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Author Topic: What's going on in your fort?  (Read 6108167 times)

Shiv

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Re: What's going on in your fort?
« Reply #2475 on: April 27, 2010, 03:20:03 am »

Decided to build a cliff-side fort that, well, clings to extreme cliffs.  Figured it'd make a good 'splat' effect after the goblins climb up there and I pull the drawbridge lever. 

Been kinda fun.  Then the skeletal buzzards and vultures showed up.  Didn't plan on that. 

They periodically make raids of 4 and 5, and for a while there I thought I was going to lose into a tantrum spiral, but I pulled out of it (granted I only had 12 dwarves at that point).  Fluctuated from some 50ish dwarves down to 30 and am back up to 52 now.  Lots of coffins lining them cliffs. 

Finally got down to the magma so I can get weapons and armor for my lookouts.  Might actually survive this!


On a side note, I REALLLLY wish Visual Fortress worked for the 31 series.  Would love to see this one.
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Deathworks

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Re: What's going on in your fort?
« Reply #2476 on: April 27, 2010, 06:00:35 am »

Hi!

Okay, retrieving those wood logs is beginning to become an expensive enterprise:

Trying to collect a somewhat out of the way log, my glassmaker/impromptu militia commander got himself literally shred to pieces by a tiger (normal one).

While the doctor hadn't looked at her lover (yes, I mixed things up; the med is female and the patient male after all), another dwarf met some wild elephants and got his foot broken. To make matters worse, the entire herd decided to camp in the vicinity, making it impossible to recover the wounded.

But then, I got an inspiration and gave the wounded dwarf several war animals as labor animals. It worked perfectly - having become his pets, they rushed to the scene and scared away the elephants.

So, now he is lying in the hospital also waiting for a diagnosis (I have even changed the medical dwarf, but given that all my dwarves are constantly busy, I am just glad that they at least give the patients water and food).

Deathworks
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46852

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Re: What's going on in your fort?
« Reply #2477 on: April 27, 2010, 06:40:45 am »

I got scared that I'd lose my precious fortress to bugs (either software or underground) in 0.31.03, so I gave 0.28.181.40d19 a final go.
Modded in some orcs and couple of own fixes and I was ready for The Endless Search For The Suitable Map.

And zap! there it was, my personal Dwarf Heaven map that I had been looking for: Limestone, obsidian, gabbro, granite, sand,
river, heavily forested and lots of vegetation and wildlife! HFS, underground pool, bottomless pit, small stretch of a cavern and
an open magma pipe (that is amazingly easy to conceal, maybe around 20 walls/floors needed. The size is a tad big though,
a 9x6 square.

But talking about the wildlife: Giant eagle, Sasquatch(!), ratmen, antmen, snailmen, trogdolytes and last, but not the least, my first
Giant Cave Spider, which my unfortunate smith stumbled upon while retrieving seemingly important olm remains. I adjusted my refuse
settings a bit after that :)

I can just imagine the unfortunate incidents bound to happen on this map! I'm down to 5 dwarves now but I'm turtling along now
after the first dwarven caravan. The smith was the first casualty, second was my brave woodcutter who singlehandedly obliterated
6 ratmen before suffocating to his own vomit apparently (no idea how else a knee injury could cause suffocation).

PS. The GCS ate three of my 10 first migrants on their way to my fortress.
« Last Edit: April 27, 2010, 07:28:08 am by 46852 »
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Daenyth

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Re: What's going on in your fort?
« Reply #2478 on: April 27, 2010, 07:43:11 am »

I had a ton of shell crafts on because they were overflowing my stockpiles due too my high master fisherdwarf. Then I started getting messages that there was nothing left too fish in any of the pools. Go to my stockpiles, two shells left.... Forbid them, let's hope that we don't need many strange moods with shells....
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Sinistar

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Re: What's going on in your fort?
« Reply #2479 on: April 27, 2010, 10:11:02 am »

I am probably just step away from loosing a THIRD dorf to mood due to lack of SHELLS. Not to mention this is my only dedicated armoursmith, with a rank of "high master". Gorramit dorfs and their silly shell fetish.

But oh well, with a fort of 114, replacement will not be that hard to find.
Or maybe there is even no need.
Why coat your recruits in full clad armour when there is always a sulprus of fresh arrowfodder?
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Eric Blank

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Re: What's going on in your fort?
« Reply #2480 on: April 28, 2010, 01:38:39 am »

Got migrants, up to 24 but my starting seven had to be starved or risk tantrum spiral for the 24 people alive now.

