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Author Topic: What's going on in your fort?  (Read 5972629 times)

Chevaleresse

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Re: What's going on in your fort?
« Reply #45195 on: January 03, 2016, 09:30:05 pm »

And now there's a giant eagle corpse perched at the entrance to the fort. Super.
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Amperzand

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Re: What's going on in your fort?
« Reply #45196 on: January 03, 2016, 09:53:58 pm »

The boring solution is cage traps.
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cochramd

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Re: What's going on in your fort?
« Reply #45197 on: January 03, 2016, 10:08:27 pm »

And now there's a giant eagle corpse perched at the entrance to the fort. Super.
Do I even have to say it?

Spoiler (click to show/hide)
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Greiger

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Re: What's going on in your fort?
« Reply #45198 on: January 03, 2016, 11:08:56 pm »

As much as an experiment as anything I retired my fortress and then started an adventurer.  My plans were to have them travel to the fortress to retire and join the fortress military as the champion.

...The plan took an unexpected turn when it gave me the option of STARTING from the fortress.  Well, that was a short trip.

Retiring and reclaiming the fortress seems to have gone mostly without a hitch.  I seem to have some extra merchants hanging out in my fort, there are a bunch more horses and yaks and such, and there was a massive FPS drop at first since it seems all the residents were scattered around the entire embark, including all cavern layers seemingly at random and they had to path back.   But otherwise all seems well.
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cochramd

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Re: What's going on in your fort?
« Reply #45199 on: January 03, 2016, 11:20:22 pm »

17 years after Wiredchambers was founded, the mere FLOOR of its tavern, two libraries, living quarters, hospital and temples is complete. Next on the to-do list: take down those walls and let the magma start flowing again. In the meanwhile, I'll be mining the obsidian created under the floor and using the space for some very special workshops.

The casting took so long that honest to Armok cavern trees grew on top of it. I wonder what the elves will think of me setting them afire with magma....
« Last Edit: January 03, 2016, 11:23:03 pm by cochramd »
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Shurikane

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Re: What's going on in your fort?
« Reply #45200 on: January 03, 2016, 11:22:51 pm »

In a last-ditch effort to reason out my stressed migrants, I drafted them all into the military onto an extended training assignment to build up discipline.

So right now my training hall is filled with 40 hardened militia, plus 30 very pissed-off dwarves who are wondering what the HELL is up with all them goblin corpses everywhere, and they can't talk to the mayor because he literally drink, eats and sleeps on a constant basis without doing anything else with his life.
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Re: What's going on in your fort?
« Reply #45201 on: January 04, 2016, 02:10:45 am »

I'm making a fort in a very young world and trying to see a newborn dorf live long enough to die of old age.

I'm taking bets on how long they'll last.
Where are you embarking? How do you plan to defend yourselves against various threats? What are your industries planned to be like? Are you plotting megaprojects of any sort? How many forgotten beasts, titans, megabeasts and semimegabeasts are alive in this world? Details like that are kind of important.

4x4 tropical swamp with a volcano, savage. Titans at 75, megabeasts at 150, semimegabeasts at 300. Jack of all trades when it comes to industry. Not sure about megaprojects just yet. One month of training per yer for non-military dorfs (rotated so it doesn't grind industry to a halt), plus roughly 15% of the population as dedicated soldiers. No weapon traps. Concentric circles underground channeled out and protected by bridges. fortifications.



I'm planning on following 5 different dorfs of about the same age (any under 12 as soon as I have 5). One miner, one scholar, one soldier, one farmer, and one hunter.
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cochramd

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Re: What's going on in your fort?
« Reply #45202 on: January 04, 2016, 09:57:06 am »

I'm making a fort in a very young world and trying to see a newborn dorf live long enough to die of old age.

I'm taking bets on how long they'll last.
Where are you embarking? How do you plan to defend yourselves against various threats? What are your industries planned to be like? Are you plotting megaprojects of any sort? How many forgotten beasts, titans, megabeasts and semimegabeasts are alive in this world? Details like that are kind of important.

4x4 tropical swamp with a volcano, savage. Titans at 75, megabeasts at 150, semimegabeasts at 300. Jack of all trades when it comes to industry. Not sure about megaprojects just yet. One month of training per yer for non-military dorfs (rotated so it doesn't grind industry to a halt), plus roughly 15% of the population as dedicated soldiers. No weapon traps. Concentric circles underground channeled out and protected by bridges. fortifications.



I'm planning on following 5 different dorfs of about the same age (any under 12 as soon as I have 5). One miner, one scholar, one soldier, one farmer, and one hunter.
I give him 50. 75, tops.

In any event, to my pleasant surprise it only took a season to fill up the magma casting chamber. Let's hope the cooling goes faster this time too! Also, the trees didn't burn to cinders when their bases were submerged in magma. WTF?

OH ARMOK, THEY'VE RUINED IT, THE TREES HAVE RUINED IT, I'M GOINGTO HAVE TO CHANNEL OUT THIS LAYER OF OBSIDIAN WHEN IT'S DONE, CUT DOWN THE TREES AND CAST IT AGAIN. FUCK. Well, I've worked at it this long, what's another few in-game years?
« Last Edit: January 04, 2016, 11:35:22 am by cochramd »
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SimRobert2001

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Re: What's going on in your fort?
« Reply #45203 on: January 04, 2016, 02:39:31 pm »

I'm making a fort in a very young world and trying to see a newborn dorf live long enough to die of old age.

