So I decided to start a fresh new fort and genned a new world to go along with it. The only tropical ocean was an evil one, but I decided to embark on it anyways. I don't think it will be that bad.
My fort is progressing as it usually does. This time I building everything out of orthoclase, and the yellow looks much nicer than the usual brown. I have seen a few zombie lesser kraken wandering outside, but so far all they did was freak out the woodcutter. A zombie demikraken was dispatched in a single blow by a war octopre so I'm not particularly threatened by their presence. What is bothering me are the fucking vultures. They keep flying into my food stockpile and stealing stuff. I need to get a wall built around it quickly. In the meantime I'll just have my macedwarf stand guard and hope she can swat the buggers out of the sky.
One thing I do like about evil biomes are the purple trees. I never knew evil biomes had these. They look nice alongside the orthoclase.
EDIT: Oh wow. The vultures stole almost all of the food. My Dwarves are living off of scraps. I really need to get some fish cleaned.
EDIT 2: Scratch that. They stole all of the food. That means nothing to eat. In addition to that, there's nothing to make booze with either. I'm about thise lose this fortress because of the damn birds.
vultures/buzzards always get me too. I learned pretty fast to get everything below ground immediately.
I started a new fort, abandoning the metropolis idea (at least in that location in that older world), too much work, not enough patience. I created an orcs mod complete with a civ definition that only allows them to siege, no ambushes or snatchers for them, 100% real +orc meat biscuits[8]+ (assuming I'm ever capable of fighting them.)
Found a nice sight, flux in the north, igneous in the south, me right where i can get it all. It's all savage-neutral tropical moist broad-leaf forests with giant tigers/leopards and elephants. Right next to a river. I might mod the raws to make the soil a sand type (dorfs are persistent enough, they should be able to purify sandy loams) Most of the problem fish suffocated downstream do to the way rivers exit the map, i expect the rest to die within a few years and leave the alligators to be tamed. It even has silk since I modded in some more silk-producing spiders.
I intend to construct a large tower to the top of the map and cap it off with a huge glass dome for the king. It'll be a labyrinth of narrow passages filled with wild animal cages all linked to a lever that operates the gates allowing my adventurer access. So far as plans go, it's doomed.