First mega beast enters the map of Booksafe. A forest titan in the form of a fire breathing snail. Booksafe is in a tropical forest and still an early fort (year 4) so much of the above ground structures (including my precious tavern) is of wood.
So the three squads are activated, intercept the snail and kill it with only 1 dwarf lost in spite of lots and lots of fire breath, and the forest took only minimal damage.
So far so good, - but half the squads just stays in the combat zone, getting thirsty and hungry. They ignore direct position orders for the squad, and nobody brings them food or water.
I remembered turning off temperature some days ago in an attempt to improve the FPS (didn’t really help), and I got the idea of turning on.
Upon reload the entire battle field explodes in flames!
Theory: The titan breath has super-heated the air in the cells. With temperature off it doesn’t cause damage to the dwarves or trees, but nobody will enter a super hot cell, so the squad is caught.
Solution:
0: Savescum and turn temperature back off.
1: Digging a trench beside the trapped dwarves. They could then roll down into the trench (below the super hot air) and escape.
2: Build a battery of screw pumps to flood the battlefield (nothing happened at this stage).
3: Turn temperature on.
Upon reloading the battlefield now exploded in steam, but the fire went out and Booksafe is indeed safe again.
(The data model in this ‘game’ just keeps surprising with its depth).