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Author Topic: What's going on in your fort?  (Read 6212400 times)

Goldbeard

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Re: What's going on in your fort?
« Reply #57540 on: May 12, 2024, 03:15:03 pm »

...anything I can do to improve their moods?

What's frustrating is there's no direct way to wipe negative thoughts, but you can keep stacking on different positive thoughts to try to tilt the scale. Get a generic temple up now, and follow up with individual temples for every deity worshipped by any dwarf for those who are picky. Get a statue garden set up, and include some traps, furniture and a cage within the zone for that "admired tastefully arranged X" thought. Legendary dining rooms are easy enough to set up since they're communal, so you just need a big room, valuable furniture and smooth and engrave the walls and floor. A central waterfall is nice too, but difficult to set up unless you have an aquifer to pull from. If the bedrooms are nice you might have already done this, but get one of (almost) everything in each room, so one weapon rack, armor stand, cabinet, chest, etc, so they can admire different things.

Also, with so few dwarves I would micromanage to make sure they each do a crafting job once every season, to get that happy thought and avoid the negatives from no craft or nothing creative.
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aSpatula66

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Re: What's going on in your fort?
« Reply #57541 on: May 12, 2024, 03:59:16 pm »

The fortress has fallen now. The hydra died of a wound infection and came back as a zombie, and a stupid migrant left their glove in the doorway, jamming it open. It lasted about 2.5 years. I did do a little savescumming though.
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Goldbeard

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Re: What's going on in your fort?
« Reply #57542 on: May 12, 2024, 08:40:16 pm »

Brutal, but zombie hydra is pretty metal.

Try a reclaim and mad scramble to wall in, or just press F and move on?
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TurboDwarf

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Re: What's going on in your fort?
« Reply #57543 on: May 13, 2024, 03:15:57 am »

The hydra died of a wound infection and came back as a zombie, and a stupid migrant left their glove in the doorway, jamming it open.

This is one of the most DF ways for a fortress to go out lmao.

Uthimienure

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Re: What's going on in your fort?
« Reply #57544 on: May 13, 2024, 07:02:16 am »

Still only around 856 residents because lately we've had of over a dozen deaths by bleeding.  These turned out to be dwarves exposed to a forgotten beast's blood on the cavern floor.  Measures were taken to prevent future contractions of the malady, and the deaths have tapered off but still continue. A couple more have died of old age also.

Otherwise, construction continues... onward for the fires of industry and the glory of Armok, dwarves!


EDIT:  I guess the deaths have not tapered off... 5 8 more died since then.
« Last Edit: May 14, 2024, 11:29:34 am by Uthimienure »
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

aSpatula66

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Re: What's going on in your fort?
« Reply #57545 on: May 13, 2024, 04:24:50 pm »

I just killed the zombie hydra in adventure mode by individually mangling all its heads with a steel pick, I am very surprised since I didn't even train up my skills beforehand. It was with a party of three easy mode goblins and a huge amount of war dogs (which did nothing but die horribly and distract the hydra. Three out of fifteen war dogs managed to survive.) I've also learned how fun dual-wielding weapons can be, but its kind of annoying having to select multi-attack each time.


Edit: Nooo the game crashed
Guess I'll do it again


I came back and killed the hydra, then the game crashed again.
I uninstalled DFhack, came back, killed the hydra, and the game did not crash. ???
« Last Edit: May 14, 2024, 01:50:20 pm by aSpatula66 »
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TurboDwarf

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Re: What's going on in your fort?
« Reply #57546 on: May 14, 2024, 02:17:21 pm »

Zombie hydra so unkillable that it can reverse time to before it died lol. But at least you found a way to beat it in the end.

Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #57547 on: May 14, 2024, 03:09:13 pm »

Through serendipity, one particular speardwarf in my 70-strong military named Edzul was at the center of two forgotten beast attacks. In the first one, I had failed to seal the floor of my underground pig pen, and a fire-breathing armadillo flew into it and started torching my piggies, but I only noticed it was in my fort well after most were killed. Anyway, my army charged into the flames and killed the beast, but not before one of my mace lords burned to death. Edzul landed the kill inside the smoke and confusion. In the second attack, a three-eyed tarantula appeared in the 1st cavern layer while many dwarves were gathering wood in the 3rd layer (My only entrance to the lower levels is through the one gate in the 1st layer). Most everyone made it inside by the time the spider swam towards my cavern gate. The beast crawled up the ledge near the entrance, and the very first dwarf it saw was none other than Edzul, who managed to close the distance before the forgotten beast could fling its webs and inflict massive casualties. She avoided getting hit before the rest of the army got there, and they made short work of the spider. Edzul landed the killing blow there as well.
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

nomad

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Re: What's going on in your fort?
« Reply #57548 on: May 16, 2024, 06:04:10 am »

Aparently my library with 3 scrolls and 2 books is so interesting that even the bounds of mortality are no obhstacle to visiting scholars:


In general this World seems to have a lot of friendly dead thing, i already got 2 necromancers with my migration waves. One of them is my scholar and he is discussind reproduction with the Zombie scholar...
This isn't even the first visitong forlorn corpse. Though they never stay long.
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RARRR... I'm a big bad Falcon Demon named Murray who doesn't know what a Legendary Miner is. I'm a MONSTAAA! RARRRR! Oh, oh, pick in my brain. Down I go.