I'm beginning construction of the supreme dining hall (of supremeness) which will have waterfalls along the walls to make people happy. There will also be a waterfall in the main stairwell all the way around. I ALSO want to put up a obsidian smelter over the entrance hall to drop obsidian walls to seal the path in case of doomsayers.

With all this, and the threat of a renewed tantrum spiral (someone vomited in the water supply, miasma from dead things not being removed, F&%KING WEREWOLF KILLING 5 PEOPLE) I'm unsure where to start.

Figuring out the engineering aspect and coming up with 1-150 screw pumps and enough power to supply all of them, especially getting suffiecient power to them all, is going to be a royal arse-stabber.

I have a feeling this isn't going to end well...

looks like the tantrum spiral has begun. It's gonna be a slow one too.
also, no nobles screen access since the expdition leader went insane. dozen people in line for a beating.
« Last Edit: April 28, 2010, 02:23:16 am by Eric Blank »
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Devast

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Re: What's going on in your fort?
« Reply #2481 on: April 28, 2010, 04:31:22 am »

After killing a forgotten beast which had poison blood a large part of my fortress has become contaminated. Spawning 7/7 water using a tweak only makes it worse and in fact kills anything on the tile with the fever symptom near instantly.
My best guess to resolve this situation is to cordon off the contaminated areas (main stairwell going to the magma forges) and make a back up stairwell in another place.
Toady needs to add hoses and biosuits
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Deathworks

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Re: What's going on in your fort?
« Reply #2482 on: April 28, 2010, 09:38:40 am »

Hi!

Things have proceeded brilliantly. After a year of waiting, my two patients finally got diagnosed (^_^;;
One of them actually got cleaned (using the bar of cow soap I made especially for her), her bone set and the wound dressed. All that is left is applying the plaster and handing her a crutch. The lover of the chief medical dwarf is still waiting for treatment, though. Maybe, his girl friend insists on treating her himself, and since the chief medical dwarf does not voluntarily enter the hospital, she is still waiting. At least they get food and water regularly.

I also was able to learn something interesting about the soap bug:
The hospital will claim a certain number of soap bars, it seems. Those will be stored in the hospital and are reserved for medical use, it seems.
Only once you have a 'free' soap bar, will you get that annoying 'area inaccessible' error message.
So, we can produce soap bars until that message amasses and then get rid of one bar.

Note, however, that there is a small lag between finishing the treatment and reclaiming the soap (it seems as if it was not used up completely), resulting in one or two of the error messages after a patient has been treated.

But seeing the health care system in action was really great, I mean, the dwarf first brought a bucket of water and then fetched the soap... I just love this game!

Deathworks
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lanceleoghauni

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Re: What's going on in your fort?
« Reply #2483 on: April 28, 2010, 11:12:08 am »

Working on a new fort clinging to the walls of a narrow, deep canyon. I'm some 10 z levels above the water, and near the waterfall. I already accidently created a set of 2 more waterfalls when I tapped an aquifer with stairs going up.
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"Mayor, the Nobles are complaining again!"

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VerdantSF

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Re: What's going on in your fort?
« Reply #2484 on: April 28, 2010, 11:53:23 am »

I also was able to learn something interesting about the soap bug:
The hospital will claim a certain number of soap bars, it seems. Those will be stored in the hospital and are reserved for medical use, it seems.
Only once you have a 'free' soap bar, will you get that annoying 'area inaccessible' error message.
So, we can produce soap bars until that message amasses and then get rid of one bar... But seeing the health care system in action was really great, I mean, the dwarf first brought a bucket of water and then fetched the soap... I just love this game!
Ah!  Thanks for the heads up!  And yeah, I'm loving the health system, too. 

Krath

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Re: What's going on in your fort?
« Reply #2485 on: April 28, 2010, 12:40:49 pm »

I'm busy mining out bedrooms for my starting seven.

And unrelated to that, I just noticed one of the gods of my Fortress is named Urist.

Urist is a deity of The Allied Vestibule. Urist most commonly takes the form of a female dwarf and is associated with mountains, war, and fortresses.

