"The story starts even before the dwarven wagons stopped in that hot savannah far to the south of the continent. Few weeks before that, a lone human adventurer named Zomuth Kirganuh set off from him small village and into the wilderness, wishing to see the world. After few relatively uneventful days, bar a deadly fight with some random beastman, a leopard attacked him. After a gruesome fight, Zomuth was mortally wounded... but victorious! And not only that, he somehow managed to pull through, his wound healing completely. Then wandered around on some more, slowly making it to a small canyon where southern desert meets savannah, as if an invisible hand guided him.
Suddenly, one night... dingos! And lot's of them. Zomuth tried to fight them off, but there was too many and he was hurting, bad. He made a mad dash to the west, instinctively knowing there is a stream near by, a stream he can swim across and lose the deadly horde... And he made it. Found the stream, dove straight into it. Nearly made it across... but then drowned, a step away from reaching another bank. Or so the word-to-mouth stories tell us."
"Dwarfs of Litast âgoth, "The Torches of Competing", were few in numbers, at least comparing them to other 3 dwarven civilizations that also inhabited that world. The borders of their little nations never grew past the initial expansion of first 10 years. Though some human historians argue there ought to be at least one more expeditions to the east, near the mountain range where some other dwarf-kin lived, a careful examination of the maps revealed nothing. But as reader might be well aware, human historians are all theory, no field practice. Not like us dwarf folks. But why were they bound just to one small site you ask? That is a story for another time, as is the one of dwarven ruler that came to become a night terror."
"In the year 250 C.S., some dwarfes of The torches of Competing were looking to make a name for themselves. They set of east, past the great Southern mountain range and then south towards savannah and sand deserts. Picking between two sites, one small canyon with a stream where savannah meets the desert or the other one a bit more to the west, where that very canyon meets it's end, they've decided for the first one. They judged the earth should have some valuable shallow and deep metals, and while aquifer was present there that was nothing dwarven engineering could not solve."
"And when their wagon finally reached the site early Slate - look! There, down in the stream! The body of Zumath Kirganuh! How come he found himself there, and so close to where our wagon came to stop? A blessing, or a curse? Did Zumath's mission actually involve scouting the sites of the Banneryawned-to-be, and despite dying before reaching any of those two sites, he did unknowingly die right where we were to settle? Such is the talk that goes 'round the Banneryawned halls, presumably conjured up by those more spiritually inclined dwarves, who think we are in fact just a source of amusement to some unknown, unnamed deity."
"But I digress. This quire is not getting any longer and I must finish. I could tell you how a terrible were-beast caused havoc in the early days of the fort, how elusive aquifer nearly caused a catastrophe when finally breached, or how watching dwarfs dance, sing and perform in the tavern of The Umber Berry is enough to nearly make me cry with joy as I have not witnessed such beauty before. But I will instead tell you how the very first goblin to be of some importance in the history of Banneryawned, ignoring the unimportant child snatcher here and there, the very first goblin... was a lone goblin spearman, visiting our tavern on peaceful terms. And not only that, while visitors came and went over the past two years, he was the first to petition for citizenship, nearly as soon as setting his foot on the tavern floors, and offer his spear for hire. A spy before an imminent goblin invasion, or a honest-to-goodness sellsword? Our wise mayor at the time, èrith "Paintclear" Logemes, despite serving in army as a quite adept marksdwarf, decided for the later. Only time will tell if this was a mistake or not, but not a day went by and we were visited by a traveling troupe "The Dwellings of Aquamarine", composed of elf, human and goblin poets. They petitioned and received citizenship too."
Yeah, so I start playing DF after long long time again and sweet Armok almighty how can this game just keep getting better? I nearly fell flat on my arse when I saw my miners
out of +5z pit, I watched in awe as trees shed their leaves, I could vividly imagine the mountain grass field going full bloom as I saw tiny ♣ pop all over and seeing dwarfs freaking roll around in unison as they dance... I knew this was all in, I read the feature list of every release but DAMN, this game, what the hell mang.