TheFlame52

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Re: What's going on in your fort?
« Reply #57549 on: May 16, 2024, 03:21:51 pm »

I always keep one crime unsolved so that I can interrogate every undead and necromancer that shows up at my fort. Even the migrants. They're always up to something.

Foxite

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Re: What's going on in your fort?
« Reply #57550 on: May 16, 2024, 06:21:16 pm »

A monster slayer took down a troll in my stairwell while I was looking the other way, towards a newly breached cavern. The combat reports said he used his "Unusual Glacialrazor" to kill it. I thought it was an artifact whip, but, well...



Edit: upon further reading of the combat reports, a marksdwarf dealt most of the damage (and got injured in the process) and eventually knocked the troll unconscious, after which the monster slayer finished the job using his book, with no resistance. I still wonder why he didn't use his whip.
« Last Edit: May 16, 2024, 06:29:51 pm by Foxite »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Foxite

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Re: What's going on in your fort?
« Reply #57551 on: May 19, 2024, 09:18:23 am »

Another monster from the caves found its way into the stairwell. Maybe I need better doors, you might think, but this time it was a forgotten beast who flew up through a hole I dug when I was mining out a rock crystal cluster, and I forgot to patch it. So maybe I just need a proper to-do list to remind me to patch holes I dig into the caves.

Anyway, I thought I was screwed, but it apparently wasn't a very strong beast (some kind of dove with "noxious secretions") because it went down relatively easily when faced with my fledgling military, although it did take down 3 unarmed dwarves, including my original expedition leader (who was also a legendary weaver after he went on a strange mood).

A bunch of surviving dwarves who were involved in the battle got caught in its gas, but symptoms have yet to present themselves in any of them.
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

TheFlame52

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Re: What's going on in your fort?
« Reply #57552 on: May 19, 2024, 09:50:35 am »

Gaseous secretions can be nasty. If you somehow manage to cage the beast (I realize not many people have ever done this) it'll still spew gas even from inside the cage.

aradar

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Re: What's going on in your fort?
« Reply #57553 on: May 19, 2024, 04:06:36 pm »

Currently in testing phase of a vampire fan mod of, vampire the masquerade, with clans and multi tier vampire power system, with atm a max of tier 3 powers.

Clans atm are Gangrel,Tremere and Malkavian each with some dwarf fortress inspired !*fun*! Abilities.

Aquire the dark gift in adventure mode as a mortal seeking the dark gift, either through blood or arcane research via secret slabs and books.
There are true bloods,thin bloods, and arcane canites (vampire sorcerers) born from secrets.

Build a vampire coven in fortress mode and spread the dark gift across the world, conquer your enemies on the world map with single creature hit squads!!! Death Dealers !!! (Depending on the target ofc !!)..

Build vampire temples and inns where visitors come to worship and relax and become food....

My vampires start their dark journey in a semi mortal immortal state where they hunger for blood and real sustenance, not quite fully dead and still yearning for the earthly pleasures of the living.

I will leave it up to the player to shrug off the mantle of life and embrace death fully. 🫠

Big shout out to Eric Blancs magic mod as I drew a lot of knowledge and the inspiration from it if you haven't tried it give it a try!!!!!! It's fun and educational for learning just about anything mod-wise.

Testing is slow as the mechanics involved are difficult to test in the current environment.

Foxite

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Re: What's going on in your fort?
« Reply #57554 on: May 22, 2024, 03:33:02 am »

A group of warriors came to the tavern asking about the location of The Bearded Glums, one of our prized artifacts. Of course, they found out it was here. That happens to have been created by the weaver I was talking about earlier, Atir, who was killed in a fight with a forgotten beast. After digging through the game log, I found out this artifact is claimed as a family heirloom. Atir, being one of the starting seven, has no family whatsoever, not even a lover or spouse. So any claim to the artifact is, in my opinion, moot. It belongs to us.

That didn't stop another warrior from coming here to meet with the mayor, asking if he could "return it home". Which it already is. So I said, go fuck yourself. This action promptly crashed the game. And it does that every time.

In another timeline, a speardwarf is caught sneaking around near the fortress entrance. It's a lost cause, my man, we're not gonna give it to you, and you can forget about stealing it. The surface entrance is permanently guarded by a guard dog which is pastured at the gate and you are utterly required to walk past it. Furthermore the surface entrance is where our soldiers train, so you'll have a life expectancy of roughly 20 seconds if you even get spotted by the dog rather than any of those guys. The underground entrance is likewise under constant supervision by a guard dog. All our artifacts are in a museum which is guarded by at least two soldiers at all times. You will not get your hands on it.

So when that speardwarf got caught trying to get in, I sent my military after him, which then caused an immediate lethal fight in the tavern between our monster slayers and tavern patrons. I think that's a bug, as well.

Since I'm *not* letting go of this thing, I'll have to look into ways of disposing of the thief another way, without involving the military and causing loyalty glitches. At the same time, I'll need to delay the mayor's meeting with the guy asking to get it, lest I crash the game.
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.
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