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Author Topic: What's going on in your fort?  (Read 6214653 times)

Magmacube_tr

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Re: What's going on in your fort?
« Reply #57315 on: July 14, 2023, 03:19:35 pm »

Got into 50.09. Gotta give credit to Toady, it is quite comprehensible and easy to use, even though I sorely miss DFHack and its automation functionalities.

My new fortress is named Likotbavast (Inkyglides). 110 dwarves live here.  Likobavast is on small "arid" island where it rains ever other week (It is two map tiles big; north is desert, south is savanna). I chose an island so that I could get used to the new controls in peace  Most keybinds are changed from 0.47, and DFhack shortcuts are absent.

I will keep updating you on developments, I guess.

So, Inkyglade is now the capital. The monarch arrived, with his consort and outpost liason, along with a large wave of migrants.

There is nothing happening. I though things would be more hectic than this. Don't get me wrong, I did intentionally settle on   an island to minimise the potential chaos. But I swear this is abnormal. Not even a single attack in 6 and a half years. I only get to kill the occasional wild animal.

Also, has the cave generation changed? I can't seem to find them.
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Akura

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Re: What's going on in your fort?
« Reply #57316 on: July 15, 2023, 03:38:39 pm »

Had my first death in this fort. A goblin siege consisting of a single squad of bow- and crossbow gobs and a small group of snatchers that arrived at the same time(and probably same place). I started getting my four squads set up. However, 3rd and 4th squad weren't fully equipped, trained or anything else, and a few members were in the mine near where the goblins entered the map, so I had to deactivate them. One unfortunate young lady from 4th squad got surrounded, and at least one shot got her in the upper spine, dooming her to suffocation regardless of the (many) other hits she took. One other guy was lightly wounded.

Then the 1st squad, speardwarves with almost full, high quality(some masterwork) iron armor, and most with at least Competent in combat skills, slaughtered the entire goblin force without taking a single damaging hit. The snatchers fled the moment they were spotted.
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Maloy

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Re: What's going on in your fort?
« Reply #57317 on: July 15, 2023, 06:35:07 pm »

What's more interesting:

1. Conquering and occupying a vault so I have a pop of angels in my civ

2. Embarking on top of a vault and using Tweak Makeown to turn them all into citizens

TheFlame52

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Re: What's going on in your fort?
« Reply #57318 on: July 15, 2023, 07:42:58 pm »

I've always wanted to try embarking on a vault.

Schmaven

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Re: What's going on in your fort?
« Reply #57319 on: July 15, 2023, 10:41:20 pm »

What's more interesting:

1. Conquering and occupying a vault so I have a pop of angels in my civ

2. Embarking on top of a vault and using Tweak Makeown to turn them all into citizens

Embark, turn them into citizens, build traps, train an army, and then retire, re-embark with a different civ, and then try to conquer your old site.
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Salmeuk

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Re: What's going on in your fort?
« Reply #57320 on: July 16, 2023, 05:24:02 pm »



a wild camel moved into the temple, killing a dog and earning a name, and has now been living there for about a year.



a 10-z level fall onto wooden stakes failed to kill this vampire. He was mangled, for sure, but alive...

 due to the lack of burial at Reigngates, and the unavoidable proliferation of spectres, he was subsequently haunted by multiple ghosts, who were in fact some of his deceased victims, and these ghosts taunted him cruelly as he lay there impaled.
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Akura

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Re: What's going on in your fort?
« Reply #57321 on: July 17, 2023, 03:26:24 pm »

A major engagement. A group of 40 goblins arrived and demanded some artifact. The duchess refused.

My own militia consists of 4 squads - spears, crossbows, axes, and swords. Only the spears and crossbows have a full or nearly-full set of iron armor, and I still haven't figured out how to assign ammo, so the crossbowdwarves are just smacking with masterwork wood for now. The other two squads only had weapons, shields, and maybe whatever random gear they could get; they are also completely untrained as I haven't built their barracks yet.

By virtue of however unit decision-making is done in this game, both armies separated into three groups, a front line, a back line, and a flank.

The two front lines clashed, with my speardwarves leading the opening shock. There was a significant amount of strikes on the enemies' hands, arms, etc., resulting in a lot of disarmed foes early on. This proved to be fortuitous, and led to the enemy front collapsing. My back line split in two, one reinforcing the front while the other assisted the flank.

My flank consisted of the militia commander and one his speardwarves. Despite being largely outnumbered, they're both two of the most skilled and best-equipped dwarves in the army and managed to defeat several of their opponents before the back line arrived to relieve them.

First death on my side was another young lady who jumped towards their back line while the front lines where still finishing up. She had her legs broken, dropping her to the ground, an ear cut off, cut repeatedly until all her clothes were gone, and finally took a spear to the brain.

At some point during the battle, one of my four or five necromancer citizens came across the battlefield, got spooked, and reanimated the hand of a long-dead goblin snatcher nowhere near the battlefield. I actually have no idea what happened to that hand either.

