Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 505 506 [507] 508 509 ... 3838

Author Topic: What's going on in your fort?  (Read 5966027 times)

Yoink

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7590 on: November 04, 2010, 12:43:42 am »

I *adore* my sheriff! Not only do I relate to their likes etc., but when my militia captain chucks a tanty and destroys a farm plot? Does he get a cuff over the head? Noooo, my sherrif waltzes up, wags a finger, and carves chunks out of him with a battle-axe. I'm totally giving her better quarters, for that. <3 :D
And this is how you tell the logical DF player from the slightly deranged one. The logical player gets mad when the sheriff cuts bits out of a dwarf - after all, more dwarfpower for hauling/megaprojects is always a good thing. The deranged player finds the most badass dwarf, gives them a masterwork axe, and see how many chops it takes to get rid of the mayor.


Pretty much! :D Although, they did survive. They just weren't much good for anything with a completely destroyed nervous system. :P
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

TherosPherae

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7591 on: November 04, 2010, 12:57:42 am »

I *adore* my sheriff! Not only do I relate to their likes etc., but when my militia captain chucks a tanty and destroys a farm plot? Does he get a cuff over the head? Noooo, my sherrif waltzes up, wags a finger, and carves chunks out of him with a battle-axe. I'm totally giving her better quarters, for that. <3 :D
And this is how you tell the logical DF player from the slightly deranged one. The logical player gets mad when the sheriff cuts bits out of a dwarf - after all, more dwarfpower for hauling/megaprojects is always a good thing. The deranged player finds the most badass dwarf, gives them a masterwork axe, and see how many chops it takes to get rid of the mayor.


Pretty much! :D Although, they did survive. They just weren't much good for anything with a completely destroyed nervous system. :P

Now that's just cruel. Even for a DF player. Now, you must devise some overdone, intricate mechanism to put them out of their misery to compensate for your actions.
Logged
Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Number7

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7592 on: November 04, 2010, 12:58:47 am »

I am in the process of starting a new fort, which will be the first one i play for long enough for everyone to die of legit (IE: Me not digging into the river for the lulz) reasons.

though i will be making large pyramids for my initial 7 dwarves, and find a way to fill them with MAGMA
Logged

strongrudder

  • Bay Watcher
  • Novice Engraver
    • View Profile
Re: What's going on in your fort?
« Reply #7593 on: November 04, 2010, 01:04:59 am »

After thirteen years of occasionally demanding crutches, my rather cool mayor got in a mood, screamed "ALLA YOU FOOKERS OUTTA ME CARPENTER SHOP" and made himself THE MOST BADASS CRUTCH, Ishash Ziksis "The Cusp of Splitting"! It menaces with spikes of phantom spider silk.  I do not know what is up with that.  But yes.

This made me grin. "Outta the way, yeh dolts! Yer doin' it wrong!"
The silk spikes allow it to look rad but be gentle on the dwarf who has to use the thing.
Logged
The flying ☼Earworm☼ strikes strongrudder in the brain!
The ☼Earworm☼ has lodged firmly in the wound!
strongrudder gives in to music.

Beardless

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7594 on: November 04, 2010, 01:39:09 am »

Ever queue up so many tasks that all you can do is watch your dwarves at work? Trying to resist the urge to add more things that you see should be done right away, knowing that it's not going to happen? With a 2-6% idle rate, futzing with job allocations is only going to delay something that should be done even more. Even tweaking stockpiles for efficiency and organization is going to drop a load more tasks on them, so what they need is for their all-seeing god to just chill the hell out and let them do their damn jobs.

Oh man, you're describing the entire run of my first fort (~40d). In the second spring, I started designating excavations for a semi-megaproject before the sole survivor even built enough coffins to bury his twenty former colleagues. "Now" (I haven't played that fort since April), it's up to 120 dwarves and I'm working on three different entrance complexes and an outlying tower outpost just because I can't stop telling them to do stuff. I wish I could accept 2-6% idle. At 1%, I'm annoyed. At 3%, I'm worried that something isn't right and take immediate corrective action. 6%... is beyond normal operating parameters.

I'm trying to chill out a bit with my forts in the new version.
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Yoink

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7595 on: November 04, 2010, 01:40:49 am »

Oh dear god!!
After a long time just sitting in my carpentry workshop in a strange mood, my ultra-deadly sherrif just went berserk!
Goodbye, fort, it was nice knowing you... D:
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Organum

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7596 on: November 04, 2010, 01:46:39 am »

I just embarked in a warm region. Rather than dwarves, I'm playing as a polar bear-like race I modded in.

