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Author Topic: What's going on in your fort?  (Read 6094766 times)

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Re: What's going on in your fort?
« Reply #45840 on: January 28, 2016, 06:22:53 pm »

Even if they did lay eggs/were modded to lay eggs, wild egg-layers never claim nest boxes. You'd have to train them.

However, keep in mind that trained critters have trained children, and if you don't assign the children trainers they'll slowly regress back to wild. (I'm assuming you want wild GCS for ease of silk farming?)
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martinuzz

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Re: What's going on in your fort?
« Reply #45841 on: January 28, 2016, 07:29:33 pm »

I just noticed that one of my dwarven children is reciting poetry to other children. They're not even in the tavern, they're in their parent's bedroom.

EDIT: heh, this is odd. My Gigantic Panda is no longer hungry. I do not have bamboo.
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cochramd

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Re: What's going on in your fort?
« Reply #45842 on: January 28, 2016, 09:02:56 pm »

The siege was broken, and the goblins retreated quickly so my axedwarfs claimed few of them.

There's one crundle in my second cavern who survived the vomit monster from earlier; he's in a tree in the water, his right hand, left arm and left elbow are mangled beyond recognition so he's not getting out of that tree. He and his crundle buddies have been blocking the lower caverns for years (probably decades, but I haven't had them open that long). There's also one perfectly healthy giant olm sitting in my first cavern.....and has been sitting in the same position for months. Oh, what I'd give to kill them both.....
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FantasticDorf

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Re: What's going on in your fort?
« Reply #45843 on: January 28, 2016, 09:11:42 pm »

I just noticed that one of my dwarven children is reciting poetry to other children. They're not even in the tavern, they're in their parent's bedroom.

EDIT: heh, this is odd. My Gigantic Panda is no longer hungry. I do not have bamboo.

2 important things to note

Where is your panda located as of discovering this/past location

Is your panda adopted & is it's owner feeding it? (seeming as hand rearing/feeding seems to bypass grazer rules leading to what would cause real world bouts of mad cow disease when my animal caretakers run to feed cattle on cat tallow and meaty goodness ?Bug?)
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khearn

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Re: What's going on in your fort?
« Reply #45844 on: January 28, 2016, 09:58:44 pm »

I'm not sure, but I seem to recall Toady fixing things so Pandas don't automatically die like they used to.
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AzyWng

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Re: What's going on in your fort?
« Reply #45845 on: January 28, 2016, 10:41:17 pm »

Working on bedrooms. I'm currently mining all the minerals from them.

I already have a few rooms set up, but not enough to supply a hundred-and-fifty-something citizens at once...

I've also made a bit of progress digging out the areas for the ballista and the new trading post location.

Also, a chef entered a fey mood and made a glass goblet. I was wondering why they were standing in the meeting hall doing nothing then I checked the chef's skills. The chef's only skill other than cooking was glassmaking.

I had a glassmaking shop made, and the chef was able to make the artifact.
« Last Edit: January 28, 2016, 11:51:57 pm by AzyWng »
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cochramd

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Re: What's going on in your fort?
« Reply #45846 on: January 28, 2016, 10:50:10 pm »


Oh goody, one that won't die to the civilians.
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FrisianDude

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Re: What's going on in your fort?
« Reply #45847 on: January 28, 2016, 11:50:40 pm »

Even if they did lay eggs/were modded to lay eggs, wild egg-layers never claim nest boxes. You'd have to train them.

However, keep in mind that trained critters have trained children, and if you don't assign the children trainers they'll slowly regress back to wild. (I'm assuming you want wild GCS for ease of silk farming?)
well, yes. They're trained. I wouldn't be able to pasture them else.  Silk farming would have been nice, but I misunderstood that you needed wild ones for that. At that point I just wanted big spiders to bite goblins with.
Giant cave spiders (that is what you're talking about right?) don't lay eggs (unless you modded them to) they just birth out horrendous and fully deadly adults at the training level of the parent and can never be truly tamed.
I assumed they laid eggs by default. Given they're spiders.
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AzyWng

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Re: What's going on in your fort?
« Reply #45848 on: January 28, 2016, 11:52:20 pm »


Oh goody, one that won't die to the civilians.

Seems like the kind of beast that civilians will die to...
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xub313

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Re: What's going on in your fort?
« Reply #45849 on: January 29, 2016, 12:53:23 am »

I had to abandon a fort after only two seasons due to an undead kestrel. It was never able to even scratch my dwarves, but for some reason the dwarves were unable to kill it. Not even after two whole months of hacking at it with a copper battle axe and two copper picks. I even sent the whole fort of about 19 dwarves on it with no luck.  :(

At least I set up a new fortress on a volcano that has been going very well. I've been exlusively playing adventure mode since the update, so I'm exited to see how the taverns and stuff work in fortress mode.
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cochramd

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Re: What's going on in your fort?
« Reply #45850 on: January 29, 2016, 01:34:35 am »


Oh goody, one that won't die to the civilians.

Seems like the kind of beast that civilians will die to...
Fortunately, that didn't happen. First of all, his pathing was poor, perhaps because he had no eyes. He killed that blasted crundle at last, and was nice enough not to kill the cave crocodile that came in. When he found his way into the staircase, he found himself face to face with a planter - who didn't contribute anything of significance to the fight - and the single most deadly, bloodthirsty killing machine who lived in Tradegray: Dodok Orbpolish, formerly one of my spearmasters and now one of my axelords (well, her spear is still her higher skill, but she's using an axe now). She's a Legendary +5 Axedwarf, Fighter, Armor User, Shield User and Dodger, and all her combat attributes are astounding. She was armored with a ☼steel shield☼, a pair of ☼steel high boots☼, a pair of ☼steel greeves☼, a pair of ☼steel gauntlets☼, 3 ☼steel mail shirts☼, a ☼steel breastplate☼ and a ☼steel helm☼ and wielding a ☼steel battleaxe☼.

