About a year after the bloody FB, and I think this fort is going to pull through. I quarantined all the animals, and maybe the poison doesn't activate while they're caged, but no more have suffocated. The dwarves don't seem concerned that their furry friends have been impounded, so they can stay there. I wish I could've caged their children too, but apparently that wasn't necessary, they stopped dying, too. More immigrants showed up, and though the population isn't back up, it's got more able-bodied adults than before.
"But what about the children?" eh, I'll have more concern for their welfare when we abolish the child labor laws.
I really owed my survivor more credit. He was the first to make a name for himself, first to become a legendary fighter, and after I made him captain of B-squad, they really started getting up to speed. He's a better commander than the last. They used to all be some asskickers together before I took the mayor off the militia, after about a year of siege. Then he started showing up late to engagements with lame excuses, and not even attending training. I should've sent him back to mining years ago. But Dokol is an awesome fighter and leader, not to mention a solid member of the corp of engineers that my masons are turning into.
My new mayor is decent, though hard to respect; when he first appeared with nothing but a little brewing and a lot of bullshit, I wanted to turn him into a hauler. I made him a nurse, and he became the brewmaster of the hospital. Feeding the sick and serving everyone booze appears to be good for the social skills, so he's left as the best qualified candidate. I'd like to see that potential serve some purpose before he makes demands stupid enough to deserve execution.