Things have returned to normal (mostly) for Wipedchannels. Shifted the population cap from 100 to 150, so I've got immigrants coming again. Mayor Sibrek Hatchetwindy is pestering for rings and maces, which I've got dwarfs making anyway. Between the seasonal shipments of goblinite and the mass slaughter of livestock, I've got trade goods flying out of my ears and can afford everything I want-- even splurged on several bins of fabric from the elves, and am looking at making them into bags so my millers and plant processers will have something to do.
Some of my military dorfs are stealing food the way my kid brother did, so I'm punishing them the way my folks punished my kid brother... by closing the doors to their bedrooms and forcing them to live with it.
There's also a mass coffer production spree in the works, which will work better when the new masons' workshops go up. The mechanics are busy maintaining the cage traps, and I ended up making Urist McGCS my watch-animal instead of trying to set up a silk farm with him. Those in the military without any useful previous skills have had Weaving enabled so they can head down to the cavern and pick webs. My moody dwarves will never again be without silk at crucial moments!
The miners are busiest of all. Between mining out veins of more precious metals, coal, and cassiterite (Mayor Hatchetwindy also likes tin. A lot.), there are several projects in progress, such as underground tree farms, a secondary underground produce farm, a bigger hospital and a river-fed well. Happened upon a rather tremendous vein of magnetite which, once dug out, will provide many suits of steel armor and a nice big plot for the new farming operation. After that, who knows? Onward and downward to the next layer of caverns, maybe. Then the Magma Sea...