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Author Topic: What's going on in your fort?  (Read 6198767 times)

proxn_punkd

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Re: What's going on in your fort?
« Reply #7980 on: November 15, 2010, 11:38:51 pm »

And another Forgotten Beast under the belt for the army at Wipedchannel!

Two tragedies today. One, a hammerlord sent to dispatch a !!Plains Titan!!, who caught fire and bled/burned to death. The other, a bookkeeper who got his ribcage crushed by a macegoblin in an ambush hot on the !!Titan's!! heels (almost literally, I'd just gotten the fire under control because the caravan was in town, and the ambush showed up while everybody was at the trade depot).
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monk12

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Re: What's going on in your fort?
« Reply #7981 on: November 15, 2010, 11:44:59 pm »

Operation Statue Garden is a success! Also, those points I invested in making the expedition leader a competent pacifier and consoler certainly helped; she defused the bulk of the tantrum spiral at the expense of her own happiness. For once, I actually WANT to stuff a noble's room with nice things, rather than having to.

*sigh* I'm gonna miss my armor and weaponsmith though. Lesson learned: Do not put all your military smith skills in the same dwarf. Suppose I'll make -copper battle axes- my prime export, given the abundance of malachite on the map.

Eric Blank

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Re: What's going on in your fort?
« Reply #7982 on: November 16, 2010, 12:02:50 am »

I'm starting to recieve merchant partygoers, the ones that show up ^stoned^ and mix in some !!alcohol!! and end up in &prison& for homicide. I'm seriously considering designing a memorial hall and museum area as someone else suggested, with everything locked behind glass windows. That would go along with the arena, grand dining hall, and grand party room.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Internet Kraken

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Re: What's going on in your fort?
« Reply #7983 on: November 16, 2010, 12:51:22 am »

Well the soldier that drowned in the ocean came back as a ghost. I didn't have time to throw up a memorial slab, so he's still floating around. But then I noticed something. His pet Earth Golem, the one he had before dying, is still following him. Despite him being a ghost, his pet is still trying to stay with him. It's actually kind of sad to see. The ghost is harmless enough, so maybe I won't put him to rest. I just feel sorry for the Earth Golem.  :-\
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Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
[NOPAIN] no gain.
Escapist Reveredtour Let's Play.

Eric Blank

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Re: What's going on in your fort?
« Reply #7984 on: November 16, 2010, 01:09:02 am »

I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!

In other news; I've designed a dining hall with a waterfall system that should feed 9 different points at once, spending 6 levels of rock between it and it's source to [hopefully] ensure even distribution. If it works it should keep the dwarves' cheeks so red with joy they would look something like a short fuzzy man with a beet for a head, beard glued on for comic effect. Coincidentally this looks quite similar to their war face.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Internet Kraken

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Re: What's going on in your fort?
« Reply #7985 on: November 16, 2010, 01:11:09 am »

I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!


I feel no sympathy for idiots that throw themselves into the ocean.
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Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
[NOPAIN] no gain.
Escapist Reveredtour Let's Play.

Flaede

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Re: What's going on in your fort?
« Reply #7986 on: November 16, 2010, 01:15:43 am »

I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!
I feel no sympathy for idiots that throw themselves into the ocean.
The fact that you are Internet Kraken makes this all the more amusing to me.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Eric Blank

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Re: What's going on in your fort?
« Reply #7987 on: November 16, 2010, 01:18:39 am »

I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!


I feel no sympathy for idiots that throw themselves into the ocean.

A fine point... I honestly had the same reaction when several archers in a row jumped from the top of a 5 z-level waterfall into the river below to kill carp, and died on impact. They were off duty for crying out loud!

Anyway, I just discovered that I had designated a large the first floor and smaller corner of the second floor as the ground above the caverns. I feel the need to redesignate everything and move it up a level or two just so it can all be engraved properly. Maybe I'll dig a second and third under the first and second caverns along the same lines for the waterfall.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Flaede

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Re: What's going on in your fort?
« Reply #7988 on: November 16, 2010, 01:24:53 am »

I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!


I feel no sympathy for idiots that throw themselves into the ocean.

A fine point... I honestly had the same reaction when several archers in a row jumped from the top of a 5 z-level waterfall into the river below to kill carp, and died on impact. They were off duty for crying out loud!

There really needs to be a "diving" skill or something, to reduce damage from impact with the ground/water.

And yes, I realize how broken a legendary diver would be :D
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

NewSheoth

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Re: What's going on in your fort?
« Reply #7989 on: November 16, 2010, 10:01:11 am »

I feel worse for him; He's dead, recieves no burial or memorial, and the only thing that wants to be around him is a bloody monstrosity of a golem!


I feel no sympathy for idiots that throw themselves into the ocean.