Needless to say, poor Ner the Cavernous Guise of Dungeons didn't stand a chance against her.

He was unable to touch her as she hacked away at him for 4 pages. She finally decapitated him, making him her 68th kill and her 5th significant one (why those 4 red panda people from 5 years ago were significant is beyond me), netting her the title of "The Helmed Shadow of Copper". Shortly after, she killed 2 magma crabs and became attached to her shield.

Well, I've had my visit from the autumn caravan, time to go to bed and let DF run all night. Surely nothing important will hap-

OOOOOHHHHHH SSSSSHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT! Going to have to leave you all with a cliffhanger until Photobucket is working again.
« Last Edit: January 29, 2016, 01:41:19 am by cochramd »
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khearn

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Re: What's going on in your fort?
« Reply #45851 on: January 29, 2016, 02:37:36 am »

I'm dealing with a flood of humanities majors applying for residency at my fort. Every few minutes (I'm not kidding) I get a new petition for some long-haired wastrel who wants a free room so he can spend all day hanging around in the bar, singing, dancing, telling asinine poems that don't even rhyme, and playing that stupid music the kids all listen to now days. How can they even listen to that crap? All this they want, and they don't even want to have to do any real work at all.  The trading caravan pulls in, and do they jump up and grab stuff to take to the depot? Oh no, it's not in their contract! All they want to do is sing and dance and other artsy-fartsy crap like that.

Well, from now on, my policy is this: Either you've got a degree in a real science or engineering major so you can contribute in the library (and I expect you to publish on a regular basis, not just teach two classes a week and then hang around talking about the research you're going to do someday), or else you'd better be willing to put your butt on the line when the greenskins come to town. It's "publish or perish" or "fight or die" from now on if you want to be a long term resident in my fort. If all you've got is "song and dance", you can stick around for a week or two, then hit the road.

Edit: In the time it took to write the above, four more of these bums have put in their petitions for long term residency, all for the purpose of "entertaining citizens and visitors." Oh, wait, one of the applications is for an entire group, "The Smiles of Relieving." Well, I got news for them, I'll be the one smiling, when they'll be leaving.

Petition Denied.
Petition Denied.
Petition Denied.
Petition Denied.
Hit the road, losers!
« Last Edit: January 29, 2016, 02:47:37 am by khearn »
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martinuzz

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Re: What's going on in your fort?
« Reply #45852 on: January 29, 2016, 06:32:02 am »

2 important things to note

Where is your panda located as of discovering this/past location

Is your panda adopted & is it's owner feeding it? (seeming as hand rearing/feeding seems to bypass grazer rules leading to what would cause real world bouts of mad cow disease when my animal caretakers run to feed cattle on cat tallow and meaty goodness ?Bug?)
My gigantic panda is pastured in a grazing zone. It doesn't graze though, at least, there's no vegetation disappearing from spots it stands on. It is assigned as a war animal. It is possible that it is being hand fed, but I haven't spotted it.

Perhaps it's some kind of magical fix Toady implemented, as khearn suggests. I did notice that pandas have [STANDARD_GRAZER] in their raws, next to the specific bamboo diet thing. Maybe it will graze, but only when it's about to starve. I'll follow it's owner around a bit, see if she feeds it.

EDIT: yep, she's feeding it. Just brought it a plump helmet. It's even a high enough priority job to snap her out of her scholarly jobs.
« Last Edit: January 29, 2016, 08:04:20 am by martinuzz »
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Henry47

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Re: What's going on in your fort?
« Reply #45853 on: January 29, 2016, 08:24:57 am »


Oh goody, one that won't die to the civilians.
That reminds of a time not to long ago when i run out of booze and designated a drinking zone in the caverns to stop my dwarves from dying of thirst(my embark has 10 months of freezing weather), half my fortress promptly piled onto that one square, which attracted the attention of a forgotten beast which had been roaming around. "Rubbish", i thought, "i was trying to keep deaths to a minimum in this fort". Then a glass maker bashed it with a pick and a farmer finshed it off, with not a single injury to my dwarves. My Metalsmith recently made a master-work statue of it, which was nice, too bad it was lead.
Spoiler (click to show/hide)

To prevent this happening again(with potentially more lethal consequences, i built a pump stack(the one that flooded my minecart loading level in my last post), which eventually succeed in bringing up water into a large cistern in my main fort, beneath my newly built hospital. However, i left the pump running after bringing up the water, which resulted in the hospital flooding, fortunately it did not get past 1/7 level before i turned the pump off.

This. Just for the novelty, I've approved every petition and now I have... let me see...

FORTY-ONE?!

This is out of a total population of 199. That escalated quickly. Probably should have started keeping a closer eye on those numbers a while back. I have way too much food and booze, so if anything they're helping declutter the fort, but the FPS hit is not something I'm happy about. I wonder how one might go about arranging an unfortunate accident targeted at performers.

I welcomed everyone petitioner in my last fort, in the hope they would become citizens and i could use them to solve my fortresses chronic labour shortage, turned out by the time they became citizens i no longer suffered from labour shortages. My new fort will not be making the same mistake, citizen migrants are often useless enough, i certainly  don't need migrants who can't even be used for hauling or mass-dumping.
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FrisianDude

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Re: What's going on in your fort?
« Reply #45854 on: January 29, 2016, 09:30:46 am »

There's some 'unusable downward slopes' near where I just had a collapse. They were there pre-collapse but I don't understand how they come to be there.
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