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Author Topic: What's going on in your fort?  (Read 6206790 times)

Greenbane

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Re: What's going on in your fort?
« Reply #57045 on: December 29, 2022, 11:34:45 pm »

Recently I've had to remake my hammerdwarves' uniform iron pieces twice since they get damaged at an alarming pace.

I think that might be related to their incessant sparring. Is that intended behaviour? I'm running version 50.04.

I don't remember it happening before. At first I thought it was due to recent goblin invasions, but they trashed their last set of armour after the last siege...


PS: They do wield steel war hammers...
« Last Edit: December 29, 2022, 11:38:20 pm by Greenbane »
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gentgeen

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Re: What's going on in your fort?
« Reply #57046 on: December 30, 2022, 01:43:11 am »

I started playing the steam version. Giant Sparrows started killing dorfs about 6 months after embark. Winning!
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Eschar

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Re: What's going on in your fort?
« Reply #57047 on: December 30, 2022, 05:32:53 am »

Recently I've had to remake my hammerdwarves' uniform iron pieces twice since they get damaged at an alarming pace.

I think that might be related to their incessant sparring. Is that intended behaviour? I'm running version 50.04.

I don't remember it happening before. At first I thought it was due to recent goblin invasions, but they trashed their last set of armour after the last siege...


PS: They do wield steel war hammers...

Is any of your armor in a stockpile that has Refuse enabled at any point?
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Greenbane

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Re: What's going on in your fort?
« Reply #57048 on: December 30, 2022, 09:57:08 am »

Is any of your armor in a stockpile that has Refuse enabled at any point?

...Oh crap. I think I see where you're going. I believe I set the main stockpile to allow bones, which are in the Refuse category. That could be screwing everything up, if that activated accelerated decay in the zone. :o
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TheFlame52

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Re: What's going on in your fort?
« Reply #57049 on: December 30, 2022, 11:32:14 am »

Yep, refuse stockpiles cause clothing and armor placed in them to decay.

EmperorCoolidge

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Re: What's going on in your fort?
« Reply #57050 on: December 30, 2022, 11:39:22 am »

Although I do also think that combat (not sparring) causes more wear than I'm accustomed to. Not that that's much of a problem after your troops get good.
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da_nang

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Re: What's going on in your fort?
« Reply #57051 on: December 30, 2022, 08:58:59 pm »

The Great Migration is complete; all stockpiles have been moved down to the main fort.

The fort is now open for migrants. The dwarves will slowly crank up automation as population increases.

The first squad is now up to full strength, and have a new still-bare barracks. Soon more barracks will open up for more squads.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
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xp8k

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Re: What's going on in your fort?
« Reply #57052 on: December 30, 2022, 09:23:27 pm »

I had dwarves who were revived as intelligent undead. They immediately requested permanent residence at my fort which I accepted. Who would say no to super powered immortal miners?

Now for the very interesting part... They were killed by a forgotten beast, after which they all returned immediately as ghosts, one of them picked up the sword from its dead body and killed the forgotten beast. They remained members of the fortress as "Ghostly Hollow Slayer Miner Urist Mcdeadwarf"

I think they are actually immortal.
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HMD Majesty

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Re: What's going on in your fort?
« Reply #57053 on: December 31, 2022, 12:47:39 am »

A Siege seems to have followed Our Raiding Party Home, before We'd finished upgrading Our Trap Corridor.

Let Us hope they agree to test said Upgrades.

YashaAstora

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Re: What's going on in your fort?
« Reply #57054 on: January 01, 2023, 06:23:50 pm »

My fort has reached 48 dwarves and I'm already starting to really feel the pressure. Everything happens very fast and keeping up with the demand seems incredibly hard. I have dwarves working damn near 24.7 mining out bedrooms, chopping trees, cranking out charcoal for forging, etc. but it feels like I never have enough hands to do what I want (all these useless children that do literally nothing since I'm on 0.47 do not help). I set stuff to be built and no one can do it because everyone else is busy doing five other things. The world I used for this fort is also seemingly damn near dead because I'm 2 years in and have recieved zero sieges, thieves, etc. I fucked up not building a trade depot fast enough for my first dwarven caravan and I had basically nothing to trade too and the next one is the completely goddamn useless elven caravan so WELP. I am cranking out as much crap as possible to trade but I dunno if the fort will even last that long.

I'm damn near out of food and drink and wow watching everything collapse after like 7 hours does not sound like fun regardless of the community motto lmao. I'm just waiting for everything to finally hit the tipping point and half the fort to die somehow.
« Last Edit: January 01, 2023, 06:27:13 pm by YashaAstora »
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da_nang

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Re: What's going on in your fort?
« Reply #57055 on: January 01, 2023, 07:47:28 pm »

Pop is up in the 90s now. The dwarves have finished the dungeon, have added more bedrooms, and have begun finishing the dining hall and furnishing the first guild hall. Bloody bastards have been pestering about it for too long.

Food automation is roaring. I've decided to only let specific planters work the farm, so the dwarves aren't wasting so much of their time on that. Granted, the yield will take an initial hit, but I think once the fort has legendary planters, the food industry should kick up again. I've also made some adjustment to the food stockpiles. I wish you could specify any pig meat—not just the muscle tissue—in the work manager as an item condition.

Clothing industry has also been initialized, albeit at a slow pace until more dwarves arrives and farm output kicks up. The metal industry is in full gear—burning the imported wood while the fort still has some—in order to gear up the other squads and furnish the fortress.

