Running DF 43.05
Fortress Defense Mod II R v21, with my modded 4-Armed dwarfs.
I limit my world-gen to Small Region, 20 Civs starting, 2 max cavern layers.
Embarked on a 2x3 Mirthful marsh with the 1x3 eastern flat Haunted mountain biome that rains greater badger blood.
Spring, 154
1 Commander: Axe+5, Teacher+3, Student+2
2 Captain: Hammer+5, Teacher+3, Student+2
3 Armorsmith+5, Metalsmith+1, Metal Crafter+1, Appraiser+1, Student+2
4 Miner+5, Mason+1, Mechanic+1, Student+2
5 Miner+5, Mason+1, Mechanic+1, Student+2
6 Carpenter+5, Mechanic+1, Axe+1, Woodcutter+1, Student+2
7 Doctor+1 each, Weaponsmith+1, Organizer+1, Record Keeper+1, Student+2
Our civ, The Accidental Lens is either dead or dying. Our neighbors are: Dwarves, Hellfire Imps, Goblins, War Elephants, Putrid Blndec (War), Elves, Ferric Elves, Nakashim, Humans, Greater Badgerman, Raptor Men, Warwolves, and Frog Demons.
I opened a tavern early, but forgot to set it to citizen and long-term only. So I end up with visitors: Frost Ettings, Blood Cyclopes, and Greater Honey Badgermen.
OUr 100 booze supply will run out quick, found 3 sunshine bushes, and 2 rope reeds, but no hemp!
There is hematite, and marble. Rock salts and Orthoclase rocks will be used mostly.
Summer 155. +3 migrants
Autumn 155. +8 migrants;
+1 Frost Ettin Bard
+ 1 Honey Badger Berserker with Steel Great Axe (Axe+10 skill)
Winter 155. +1 Greater Badgerwoman Bard,
Spring 155. Armorer Mosus becomes Queen. She likes gold and mandates Shields.
+1 Blood Cyclopes Danger
+1 Frost Ettin Axeman (Bronze Halberd)
+1 Honey Badger Bard
+22 Migrants (2 kids)
+1 Goblin Dancer
Summer 155. +1 Honey Badger Berserker (issue steel battle-axe, Axe+10 skill)
4 Magma Forges and 3 Magma Smelters are in production near the surface.
Set 3 forges max Novice skill to crank out Steel Chain Leggings and Steel Giant Axe, and Copper Bolts.
As soon as Highest Moodable is either Armorsmith or Weaponsmith, they become active/training military.
Autumn 155. +2 Honey Badger Bards.
+1 Giantess Pikeman (Bismuth-Bronze Pike, Spear+10 skill)
+1 Frost Ettin Bowman (assigned Steel Crossbow, Crossbow+0 skill, Bowman+10 skill).
+2 Greater Honey Badgerwoman Bards.
+1 Nakash Snakewoman Dancer.
We have Snek!Winter 155.
Had a siege vs 2 Snakemen. Not so easy kill. Need Hospital for 3 injured.
+1 Blood Cyclopes Spearman (assigned Steel Spear, Spear+10)
+1 Honey Badger Bard.
+1 Honey Badgerwoman Berserker (Axe+10)
+1 Helmet Snake Woman Dancer.
Another Snek!It is now Mid-Winter 155, and the hospital with bathtub entrance is under construction.
The Queen is busy making her own gold furnitures (6 gold doors, 5 armor stands, 5 weapon rack, 10 chests, 5 cabinets, and a masterful tower-cap bed is ready. Waiting for gold sarcophagus, and 7 sets of chairs and thrones.
The queen also figured out how to make "large" armor for the Frost Ettins (jotunal sized) and Honey Badgers (greater honey badger sized).
How to find out the size of armor for the "large" mercenaries?
(v) view the soldier, (i) inventory, press enter on a "large" armor, (v) view description of armor will indicate the size, such as "jotunar sized" or "greater badgerman sized". Then you can (d) details the item in the forge, and (f) filter for the size you need. I was initially doing human sized and no one is wearing them despite the "large" (in large steel helm).