Ishlumonol (Nutsmountain; appropriate title for some of the dwarves, even though I play a nice safe fortress ... in a terrifying area) is rolling along. Armorsmiths are pumping out armor; the demand is such that I'm going to go ahead and train three more from Novice and Competent to build armor faster. It's taking FOREVER, and I haven't even started the breastplates and helms yet!
Other than that, I resolved the glitched goblin. I de-pastured the animals in the aboveground pen; they wandered off; militia was redispatched, and the goblin was dispatched. One hammerdwarf, three blows. Crushed an arm, crushed a shoulder into his chest, and broke his head open. The rest of that squad was still wandering over when it was done. Other goblins still staying put. Gonna have 8 disappear inside the walls, then see what the others do. I'll let another squad in, close the bridge to contain the violence, then release the hounds of war. No casualties, due to them facing small numbers of goblins, and the siege will eventually run off, cause they refuse to advance down the trap corridor. I'm gonna have to fix that; maybe if I change the traps? Move them back a ways? I dunno, I've already got a bait dog in there and the fortress drawbridge (internal) is still down ...
Smelting iron. And gold. And re-melting sub-quality armor items. I want LIVING dwarves for down deep, not crippled ones missing fingers, arms, hands, legs, and/or heads.
Soon I'll breach the caverns; gotta find a couple FBs down there, kill them, and clear cavern wildlife. I want to set up a capture zone, various bridges and things to let creatures into/out of contraptions designed to drop them a few z's into cages. Probably just a retracting bridge. Then I can farm dangerous stuff down there.
Also, I'll need a magma-creature capture device ... hmm. ... now that will be an interesting challenge to set up. Perhaps a cave-in to drop the required material down there, and maybe even clear out magma? Or just obsidianify the entire top layer, and cave it in when I'm prepared to fill it back. If I flood the top layer of obsidian with a low level of water, then dig down individual tiles to obsidianify the next layer ... hmmm. I know my fort's megaproject, other than adamantine gear for all 24 melee dwarves.