Total losses on each side: all of theirs, 5 deaths on mine, plus many wounded. My hospital isn't big enough, and my Chief Medical Dwarf has no skills whatsoever, I only grabbed them because I needed a CMD. Plenty of soap, so I'm not worried about infection.
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aerial_xenofungus

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Re: What's going on in your fort?
« Reply #57322 on: July 17, 2023, 07:25:36 pm »

So, my "record" before this fort was barely surviving the second goblin siege.

In this fort I easly fended off the third assault, with zero dwarves down in any battle (except the militia captain that had to be exiled due to getting a were-armadillo curse). I also fought were-guys, giant mandrils and a Roc. Some very fancy meat biscuits in the kitchen and exotic bone crafts.

The fort has steel production going. I made a massive mistake when I missclicked and got an order to forge steel swords to renew itself after being completed, so I used all my steel to make an excessive ammount of swords that I'm melting.

The weaponsmiths are both legendary, so many soldiers have ☼steel stabby stuff☼. I have a lot of legendary dwarves making expensive stuff, even legendary doctors and similar stuff. Migrations were very generous in that regard. This version seems to be more generous with minerals too.

A year after we were named a barony, a count was also named.

In summary, I'm way past my previous record and treading ground that is new for me. I'm running out of ideas about what to do, to be honest. Which, in usual DF gameplay, means that I'm in a paved road to the !!danger zone!! 8)


I already had a tricky moment for the fort due to not knowing how to use the new labor screen. I started to see a huge shortage of booze, almost zero. And A LOT of job cancelations related to the farming workshops I set up to process the "advanced" crops (like quarry bushes or sweet pods, hey, I also built a water powered mill! lots of new fancy stuff). And after trying to manage the problem, I found that I had no planter labours activated.
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callisto8413

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Re: What's going on in your fort?
« Reply #57323 on: July 21, 2023, 06:13:02 pm »

I have done two things I have never done before in my game in the story thread.  One, I used a water pump to bypass the aquifer for the first time. It was messy but it worked. Two, when I accidently tried to trade bone crafts with the elfs they got upset with me.  So I seized their stuff.  Does that mean war now?
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BlueTrillium

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Re: What's going on in your fort?
« Reply #57324 on: July 21, 2023, 06:44:43 pm »

I have done two things I have never done before in my game in the story thread.  One, I used a water pump to bypass the aquifer for the first time. It was messy but it worked. Two, when I accidently tried to trade bone crafts with the elfs they got upset with me.  So I seized their stuff.  Does that mean war now?
Not necessarily, unless your relationship with them was already quite bad. It damages your relationship with that elven civ, sure, and they might bring fewer goods in next year's trading caravan, but they shouldn't start war over just one incident. (At least, they haven't for me -- I've had caravans occasionally get dropped/destroyed by wildlife on their way off the map after trading, and the elves still came back the next year.) Give them a good deal next year and they might forget the whole thing (assuming you want them to). xD You could check the world map screen and look at the list of civilizations for the elves, and see what your status is. I'm betting it will still say 'Peace'.
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Viax

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Re: What's going on in your fort?
« Reply #57325 on: July 22, 2023, 12:02:08 pm »

caravan with no goods... any fix to that?
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Eric Blank

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Re: What's going on in your fort?
« Reply #57326 on: July 22, 2023, 03:37:19 pm »

Hope they bring something next year. Never encountered that personally, did they spawn with goods and dump them on the map edge?
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Goldbeard

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Re: What's going on in your fort?
« Reply #57327 on: July 22, 2023, 03:49:59 pm »

caravan with no goods... any fix to that?

If they had even one thing, trade them a very good profit for it and they should bring more next year. Literally nothing is weird though, and I don't know where to go with it.
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muldrake

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Re: What's going on in your fort?
« Reply #57328 on: July 23, 2023, 08:39:09 pm »

I have done two things I have never done before in my game in the story thread.  One, I used a water pump to bypass the aquifer for the first time. It was messy but it worked. Two, when I accidently tried to trade bone crafts with the elfs they got upset with me.  So I seized their stuff.  Does that mean war now?
I am not sure if this has changed with the Steam version, but I have found it immensely difficult to start wars with the elves, even after doing things like murdering their entire caravan, making wood-cutting quota deals with them and then just cutting down every tree on the map, murdering their diplomat, deliberately trying to sell them wood, and all kinds of stuff.  Maybe I've been lucky.

The one time I did end up with a war with elves, it just came out of nowhere with me doing nothing (I assume the civs just clashed).

Needless to say we cut those knife-eared devils down like we cut down their precious trees.
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Uthimienure

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Re: What's going on in your fort?
« Reply #57329 on: July 25, 2023, 06:16:43 am »

Gravearmor now has 600 population.
Fort year 53
A crippled woodcutter crawling in the caverns killed by a jabberer.
Excavations continue.
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