Embarked on a new fort to test out some new reactions/interactions code. In the process there was one werebeast attack, but i got everyone inside before it got to the door. But then there was that one idiot who tried to path through the then-locked door, bumped into it, turned around and got mushed into oblivion when the drawbridge closed as he was standing on it. It was inevitable. So thats death #1.
Besides that ive set up a mini fort to the south west where testing will take place. Ive discovered i need a secluded wizards tower to get anything done without civilian interference with the mod as it stands. Otherwise other dwarves will hijack the essences and shit i needed for testing. Which also prevents me from concentrating power into a handful of powerful sorcerors, instead of urist mcfarmer having access to a healing spell the doctors needed. Its become a nightmare of micromanagement in that way. The wizards have to live an entirely secluded life away from the workers, and i have to use bridges or garbage dumps to get items in and out.
Interestingly, not long after i embarked i got announcements about some dwarves becoming mayor, captain of the guard etc. From underground. I can only assume i embarked on top of a subterranean mountain hall, but thats impossible without that embark anywhere script for dfhack. So the only other explanation i can come up with is that the mountain hall was founded on the exact same spot i chose to embark on, after i chose to embark? Weird. Ive yet to dig down and actually see whats going on down there, though. One of them, captain of the guard i think, islisted as a relative of one of my second wave migrants, and i can zoom to him, which points me to a spot underground near where the announcements came from to begin with, so i can only assume theyre still there.
I wonder if theyll become one of my hillocks sites later when i qualify for land ownership? Hows that gonna work out...