I've decided to play my fort a bit differently. The embark was, as I mentioned few pages back, quite good, quite good indeed. And despite recieving an unusually high number of low-value artifacts, two of my metalsmith got in mood so I had one legendary armoursmith much sooner than planned (alas, weaponsmith was possessed).
The different approach in this fort was building a Great Hall just one level above (although couple of urists away) from main forge area. Below - bathroom-to-be. Above - main food stockpiles. Further above workshops. And right beside the Hall were supposed to be four open-air statue gardens.
I even got a Giant Eagle from the Elves.
But the main difference was that I decided to rely solely on cage traps.
First ambush was a bit troublesome, but I pushed on.
Then, I decided to give my open-air statue gardens a green light.
The plan was risky even with my main three miners digging 5x5 (or more, do not remember) ramps straight down for 20+ levels. One went on a break, one fell a sleep, all were thirsty. I decided to speed things a bit, change the digging plant to 1x1 up/down stairs.
But the plan was straightforward dwarfy when we breached yet uncharted territory of 2nd Cavern.
For you see, there were 2 FBs down there.
One of them a blob of mud. In a shell.
Aaahhhhhh yes...
A Fortress-wide call-to-arms. In all it's glory.
First FB, an aligator, went down.
The second is more interesting - it's shell gone, it's body in red, traped in 1x1 stairs shaft. With most of the dwarfs cramped above and below him.
I can vividly imagine it.
75+ dorfs, unarmed, unarmoured. Packed tight sowehere between 20-25 level in the bowels of the earth. First of their fallen slowly starting to rot. Frenzied. Miserable. And
thirsty.
With bloodlust in their eyes, trying to beat that hated forgotten beast into a mud.
Alas, it IS the mud.
I think I'll draw this.
Also:
Simply had to paint it (yeah I know, I'm no good at painting )
http://www.imagebanana.com/view/n5u5kiu/dwarvenAtlantis.JPG
This is absolutely adorable. Thank you.