The great fort of Palace Blowing, my Underworld Challenge fort continues, following a brief pause while I was unfaithful with another game.
The excavations are complete, and we have only the tidying up to do now. All the gold nuggests have been smelted into bars, and the garnerite is safely stored above the flood level. We await the end of the world (next release), at which point the magma will be released, and the floor properly cleaned. In the meantime, everyone is busy tidying up the mess left from the excavations, sorting furniture into a keep and melt pile, and endevouring to store away all the rock crafts that were made in a valiant effort to use up all the stone. Most of the main layers were evaporated off, and only the clusters remain. And we still have 9,000 odd stone around.
And unlike many, in the next world we pray for human and elf civilisations. I seem to have genned a world in which no decent site has any contact with either of them. This has its pluses, in that trade is only a yearly distraction, but on the downside, it is hard to trade away the stone craft. The gobbos have worked out when the caravan arrives to the day, and will seige just after. I havent had an opportunity to dump trade away the rock crafts for years. The stock piles are full.
The sieges get dealt with easily enough now, and the ambushes are a welcome distraction for the military, who now have goblinite iron armour.
The main trouble maker is my mayor, who keeps mandating Adamantine. I got excited at the begining, wondering if this meant I had some on the map, but I know for sure now, it aint there. I still havent found any, and look forward to the next release, which should have some on every map, no?
I think I will stick with this evaporation of main layers from now on. There is enough stone left to make stuff, the main problem is that it is all coloured, not white/grey. Makes for garish rooms. Although if I lived underground, perhaps I would prefer that!