A fine point... I honestly had the same reaction when several archers in a row jumped from the top of a 5 z-level waterfall into the river below to kill carp, and died on impact. They were off duty for crying out loud!

There really needs to be a "diving" skill or something, to reduce damage from impact with the ground/water.

And yes, I realize how broken a legendary diver would be :D

Literally.
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" It... it's finally over. Oh Armok it was like the end of days in some kind of gristly death bathtub of untold horror and wow that is a nice waterfall."
Embarked on a haunted volcano. I am currently terrorized by skeletal alligators.

Uzu Bash

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Re: What's going on in your fort?
« Reply #7990 on: November 16, 2010, 11:59:14 am »

Another FB with deadly dust arrived, stuck between the fungiwood with the others. Or so I thought, and continued the depot run. Quite a long time later, I found him standing out in the empty farms, destroying the grates I installed to keep the pond grabbers away. And just stood there, not going for the numerous access points, not destroying anything else for awhile. It's like he was challenging me, "You gotta come to me. Hey *wrecks another grate* do you hear me up there?"

There's a barracks right there, and the squad should be in training this month but no one's there except for the archer who went catatonic during last attack and a macelord. I deployed two units because I wasn't sure who was going to be dragass this time. But the archer and macelord got in there right away and into position.

The beast let out a massive blast, bigger than any dust attack I've seen. And he used it as a smokescreen, just where you think the edge of the cloud is, he's racing right out of it and grabbing the archer in several kind of holds that made her an instant elite wrestler. With her newly won title, she smacked him with futilely with her bow. Maybe I should give up on archers; I just insist on making use of an expert bowdwarf with an artifact bow.

Now the only surviving macedwarves I've got are tough enough to survive, so they can at least hold the line and soften up targets. In spite of the now rapid-fire blasts of two kinds of extract, making her noxious, oh and now blind, and her broken arm, she kept up the fight. A legendary spearlord came in and stabbed him in the brain in one shot, so quickly I was sure he got in between blasts. But no, he was covered in extract, and after walking 10 tiles, puking his boots and losing his vision, too.

I re-deployed them to the mistfall nearby, and between long periods of consciousness they tried to trudge there until they all decided what they needed was Rest. And the new hospital 60 tiles away wasn't good enough, they needed to crowd into the upper ward more than twice as far. And no-one came to collect their unconscious asses. Yeah, a list of nurses with No Job one second, and suddenly all On Break simultaneously. They really put the 'care' in 'healthcare'.

Fortunately it was a contact poison, and after the archer and spear stopped the vomit flow, they decided blindness wasn't that good a reason for a hospital visit (and given the staff, who could blame them?) The macedwarf took a lot longer to pass through the mistfall with her broken arm, eventually made it to the hospital.

But before a doctor finally diagnosed her, everyone's blindness also faded. Good luck -- if there's a resurgent outbreak I know I won't have a terminally blinded population.
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Beardless

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Re: What's going on in your fort?
« Reply #7991 on: November 16, 2010, 12:28:38 pm »

Well the soldier that drowned in the ocean came back as a ghost. I didn't have time to throw up a memorial slab, so he's still floating around. But then I noticed something. His pet Earth Golem, the one he had before dying, is still following him. Despite him being a ghost, his pet is still trying to stay with him. It's actually kind of sad to see. The ghost is harmless enough, so maybe I won't put him to rest. I just feel sorry for the Earth Golem.  :-\

That... is strangely touching. Makes me wish pets had happiness levels so you could engrave the hell out of wherever it is that the ghost hangs out to cheer up the poor golem.
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So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Urist Imiknorris

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Re: What's going on in your fort?
« Reply #7992 on: November 16, 2010, 12:41:02 pm »

New version, new fort. I'm starting in a warm forest, and I've decided to experiment a bit with my starting dwarves. I'm bringing a doctor along and my planter and brewer each have novice in five moodable skills (weapon/armor/blacksmithing, mechanics, metalcrafting for the planter and gem setting for the brewer) to play Strange Mood Roulette with.

EDIT: Naming the fort "Bomecut." Cookie to whoever gets it.
« Last Edit: November 16, 2010, 12:43:52 pm by Urist Imiknorris »
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Vercingetorix

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Re: What's going on in your fort?
« Reply #7993 on: November 16, 2010, 12:49:05 pm »

My new fort is named "Helmedman"...I don't know what they were thinking when they named it, since that has nothing to do with dwarves.
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Do you always look at it in ASCII?

You get used to it, I don't even see the ASCII.  All I see is blacksmith, miner, goblin.

Dbuhos

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Re: What's going on in your fort?
« Reply #7994 on: November 16, 2010, 02:35:07 pm »

Currently setting up an armory, iron spears everywhere.
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