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Author Topic: What's going on in your fort?  (Read 5972739 times)

Uzu Bash

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Re: What's going on in your fort?
« Reply #7500 on: November 01, 2010, 05:21:20 pm »

This is a thread of mostly shittalk.  All dwarfcraftship is of the highest quality. Threads will be crafted many a season in deference to this thread and it's maker, RedWick the Busted Onus of Dreadspanking. It's encircled with bands of shittalk and meanaces with spikes of shittalk.
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Gorzan

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Re: What's going on in your fort?
« Reply #7501 on: November 01, 2010, 05:40:14 pm »

ending first year on a glacier fortress, near the entrance, dorfs made tracks of silt, making something like postmodern art in the snow canvas.

Also, some really wierd things, like ingravid stones (product of a cave-in) and the spontanous bursting of a tile I was trying to get muddy.
« Last Edit: November 01, 2010, 05:52:43 pm by Gorzan »
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Uzu Bash

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Re: What's going on in your fort?
« Reply #7502 on: November 01, 2010, 05:54:19 pm »

<user too drunk to post failure -- disregard >
« Last Edit: November 01, 2010, 05:59:19 pm by Uzu Bash »
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RedWick

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Re: What's going on in your fort?
« Reply #7503 on: November 01, 2010, 06:00:21 pm »

It's all good!   8)
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JacenHanLovesLegos

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Re: What's going on in your fort?
« Reply #7504 on: November 01, 2010, 06:07:39 pm »

First gobbo ambush squad. I'm getting wiped out. Note to self : remember to keep black bear chained in front door. Stupid maces and whips.

EDIT : My citizens are doing the front door dance.
« Last Edit: November 01, 2010, 06:09:10 pm by JacenHanLovesLegos »
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

monk12

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Re: What's going on in your fort?
« Reply #7505 on: November 01, 2010, 06:18:00 pm »

I just got my first megabeast attack. BEFORE I EVEN HAD A FREAKING SEIGE!!!!!!!! I was completely unprepared, and I felt it was completely unfair that my fort had to die because of the RNG being so unfair. I managed to kill it through clever usage of catapults and ballistas. I still couldn't avoid losing my cheif med dorf, though. :'(  How do I deactivate megabeasts?

If you Design a new world instead of Creating one, one of the options you can change is related to megabeasts. If memory serves, the bit you are looking for is Megabeast Attack triggers. It defaults to a pop of 80 and some amount of exported wealth; if you want to delay Megabeast attacks you can raise either of those numbers. If you don't want to deal with megabeasts ever, you should be able to generate a world with no megabeasts at all. If you already have a world, you can turn off invasions in the ini file. Note that that will also disable goblin raids.


Incidentally, I often have megabeast attacks of one kind or another before sieges; I do not know why, or if this is unusual.

nordak

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Re: What's going on in your fort?
« Reply #7506 on: November 01, 2010, 07:02:26 pm »

My mega beasts always appear late autumn, days before the Dwarven tradeers arrive.  Last one ate a lucky spear to the head before using it's deadly bite.
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Exerpt from townbrush.txt by Internet Kraken:

"Nobody wants to live in Townbrush, and for good reason. Almost everyone that has come to Townbrush has been eaten, stabbed, crushed, drowned, hacked, incinerated, or beaten to death with an octopre skin backpack. When we're not under siege, we're being attacked by Forgotten Beasts. And when we're not being attacked by Forgotten Beasts, there's probably a zombie whale crushing someone to death in the dining room."

NewSheoth

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Re: What's going on in your fort?
« Reply #7507 on: November 01, 2010, 07:21:03 pm »

This thread is not only still running, it's over 500 pages now. More than the sticky facepalm thread by ~300 pages. And it's an interesting thread to read.
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" It... it's finally over. Oh Armok it was like the end of days in some kind of gristly death bathtub of untold horror and wow that is a nice waterfall."
Embarked on a haunted volcano. I am currently terrorized by skeletal alligators.

Eric Blank

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Re: What's going on in your fort?
« Reply #7508 on: November 01, 2010, 08:22:47 pm »

Back in the future adventure dungeon, nothing is happening that's actually worth noting, so I'll inform you of the less important things.

