Sealances Tower
Warning: Large images w/spoilers
Sealances Tower ground floor. This is the trade entrance and back road. North is to the upper left in this image.
From mostly left to right:
The wooden building to the left is an inn for humans. Well, more like a dwarven interpretation of a human inn. There's quite a few things done differently. The floor is stone. The entrance is 5 gold blocks and an engraved claystone tile.
The black obsidian tiles to the right is room for a trade depot to be built there, if the one in the fort becomes unavailable. Clear Glass doors should be shown but for some reason are invisible.
The black building to the right of it is the dwarven bunker. Like a no-frills inn for dwarfs. Connects to the main fort by a bridge. The small room that is connected is a food and storage area. It has another reason too. Hard to tell but there is a set of ramps that lead to the next floor up. Both this and the human inn have, or will have, 'bunker' sections that can be secured.
The walled-off valley is the refuse area.
And on the right is the main fort's first above-ground floor. The metallic floor tiles are electrum, while the ramps are rose gold. The grassy areas to the right and left of the ramp are gardens and above-ground farms, while the muddy sand areas to the right and left are simulated caverns made from muddied sand on which underground plant life has been allowed to grow. Behind the ramp is the ground-floor meeting area. What looks like holes in the floors are ramps down. Originally the walls of the meeting area were red sand but that was removed and replaced with obsidian blocks. Behind that is a hospital, and to the left are smoke-exhausting workshops and workshops that would need ventilation, and to the right, mostly off-screen, is an indoor refuse pit.
Sealances Tower second ground floor.
This is the... er, second ground floor.
In the inn, the thing that looks like a fridge is a platinum support block. Here you can see clear glass windows and, ugh, wooden furniture. There's also more rather nice inn rooms.
The dwarven bunker reveals a few secrets here. First is the overpass which leads to a second well. The second is that the walls on the first level allow the outer drawbridge to be blocked off, sealing the structure from within. Stone block stockpiles provide the resources necessary close by. The inner drawbridge, the one leading to the fort, can also be sealed.
In the background you can see stone chimneys for the rooms which need ventilation. (I know the game doesn't track that for workshops yet.)
In the main fort is the trade depot. The whole structure hovers slightly, held up by the ramps. Behind the trade depot you can see the main gate, always closed, and a mini-moat.
Sealances Tower second floor
Skipping a floor here.
This shot shows the whole inn. The white roof panels are clear glass.
You can also see how the offices in the tower look. Each floor is for a different mini-noble. 8 floors like this have been completed, plus 2 dining room floors. Construction of floors 10 and up are on hold, awaiting other nobility. Not shown in the offices are the customized booze stockpiles for each dwarf. All together they get an office, a dining room, and a statue room/lobby. For floors above the dining hall I'll do 1 floor per room type for whatever ubernoble comes my way.
However, our fortress mascot seems to have some sort of population plateau. Not a single pup in a little over a year. Every one of them has grown to adulthood. Is there some sort of maximum?
There is a max population for each tamed animal, I forget where it's set though.