I'm taking bets on how long they'll last.
Where are you embarking? How do you plan to defend yourselves against various threats? What are your industries planned to be like? Are you plotting megaprojects of any sort? How many forgotten beasts, titans, megabeasts and semimegabeasts are alive in this world? Details like that are kind of important.

4x4 tropical swamp with a volcano, savage. Titans at 75, megabeasts at 150, semimegabeasts at 300. Jack of all trades when it comes to industry. Not sure about megaprojects just yet. One month of training per yer for non-military dorfs (rotated so it doesn't grind industry to a halt), plus roughly 15% of the population as dedicated soldiers. No weapon traps. Concentric circles underground channeled out and protected by bridges. fortifications.



I'm planning on following 5 different dorfs of about the same age (any under 12 as soon as I have 5). One miner, one scholar, one soldier, one farmer, and one hunter.
I give him 50. 75, tops.

In any event, to my pleasant surprise it only took a season to fill up the magma casting chamber. Let's hope the cooling goes faster this time too! Also, the trees didn't burn to cinders when their bases were submerged in magma. WTF?

OH ARMOK, THEY'VE RUINED IT, THE TREES HAVE RUINED IT, I'M GOINGTO HAVE TO CHANNEL OUT THIS LAYER OF OBSIDIAN WHEN IT'S DONE, CUT DOWN THE TREES AND CAST IT AGAIN. FUCK. Well, I've worked at it this long, what's another few in-game years?

What did they do?
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TheFlame52

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Re: What's going on in your fort?
« Reply #45204 on: January 04, 2016, 03:00:51 pm »

Yes, they spam them twins and triplets. The VCC are awesome, for their crafting usable teeth.

If I tame the female, and leave the male wild (for my silk farm), will they still be able to reproduce, if they're straight?
VCC

No, they'll fight if they see each other. Cages or chains won't work either. Sorry mate. What you can do though is let the female go wild and then let them breed. Then you can capture and tame the kids. It's not too hard.

I don't think so. But now I have a theory that Toady made cavern creatures hyper-fertile for reasons known only to him.
Cavern creatures are very old, so several things on newer creatures weren't put on them. It's not that he made them hyper-fertile, it's just he didn't make them not hyper-fertile.

cochramd

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Re: What's going on in your fort?
« Reply #45205 on: January 04, 2016, 03:21:28 pm »

Quite simply, they DIDN'T BURN. When the obsidian was cast, they would've been in place of some certain walls, and since I'd already mined out under them they'd leave holes in the floor if I cut them down later, and I'm pretty sure that they were responsible for the mysterious magma leak that caused me to abandon the fort.

So, this time around, I'm going to try some different things: First of all, I'm not going to include the long hallway like last time, I think that slowed down the casting a lot. Second, instead of relying on a surface river (which this embark lacks) and a pumpstack, I'm going to place the casting chamber beneath the cavern lake and drain into at at multiple points for rapid cooling. Third, I'm going to make it a bit bigger for a bigger tavern, libraries and temples.

First things first, though, gotta get those stone traps set up now that I've built my wells. Oh, and I think I'll need to start farming too, since collecting the local plants doesn't seem to be doing much good. There's been a ton of babies born at this fort in these short few years...they need protection and substanance!
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martinuzz

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Re: What's going on in your fort?
« Reply #45206 on: January 04, 2016, 03:21:36 pm »

MY female GCS has been sitting on a tile next to a caged male GCS now for nearly a dwarfyear. Nothing happened yet. Males should be able to fertilze while caged, right?
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Button

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Re: What's going on in your fort?
« Reply #45207 on: January 04, 2016, 03:25:06 pm »

MY female GCS has been sitting on a tile next to a caged male GCS now for nearly a dwarfyear. Nothing happened yet. Males should be able to fertilze while caged, right?

Nope. Chained yes, caged no.
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Staalo

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Re: What's going on in your fort?
« Reply #45208 on: January 04, 2016, 03:33:15 pm »

Rigòth Nebcerol, Thresher has grown attached to a dwarven wine pot (cobaltite, large)!

Well, it happened again. A thresher wandered into the danger room carrying a wine pot, started parrying with it (while learning Mining) and grew attached to it. It only took about a minute of real time.

I think I'm starting to see a pattern here. It seems that sometimes dwarves start carrying items they like in hand rather than "hauling" it (whatever the difference), and this enables the dwarf to start using it as a weapon. Maybe this is similar to earlier "goblets as a weapon" bug? Rigòth likes cobaltite so she's carrying a cobaltite pot, as well as a cobaltite mini-forge. I haven't seen her doing any parrying with the forge, though.
« Last Edit: January 04, 2016, 03:59:52 pm by Staalo »
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Tatjam

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Re: What's going on in your fort?
« Reply #45209 on: January 04, 2016, 03:42:49 pm »

First siege arrived at year 3, only 8 goblins, which for wathever reason, started killing themselves (Apparently one goblin archer shot at a goblin soldier, and they started fighting  :P)

No injuries in my army, one guy got his arm lightly bruised by a punch, but overall nothing big...

Also, found a cavern that got under the 0 level, will try to dig down now that there is no hard wall... Wonder what will I find  ;)

EDIT: Warm stones, the 0 level doesn't mean the semi-molten stone.

Edited to not make another post:
An alligator arrived, and I wanted to catch it, so i set up some cage traps around the forest. I didn't expect the dwarves who were loading the traps to beat up the alligator... I had to send the military to finish him, as there were 3 dwarves punching the alligator's head constantly, brusing the fat...

They don't seem that dangerous  ::)

Cheers!
« Last Edit: January 04, 2016, 04:00:54 pm by Tatjam »
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