I actually have a dwarf that goes into shock every time he drinks a beer, because somehow hes bothered by the fact that hes paralyzed from the waist down, only when hes drunk.
His personality says only that he has a calm demeanor after being caught in the rain, the fricken rain, 2 years ago. Youd figure that after "suffering a major injury" like 40 times hed develop some resistance to it or something, but no. He just spills his mug all over the ground for someone else to clean up while he freaks out. The thoughts page lists it as a new thought every time, so hes not remembering the original trauma, hes like deciding that hes injured again all of a sudden. I figure it has something to do with contracting the alcohol syndrome causing him to reevaluate his wounds and suddenly deciding the broken spine happened just now.
A couple others are getting moderately stressed for various reasons, chief among them not getting enough time to socialize whether with friends or family, having no library, not having their own beds, seeing a human corpse in the water at the outdoor statue gardens, i think he was standing on the ice when it thawed or something... Which is all true, ive been working them like slaves, we dont even have a tavern or library despite looting some books from the elves, and i have to wait for winter again to attempt to get that corpse out of the pond.
Im gonna have to cut back on the number of nest boxes available to the animals just because there are so many eggs and plants and body parts from stolen elven pets to haul that its not getting done. Ive been trying to build a tavern, above ground, but that work is interfering with basic hauling tasks.
I had to close off the caverns due to another nosferatu attack, this time claiming not only two more monster slayers but resulting in two of my own dwarves being bitten, and potentially turning. Ive had them walled away, their wounds arent even life threatening so long as they dont get infected, but if one of them turns in public, it would be a bloodbath. The human caravan also got driven away this year because a wild boar harassed the yaks pulling a wagon, scuttling it and causing the rest of the merchants to turn around and leave. I got some free useless junk, though. We struck adamantine, mined a few bits and started refining it. Magma forges are being dug out and built, slowly.
The war with the elves has gone largely in our favor. Ive razed two forest retreats, killing a few dozen elves and looting their animals and goodies. Only one of the prisoners taken from my first squad, my old expedition leader, was recovered. Strangely, the retreat was populated by humans at this point, as almost all of the historical figures my army fought with were human, even though most of the unimportant casualties were elves. After the raid, the retreat was listed as belonging to a human civilization and group that i dont see having any other sites, anywhere. Maybe they were a near-dead civ that occupied the site because it was conveniently vacant? That civ is listed as "no contact" so i at least didnt start another war, i guess. One war at a time here...