They named it "Blazehell". Something tells me they aren't too happy with the climate...
Logged
If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: What's going on in your fort?
« Reply #7597 on: November 04, 2010, 01:48:51 am »

Oh dear god!!
After a long time just sitting in my carpentry workshop in a strange mood, my ultra-deadly sherrif just went berserk!
Goodbye, fort, it was nice knowing you... D:

What was he missing?
Logged
The end of the world is more fun then I expected.

Yoink

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7598 on: November 04, 2010, 01:54:23 am »

I don't know... Wait, you mean you can CHECK? *facepalm*
Well, they've killed 15 people now, although most of those were animals... And they're hard at work killing everyone else. :P Well, at least they're as awesome as I thought they were. They're cleaving all my other dwarves in two with single strikes! Just wish they could be killing my ENEMIES instead...

Oh, in other news, an army of buzzards are attacking my fort at the same time.

EDIT: Well, they rampaged around for a while, killing everyone, until some new migrant caved her skull in with a shield. :O
Amusingly, my guard-buzzard put up the best fight out of everyone else... Although sadly they were chopped in half too. :(
Think I'll probably abandon this fort now...
« Last Edit: November 04, 2010, 02:09:10 am by Yoink »
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Vodrilus

  • Bay Watcher
  • Has been forced to endure NaNoWriMo failure.
    • View Profile
Re: What's going on in your fort?
« Reply #7599 on: November 04, 2010, 02:42:43 am »

Year 1071 in Dastotudib
After completing phase 1 of my obsidian fortress construction project, I made a hideous mistake. While the top of the obsidian block was still submerged in 1/7 or (mostly) 2/7 water squares, I designated the surrounding walls to be deconstructed.
It was not long before my faithful followers started on this time-consuming task. Alas, as the walls were being deconstructed tile by tile, water poured out, whisking away the infants that my workers carried, down to the valley floor. It goes without saying that this caused fortress-wide unhappiness. Now the entire fort is at the verge of a massive tantrum spiral, and a few have already been chopped to pieces by the captain. Would they be happy if I built a nice mist generator?
Logged
Going backwards in reversed time (just like everybody else).

Killing Time

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7600 on: November 04, 2010, 03:40:56 am »

I always end up regretting putting my sheriff in the military, but it never feels right to have him be a useless wimp instead of a steel clad badass.
Logged

Devstorm

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7601 on: November 04, 2010, 05:50:48 am »

My mason is creepy. She carves pictures or makes statues of stranglers. Now she's romantically involved with my expedition leader... Why do I get the feeling I'll find him dead in his bed one of these days?
Logged

Pukako

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7602 on: November 04, 2010, 06:07:25 am »

Finally, goblins!!!

Unfortunately they arrived just as a badly needed merchant did.  Two dwarves that were wandering way over the wrong side of the map died, including my legendary leathersmith, but that's life... Goblins fared very badly in the "Dance of the Three Bridges", which unfortunately means no looting their corpses.

Kobold thief turned up in the middle of the merchant caravan, and got immediately smacked around, and one goblin did make it in and chipped a bone in my hunter's arm.  Time to build a hospital, but the Chief Medical Dwarf has just gone moody, and appears to be carving a perfect catseye. 

And to add a mystery, I had 36 dwarves, lost two, and now have 35, but no births have been announced.  Strange.
Logged

Because DF players are heavily into pain.

Yoink

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #7603 on: November 04, 2010, 06:34:27 am »

Well, somehow in all the chaos of my sherrif Reg Uristerith going beserk and killing almost everyone, including my guard vulture, I ended up with another tame vulture. So because of that, I decided not to abandon the fort.
As long as there is a guard vulture at the gates, Roldethnasod shall not fall!

Also, I'm amused at my new sheriff, who's a cowardly bully... When the last sheriff went on the rampage, he was cowering down in the caves while everyone else died in combat... Now that he's got authority, he takes great delight in brutalizing helpless petty criminals...
Hey, I know, I congratulated my last sheriff for doing that! :P But they were badass, not a wimp like her replacement.  :-[
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: What's going on in your fort?
« Reply #7604 on: November 04, 2010, 07:08:53 am »

I got rid of an entire siege without any casualty.
... except one.
My militia commander, Inul Roomrelieve The Tests of Complexity. She had 66 kills, an overwhelming amount of them being goblins. Her foot and arm were merely injured during the fight; it is when she tried to limp back inside my fortress to rest that she fainted on top of a weapon trap. She was reduced to a bloody mess by the time she passed away.
Anticlimatic, yes, but now, I can say no goblin could best her. Only dwarven inventiveness and cruelty could kill her. Good job, soldier. You will be dearly missed, even though you had no friend or family.
Shameyells, your named steel spear, will go to a worthy successor. I hope.
...
Dammit, woman, couldn't you have passed out on a cage trap or a stone fall trap instead?!
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.
Pages: 1 ... 505 506 [507] 508 509 ... 3838