The fort has been visited by a werepig, and a wereskink (captured), as well as a captured cyclops. There has also been an issue with a vampire. Just a drained body out of nowhere, like usual. One of the dedicated planters, mind you. I have noticed while setting up the scholars that one the dwarves looks odd. A pale green, if you will. On a hunch, the captain interrogates the scholar and lo, the scholar has confesses. He has a fake identity and has been part of some corruption schemes out in the country. So for the murder of one of the valuable planters, this little shit only gets to serve a little over 200 days in prison. The duchess has served just a little less than that for violating a production order. I lock the vampire inside the dungeon until I know what to do with the fucker.

The fort has two sieges. The first one fucks over human caravan opportunity. Strangely, the enemies are humans. Bandits, I presume, as they are just a single squad with bows and crossbows. The fort scrambles to get the checker board set up. But the enemies are dispatched, with a few having been caged and others killed by steel spike ball traps. One clever bastard takes the merchant route and makes it down to the checker board. I guess I have to extend it a bit north for the future.

The second siege is more of the same. A squad of ranged humans. This gives me an idea. Why not give the vampire a chance to prove himself. So I make him a militia captain and send him out to wrestle. But the fucker isn't done. The moment I let him out, he tries to suck another one dry. Luckily I manage to lock the door on the poor sod.

Unfortunately, one idiot peasant then decides to sleep on the floor in the meeting area. It is inevitable.

In any case, the vampire makes it to the gauntlet, and with the door locked behind is forced to fight for his life.


For an unarmed vampire wrestler-scholar, this is an acceptable result.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

YashaAstora

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Re: What's going on in your fort?
« Reply #57056 on: January 01, 2023, 09:46:26 pm »

My fort has reached 48 dwarves and I'm already starting to really feel the pressure. Everything happens very fast and keeping up with the demand seems incredibly hard. I have dwarves working damn near 24.7 mining out bedrooms, chopping trees, cranking out charcoal for forging, etc. but it feels like I never have enough hands to do what I want (all these useless children that do literally nothing since I'm on 0.47 do not help). I set stuff to be built and no one can do it because everyone else is busy doing five other things. The world I used for this fort is also seemingly damn near dead because I'm 2 years in and have recieved zero sieges, thieves, etc. I fucked up not building a trade depot fast enough for my first dwarven caravan and I had basically nothing to trade too and the next one is the completely goddamn useless elven caravan so WELP. I am cranking out as much crap as possible to trade but I dunno if the fort will even last that long.

I'm damn near out of food and drink and wow watching everything collapse after like 7 hours does not sound like fun regardless of the community motto lmao. I'm just waiting for everything to finally hit the tipping point and half the fort to die somehow.

Continuing on from this: I press-ganged a bunch of assholes sitting around into the military and had them train. Tested out how to tell them to kill things by having them absolutely obliterate some mountain goats though I think I'm missing how to get my dwarves to take the corpses to the butcher.

But! The human caravan has arrived! I apparently was wrong. Thankfully it wasn't the useless goddamn elves and I've got plenty of garbage I can shove in the humans' hands so I can get that sweet sweet food and clothes and other assorted crap I desperately want. Praise humanity!
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Shonai_Dweller

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Re: What's going on in your fort?
« Reply #57057 on: January 01, 2023, 09:48:40 pm »

My fort has reached 48 dwarves and I'm already starting to really feel the pressure. Everything happens very fast and keeping up with the demand seems incredibly hard. I have dwarves working damn near 24.7 mining out bedrooms, chopping trees, cranking out charcoal for forging, etc. but it feels like I never have enough hands to do what I want (all these useless children that do literally nothing since I'm on 0.47 do not help). I set stuff to be built and no one can do it because everyone else is busy doing five other things. The world I used for this fort is also seemingly damn near dead because I'm 2 years in and have recieved zero sieges, thieves, etc. I fucked up not building a trade depot fast enough for my first dwarven caravan and I had basically nothing to trade too and the next one is the completely goddamn useless elven caravan so WELP. I am cranking out as much crap as possible to trade but I dunno if the fort will even last that long.

I'm damn near out of food and drink and wow watching everything collapse after like 7 hours does not sound like fun regardless of the community motto lmao. I'm just waiting for everything to finally hit the tipping point and half the fort to die somehow.

Continuing on from this: I press-ganged a bunch of assholes sitting around into the military and had them train. Tested out how to tell them to kill things by having them absolutely obliterate some mountain goats though I think I'm missing how to get my dwarves to take the corpses to the butcher.

But! The human caravan has arrived! I apparently was wrong. Thankfully it wasn't the useless goddamn elves and I've got plenty of garbage I can shove in the humans' hands so I can get that sweet sweet food and clothes and other assorted crap I desperately want. Praise humanity!
Only stuff that hunters kill or stuff you catch in cages and then train to be well-behaved food can be butchered.
Hunters will drop off their kill at the butcher automatically if it's available.
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da_nang

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Re: What's going on in your fort?
« Reply #57058 on: January 01, 2023, 10:09:45 pm »

Three dwarves just died of old age.

I never thought I'd see the day.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

el Indio

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Re: What's going on in your fort?
« Reply #57059 on: January 01, 2023, 10:26:04 pm »

Only stuff that hunters kill or stuff you catch in cages and then train to be well-behaved food can be butchered.
Hunters will drop off their kill at the butcher automatically if it's available.
Dwarfs will butcher animals killed by your militia, but hauling the corpses from aboveground or the caverns seems to be very low priority.  Dwarfs would rather haul skeletons before fresh corpses from my observations.  Wild animals that wander into the fort and have to be dealt with by the militia get hauled to stockpiles and butchered just fine though.
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