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Author Topic: What's going on in your fort?  (Read 6231166 times)

Malakai Makaisson

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Re: What's going on in your fort?
« Reply #5325 on: August 26, 2010, 05:02:13 am »

o-r-o (Orders, Refuse Orders, Toggle Ignore Outside Refuse)

Should do it.
I think I love you.
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Zaik

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Re: What's going on in your fort?
« Reply #5326 on: August 26, 2010, 05:29:47 am »

And i'm back after the third shortest fort i've ever started failed.

Decided to embark into a "Haunted" area.

Started out with a few buzzards, was fine, they killed a dog and ran.

Then three harpies popped up and killed a guy, i organized the miners into a pretend military and they tore them up.

Then 12 beak dogs spawned and steamrolled me.

Not going to a haunted place again :/

Trying an embark i found right next to(but not sharing a square with) a goblin encampment/fort/whatever they are.
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[MILL_CHILD:ONLY_IF_GOOD_REASON]

Knick

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Re: What's going on in your fort?
« Reply #5327 on: August 26, 2010, 07:50:00 am »

Mayor just completed a deal with the Dwarven trade liaison, who was then forced to help her deliver a baby right after negotiations were complete.
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Quote
Give a man a fire, and you keep him warm for a day.  Light a man on fire and you keep him warm for the rest of his life.
The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."

melomel

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Re: What's going on in your fort?
« Reply #5328 on: August 26, 2010, 08:19:26 am »

Then three harpies popped up and killed a guy, i organized the miners into a pretend military and they tore them up.

Then 12 beak dogs spawned and steamrolled me.

Harpies are like werewolves with wings, but I've never actually been attacked by beak dogs.  :\  They must sense I am not hardcore enough for them.

AFAIK... Sinister/Haunted/Terrifying aren't so much the only three flavors of evil.  I think the game calculates a broad spectrum of chaotic/alignment, and just labels a region what it's closest to.  That, and there's the biome in the mix, too.  The werewolf/undead issue...  I'm not sure about it, but I've embarked on evil sites only to get the occasional zombie deer/fox, as opposed to harpies and ogres and werewolves, oh my.

A few folks have mentioned that they'd never seen a map produce both werewolves/harpies/ogres and undead animals.
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Eric Blank

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Re: What's going on in your fort?
« Reply #5329 on: August 26, 2010, 08:27:07 am »

My one noble was mandating the construction of goods that CAN'T be produced, you know, hfs special.

That's how I got that miner killed, couldn't produce the goods, couldn't come up with a way to kill that noble. He was the mayor at the time, so there really wasn't much I could have done but kill him, and piss everyone off, or let someone go to jail. The miner was in no danger of dieing at the time, that only became a possibility when I had to let him off the leash because he wasn't being given water.

I hate the nobles.
problably a quote from the ones who considered watering him:"WHERES MAH BUCKIT" if that was your problem, then you have no water sources, otherwise not enough idlers.

P.S. lock the hammerer in a room, problem averted, just (d)ump items in through a hole in the ceiling. or make the hammerer somehow get an adamantite war hammer, seeing how everyone claims to have so much of it. just forbid his hammer in the stocks menu.

I have dozens of buckets and live off a river with a well on it, so it's the idlers, everyone was busy and I had forgotten that someone needed to be idling to keep the poor bastard alive. I don't have the hammerer, I'm keeping my population and noble count low for now, he was killed by the guards.
I should have expected this I guess, I haven't had to worry about the hospital patients because so far my doctors either deal with them very quickly and they're back on their feet in a matter of days, or they're already dead, but prisoners are pretty much trapped. He kept himself fed since there were food and drink stockpiles, but someone apparently drank his booze (maybe he was just feeling greedy?)

After this whole crisis is forgotten, it's been nothing but moderately good news; I traded with the dwarven caravan, receiving nothing worthwhile, but shaving the hair from that mountain we call the cloth stockpile. I want the population to stay right around 60 (with children included) so my processor can handle everything.
Injuries; Militia commander, erith, was shot in the foot by goblins while building a wall so they can't shoot at us. Oh the irony.
Unhappiness; The lowest ranking militiaman, the only one still a recruit, is still unhappy. You'd think the idiot would have found a reason to cheer up, but no, apparently someone banned him from the legendary dining room.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Arekis

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Re: What's going on in your fort?
« Reply #5330 on: August 26, 2010, 12:34:02 pm »

By the winter of the first year, I discovered that the 12 dwarves I have are the last of this civilization in my world.  Food supplies almost ran out without the caravan and I was forced to scavenge in the first cavern (the surface being patrolled by skeletal elephants at the time).  The caverns yielded some plants and a meager scraping of crundle meat.  This is the first time ever that I was happy to see an elven caravan, though even their meager supplies of plants and booze will run out well before the crops are harvested.  Had to deal with a group of skeletal tigermen while escorting the caravan into the fort.  Luckily, they were weaker than expected.  Never have I thought of each dwarven live as precious as in this last bastion.
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Tale

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Re: What's going on in your fort?
« Reply #5331 on: August 26, 2010, 12:35:49 pm »

Test run of my sky fortress plan.  The initial activity is to dig out the underground farm and a underground blueprint.

