NatureRags Post 5:
Start |
Previous Post(4) |
Next Post(6)More migrants! Apparently the devastation of 98.7% of the fort isn't enough to dissuade some hardy souls. We're up to 19 dwarves now... assuming I can get them past Dr. McDeath, squatting at my entrance, and there aren't any ambushes lurking around. We'll see about channeling an alternate entrance for them, but until I'm convinced we're not letting in a swarm of gobbos, they get to sunbathe and eat grass and rodents. Like elves.
Burial procedures are going well, but I've nearly filled up the entire dug out hematite vein that served as the prior burial area. Now to queue up a bunch of slabs for those that died near Dr. McDeath and memorialize them, then we should be free of ghosts.
I started dumping all the excess dwarven clothing into the magma. Apparently it's dwarven tradition to bury them naked, since all their clothing explodes off of them at the time of death. All the clothing is really cluttering up the place, and I know sometimes dwarves can't resist the siren song of an unclaimed sock beckoning to them. So if it ain't being worn, into the fire it goes. Pet corpses get tossed into the magma too. You can all weep later, we're in panic mode. In fact, if it's not directly related to making slabs and coffins, it gets dumped in the magma (Milkers, I'm looking at you). Speaking of magma, forges have been rebuilt, and we're melting down whatever's within reach of the old goblinite.
After I was satisfied nothing else was lurking about and the trolls weren't out for dwarfkabobs, I mined a hole in the wall near the volcano caldera, ushered everyone in and bricked it back up post haste. Now up to 19 dwarves and whatever animal tagalongs that aren't butcherable. A few months later, a dwarven caravan shows up. I debate letting them in, and decide against it. We've got plenty down here an- A VILE FORCE OF DARKNESS HAS ARRIVED.
Goblin 1: "Pillage! Slaughter! Carnage!"
Troll: "SMASH BED! SMASH ARMOR STAND"
Goblin 2: "So... what now? No one's home."
Goblin 1: "I saw a farm over there, let's go trample the grass. That'll teach 'em!"
Goblins siege again, bringing 7 trolls to join Dr. McDeath and 5 squads full of macemen, pikemen, lashers, swordsmen, and crossbowman. And one human. Wearing a bracelet made of human hair (eww). So naturally they arrive on scene, hit the loyalty cascade bug, immediately fill the poor human full of crossbow bolts, and amble around slaying each other while the human crawls off the map. Since the cascade wasn't really large enough to drive them off, the traitors are disposed with, and the survivors mill around in a confused mass outside the old surface farm. Unfortunately this woke up the trolls from their stupor in the barracks, and now they're smashing things, but as far as I know, trolls aren't magma safe, so they aren't getting in. Tragically Dr. McDeath ambles off the map, so we'll get no revenge on him. And someone shot the liaison as he scrabbled at the wall to get in. Not a chance, beardy.
Not two months after the first siege shows up, a SECOND wave arrives. What in the hell. Goblins now outnumber dwarves on this map nearly 8 to 1. A few months later, even more siegers. This is going to require magma-genuity from the nearby volcano to effectively defeat. I'm getting tired of them messing up my nice green grass.
The burial hall was also completed:
Yeah. That's how many coffins it took. Ninety-five total. Not pictured are six additional slabs that had to be put up in a different area.