Finally got DFhack. I missed it so much.
Stonecastle news:
- With the completion of an outer wall, Stonecastle is starting to resemble its namesake. Almost the entire map can be enclosed with the flick of a lever. Now I have to plan out the Gatehouse with a capital G.
- I've placed all the prisoners in a wooden cage right next to the dump zone, where they are repeatedly bathed in magma mist. Despite this, nobody has caught fire. Why? The goal is to burn the corpses and clothes, but leave the nice goblinite to be melted.
- I have caught a simply obscene number of animals. Way too many animals. I should butcher some, but I really want that expert training level. Also, I've achieved that for rhinos and rhinos only.
- I've also caught a ridiculous number of animal men. I've stuffed them all in one little cage. Also, a visiting hammerman killed my chained vulture man. He was an experiment
- I accepted a small performance troop into the fortress, and now I have a married pair of goblins. Also, my performers are starting to ask for citizenship.
- I have a legendary armorsmith. Now I just need enough steel to outfit my dwarves. Easier said than done.
- I've reached the point where I can just trade away worn clothing in exchange for metal goods forever.
- 98% of the fortress is "ecstatic".
- The caravan and liaison have arrived. Let's hope I can become a barony!
Long term, I think I'll save giant tortoises, giant wild boars, rhinos, GCS if I can get them, and cats if I don't replace them. There aren't any giant birds, which means no Eyrie. But if I remember correctly, there are breeding pairs of all the megabeasts...