Huh. Guess the RNG read One Dwarf Against The World.
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Intelligent Shade of Blue

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Re: What's going on in your fort?
« Reply #2486 on: April 28, 2010, 12:47:54 pm »

My current fortress, Gemclouted, has got a infestation of crundles... Trying to get my war miners to kill the annoying little bastards, but they keep spawning from the side of the map. Also, my soldiers can't seem to decide when to pick up or put down their picks...
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Snoopicus

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Re: What's going on in your fort?
« Reply #2487 on: April 28, 2010, 11:44:18 pm »

Got ambushed by two squads of goblins, which were driven off by my friendly dwarven trade partners (Read, massacred).

Had a goblin invasion that came in through the aqueduct which had just dried out. I took them out, but at the cost of 9 military dwarves and a mini-tantrum spiral (still had about 10 dwarves who were ECSTATIC).

After losing most of my military, a Cyclops appears and runs in through the same hole in my defense, which I could not fix due to the emergency medical attention being given out. All of my first responders were incapacitated, and a lone rookie went out to take on the Cyclops, and ONE SHOTTED HIM IN THE FACE. He was immediately anointed with the title "Cyclops Slayer", given his own suite of rooms and a dining room.

I then tantrum spiraled and abandoned.

Upon reclaiming the fortress, a Forgotten Beast appeared, which was made of Vomit (unkillable?) and had dangerous dusty breath which suffocates anybody who stays in it long enough. It invaded through my well, claiming my expedition leader and his pet cat as its first victim, who was very surprised, immediately followed by very dead. Everyone else was also quickly dead.

The last four reclaim parties have encountered similar fates. I will try once more before abandoning it to the terrible beast.
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thvaz

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Re: What's going on in your fort?
« Reply #2488 on: April 29, 2010, 01:16:21 am »

Deephole just was sieged. It was the second siege, being the first a squad of goblins archers and a swordmaster riding a Jabberer. We had some casualties, the Jabberer killed three of our soldiers, but we defeated them in the end, killing them all, and life in the fortress got back to normal.

Then the dwarven caravan arrived, bringing the precious steel and copper (for bronze-making) Deephole need so badly, because even digging really deep we never found a single ore of iron or copper, only tin and silver. As a result, our military is badly, badly equipped, most soldiers wearing scrapped armors and bad quality weapons.

The traders were nearing my fortress when the goblins attacked. Three squads - goblins archers, hammergoblins and axegoblins - ALL OF THEM RIDING JABBERERS. And to make things worse, a squad of Trolls.

Now, in Deephole we like the things close and personal. So the fortress isn't a impenetrable rock - the only passive defenses were a raising bridge and a line of weapon traps close the civilian zones. We waited to see if the carvan would get to the halls before the goblins, but then we see they wouldn't.

For a moment we were in doubt in what to do - go outside, to open field, and die beside our fellow dwarves, or await in the thin halls of Deephole where we could stand a chance, hoping the survivors of the slaughter got in? Or still, to raise the bridge and pray for the gods to starve the goblins, and let the merchants to die alone?

The mayor was discussing the matter with me, Likot, militia commander. I was supposed to protect the civilian halls if our first line, the squad lead by our captain of the guard, failed. Deler, a seasoned veteran, was hearing impatiently. Then, without a word, he just left.

After the meeting with the mayor, I went after him, and learned that he was charging the enemies alone! I should know he couldn't let dwarves being killed without doing something. He did not ask his subordinates to follow him, yet they followed.

The battle was already going on, with many merchants dead already and the escorts fighting for their lives. Deler fell upon the goblins like a battle god - killing rider and mount alike, dodging deadly arrows amidst flyng members and goblin blood. Most of his companios fell, and his was still fighting, with only minor wounds. When the wounded soldiers started to arrive at the hospital bringing news of the battle, I decided to charge with my men. Because there was still hope! Many goblins were killed, the goblins archers fled, and though there were trolls in the entrance hall, Deler was still fighting out there, and some of the caravan escorts were alive as well!

Many of my men died. But in the end the goblins fled, letting behind more than 30 corpses of their own. We lost about 10 soldiers, mostly green recruits, but they died with honor. The caravan was destroyed, but most of the soldiers were alive, badly wounded but glad for our help.

And Delen? When I saw him he was pursuing a Jabberer left behind. He was covered by blood, mostly goblin, though he was wounded, losing an ear. I smiled, happy for finding our hero, a real hero, alive. He gave the final blow on the monster, and said "Why are you smiling. This is just the beggining. The next will be worse. It's better we are prepared."

(Sorry for the english, it's 3 a.m here and I am not a native speaker)
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Acanthus117

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Re: What's going on in your fort?
« Reply #2489 on: April 29, 2010, 01:24:42 am »

AWESOME.
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