Underground blueprint went well until I realized my workshops were blocking bedrooms.  This is what the blueprint is for, figuring out these problems.  I would have continued with a real build if I hadn't ended up embarking on a weird hill.  I couldn't fence off the area properly.
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Biag

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Re: What's going on in your fort?
« Reply #5332 on: August 26, 2010, 01:40:22 pm »

The ground was magma, the goblins were overrunning most of the population, and several stalwart dwarves were locked in the dining hall, hoarding food but out of booze. My legendary miners (one of which, "Biag" Wiltedsacks, was my avatar and also the mayor) were running the show in there, but they were miserable. Cue tantrums- one mook falls to Melbil's pick, then the broker, then her husband. At this point I decided it would be safest to take Melbil out, so I appointed another miner to be the captain of the guard. He killed two dwarves, and everyone promptly began starving to death.

I decided letting in the goblins would be a better way for them to die than starvation, so I did. The captain of the guard, without a military skill to his name, singlehandedly took out two goblins before they put him down. A fisherman had been trapped in the bedroom wing a while before, and at this point he was just running around screaming and searching for vermin. As the captain died, this dwarf, the sole survivor, proclaimed himself mayor of Windcrested before he starved to death.

Dwarf Fortress: simulating the Emperor of San Francisco since 2006.
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TherosPherae

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Re: What's going on in your fort?
« Reply #5333 on: August 26, 2010, 05:20:15 pm »

Apparently, my artifact-creating dwarves absolutely love making useless crap.

I just got a donkey bone short sword. What. The. Heck.

Time to chuck it in the same pile as the aluminum sword and all that artifact jewelry.
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iceball3

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Re: What's going on in your fort?
« Reply #5334 on: August 26, 2010, 06:01:43 pm »

ehhh, just mod bone to have a higher edge, just for the heck of it.
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Zaibusa

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Re: What's going on in your fort?
« Reply #5335 on: August 26, 2010, 06:04:34 pm »

Well, i found an awesome location with a huge freshwater lake and no aquifiers. The area was cold, but i didn't think that might cause trouble.
So I embarked and looked around. Then the game stopped. It didn't crash, but for about 8 minutes it was stuck on one frame. As I already had a feeling of what just happened i waited patiently.
So it turns out that while i looked around 8 days passed and i didn't feel the need of pausing the game. The ice melted and about 3 quarters of my embark location turned into water. My dwarves and their wagon were of course standing in the middle of the lake, so no chance any of them could survive. They all drowned almost immediatly
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melomel

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Re: What's going on in your fort?
« Reply #5336 on: August 26, 2010, 06:53:40 pm »

There are cave fish men and olm men somewhere in the crazily-huge caverns I've yet to explore.

This has led to...  Fun for them.  They took down one FB before it even announced its presence.  Against another, they were...  less lucky.  I almost panicked after seeing five pages' worth of spam of "The (whatever) has been engulfed in flames!" before I realized it was cave fish people.

The latest one seems to emit clouds of boiling forgotten beast extract...  poor cavepeople.
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UberNube

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Re: What's going on in your fort?
« Reply #5337 on: August 26, 2010, 07:03:55 pm »

Just found a mason/engraver entombed behind a wall he had built. This was about a year after I had ordered the wall built and I simply hadn't noticed.

Also, in other news my goblin limb removal device is working well, though trolls managed to wreck some of the hatches. Spikes will be installed to prevent further vandalism. Also it looks like 90 iron saw blades aren't enough, so I'll manufacture a few hundred steel ones and see how that goes.

Which leads nicely onto my magma forges. I am almost ready to flood the magma reservoir and start manufacturing on a large scale.
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This guy gets it, the problem with the child torture dungeon is that they weren't set on fire first.

Gnauga

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Re: What's going on in your fort?
« Reply #5338 on: August 26, 2010, 08:50:54 pm »

My marksdwarves are pelting sieging goblins with bolts made out of goblin bone. I'm hoping the psychological effect will induce wavering in their already piss-poor valiance.
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Aik

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Re: What's going on in your fort?
« Reply #5339 on: August 26, 2010, 09:02:58 pm »

A tree has grown in the channel that the water flows through to fill up the flooding trap, stopping me from drowning this horribly screwed up fort.
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