Everyone outside the walls is either a goblin or a corpse that is neither green nor pink-haired. I've been under non-stop siege by goblin ambushes for a couple years, and haven't had but an instant to release my dwarves and reload the cage traps. I need to hurry up and design an official entrance hall of doom. I may just turn off invasions for the time being...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Yoink

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Re: What's going on in your fort?
« Reply #7509 on: November 01, 2010, 09:42:11 pm »

Just felling trees, gathering wood, hunting... Nothing that exciting at the moment.
I'm trying to build a watch tower, but I'm unsure how to build multiple-floor buildings above ground, is it even possible?
My dwarves had a party. That was pretty cool, although I haven't managed to brew anything yet, so they were stuck with water. :(
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

TherosPherae

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Re: What's going on in your fort?
« Reply #7510 on: November 01, 2010, 10:12:20 pm »

Started yet another new fort, in yet another new world.

This time, every dwarf except the "specialists" (those who mood into a skill, and a few other specialist classes) is going to be assigned a single letter instead of a name. Makes them easier to manage.

And oh, it would look like I'm already being ambushed by a small mob of derpicorns. Thank goodness they're not of the firebreathing variety.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

GuudeSpelur

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Re: What's going on in your fort?
« Reply #7511 on: November 01, 2010, 11:17:02 pm »

Started yet another new fort, in yet another new world.

This time, every dwarf except the "specialists" (those who mood into a skill, and a few other specialist classes) is going to be assigned a single letter instead of a name. Makes them easier to manage.

And oh, it would look like I'm already being ambushed by a small mob of derpicorns. Thank goodness they're not of the firebreathing variety.

Unless you only plan on having 26 "useless" dwarves, you're going to need a system with more combinations.  Unless you're assigning a letter based on profession/highest skill.
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This fortress is turning into some kind of supervillain lair or something.
You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?

Kattel

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Re: What's going on in your fort?
« Reply #7512 on: November 01, 2010, 11:32:03 pm »

Started a new fortress. Started digging a shaft attempting to find a 1st cavern....100z levels later my shaft pops out next to a magma pool at the bottom of the third cavern. heh.

so i start constructing my fort within the cavern.....a few months laters a swarm of crundles enters into the cavern (26 of them). all that stands between them and my civilians? a miner wielding only his copper pick. 26 crundles, 9 cave fish men, 4 trogledytes, 2 cave blobs and a blind cave ogre later (very nice martial trance :D) i unnasign him from the military and he goes right back to digging the spot he was at before. i sense big things from him...big big things.


edit: and then literally whilst i was writing this he was pecked to death by an elk bird...sigh. yay fun.
« Last Edit: November 01, 2010, 11:35:16 pm by Kattel »
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Invaders: Our arrows will blot out the sun!
Me: Then we will fight in the SLADE.
I fear that each time it tolled out the hour, some part of our souls would mournfully yearn: "A puppy should have died just now, but didn't."

TherosPherae

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Re: What's going on in your fort?
« Reply #7513 on: November 02, 2010, 12:19:32 am »

Started yet another new fort, in yet another new world.

This time, every dwarf except the "specialists" (those who mood into a skill, and a few other specialist classes) is going to be assigned a single letter instead of a name. Makes them easier to manage.

And oh, it would look like I'm already being ambushed by a small mob of derpicorns. Thank goodness they're not of the firebreathing variety.

Unless you only plan on having 26 "useless" dwarves, you're going to need a system with more combinations.  Unless you're assigning a letter based on profession/highest skill.
Letter is based on whether or not another dwarf has the same name-letter. And I honestly don't mind having 26 "useless" dorfs running around. One of 'em will mood himself into a Specialist eventually, and then he gets his own workshop assigned to him and only him.

On-topic, I got a pair of gobbo ambushes. Most of them ran into my cage traps, but a few managed to get past and caused some trouble. Since I'm on a salty map, that means I've got 3 dwarves that will end up dead to thirst. Oh well. Those that ran into the cage traps are going to be thrown down my "Explode-o-chute", where they will hit the bottom and then explode. They will then be processed into +goblin brain biscuits+.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

TheJackal

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Re: What's going on in your fort?
« Reply #7514 on: November 02, 2010, 01:33:54 am »

Just add revelant weapon entries to the dwarves' civilization.

It's matter of two lines.

Can you be more specific, please?

I have a few questions.

Is there a way I can allow my dwarfs to make scourges and whips? I looked at the raws, but I couldn't understand it.

Open the entity_default raw.

Pretty much anywhere among the cluster of [WEAPON:X] tags under the [ENTITY:MOUNTAIN] tag, add:

[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_WHIP]


*****

Question: Is there a program that can output raw files, say, for creatures or civs?

Does it matter where I place it in the file? Also, thanks, I assumed it would be in item_weapon

I put in in but it's not appearing on the magma forge.

You need to generate a new world.


I wasn't generating a new world! Ahah! Thanks, thats exactly what I needed.
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