Been having difficulty locating the first cavern layer. I found the second and third, but I don't want to open those up in this fort. I must find the first cavern layer.
It wouldn't be so important really, but I do have to build a pump stack to get the water up 80+ z-levels to the mountain top where I'm going to build the capitol of my dwarven metropolis. I've built it around a volcano high in the mountains(embark anywhere utility), which is why the 1st cavern starts so far down. (at least I think it must, each cavern is 4 z-levels apart and the second is around 90 z-levels down, with the third being 100 down.) it's all messed up, we're gonna die if I don't decide.
How amusing I suddenly discovered it -49 z-levels down, apparently I had missed it 5 separate times. This also confuzzles me since the second begins at -96? How the hell? Anyway, I broke into a huge open space over the water, going from -49 to -61 at the bottom of the lake, 215 to 203 on the overall (holy f*&^ this map is tall, I get another 51 z-levels up from the surface too. It's a shame I specifically forced the game to kill off the dwarven civs so I could start anew with this amazing capital city metropolis, named Ironhalls, I wanted Ironforge but the dwarven language has no word for forge, and it would be less epic to be called ironfurnace or ironanvil.
Now beginning excavation of the wash room where dwarves will wash off their contaminants without tracking them across the fort afterwards (annoying, isn't it?)
Also, I think it should allow us to [R]eclaim any ruined dwarven mountain halls of our own civs, just to be interesting, and on top of my previous suggestion of the game copying layouts of forts we make (and prompting us to say whether we want a fort to be saved) and used later in new gens, saving them in a text file so we can design the mountain halls of our civs in an infinitely diverse way, and share our designs via the text files on the forum/with dffd.