Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2946 2947 [2948] 2949 2950 ... 3839

Author Topic: What's going on in your fort?  (Read 5969589 times)

MobRules

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44205 on: December 05, 2015, 07:58:42 am »

Started a 250-year-old world in the new version, started a fort, then made a copy to go digging around in legends -- I wanted to learn about my civs gods so I could better plan for temple-building and such. I ended up spending hours following one family.


In the year 1, the general Zon Helmferns and bard Udil Zealseal married, and lived happily with their ever-increasing number of daughters, and in the year 12, the had their seventh child, who was their first son. But then a  tragedy struck: while still an infant less than a year old, their son was devoured by the troll Milo Wetspin the Meteor of Periwinkles. This was devastating for the entire family, but Zon took the death of his son particularly hard. He became obsessed with death and the avoidance of death, and began ardently worshiping Zulban, the diety of victory, war, death, blight and chaos. When his second son was born in the year 13, he even named him after the dark goddess.

In the year 14, Zon underwent a journey to the depths of the world, where he tamed the giant toads. Zulban answered his prayer, providing him with copper tablets that allowed him to become the first mortal to learn the dark arts of necromancy.

And there is plenty more to the story of Zon, Ulbin, and their (eventually) 13 children. I'm considering starting a thread for posts about my civs history. (The upshot is that that necromancer tower over yonder? It was founded by my civilization's first general. He still lives there with his wife, two of his children, the and widower of another of his children. My civilization's first king lives there as well. Necromancers all.) Some of their other children took very different paths, eventually dying of old age or other causes.

In contrast, my kingdom's second king was a doctor and a scholar who was the first to develop an important surgical technique.
« Last Edit: December 05, 2015, 08:02:19 am by MobRules »
Logged
Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: What's going on in your fort?
« Reply #44206 on: December 05, 2015, 08:04:15 am »

Started a new fort of budding intellectuals (all novice in an academic skill) in an terrifying biome next to a dark goblin tower. No bad thoughts so far, several days in, elf blood rain seemingly disappears before hitting the ground. 1x1 embark, but an aquifer. Gonna be hard.
Logged
One wheel short of a wagon

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: What's going on in your fort?
« Reply #44207 on: December 05, 2015, 10:36:58 am »

While testing a dodge-me trap into magma, found the following combat report:
--
The spinning iron spear misses The Goblin Recruit!
The Goblin Recruit jumps away from The spinning iron spear!

The Goblin Recruit slams into an obstacle!
The Goblin Recruit's lower body takes the full force of the impact, bruising the muscle and bruising the right kidney through the ({troll fur cloak})!
The Goblin Recruit is caught in a pool of magma!
Olngo Strodnootsmor, Goblin Recruit: I was caught in smoke underground. I'm annoyed.
The Goblin Recruit is caught in a pool of magma!

--
Yeah, I bet being caught in smoke would be annoying when it's your smoke. ;)

WatcherAM

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #44208 on: December 05, 2015, 11:40:07 am »

Started a 250-year-old world in the new version, started a fort, then made a copy to go digging around in legends -- I wanted to learn about my civs gods so I could better plan for temple-building and such. I ended up spending hours following one family.


In the year 1, the general Zon Helmferns and bard Udil Zealseal married, and lived happily with their ever-increasing number of daughters, and in the year 12, the had their seventh child, who was their first son. But then a  tragedy struck: while still an infant less than a year old, their son was devoured by the troll Milo Wetspin the Meteor of Periwinkles. This was devastating for the entire family, but Zon took the death of his son particularly hard. He became obsessed with death and the avoidance of death, and began ardently worshiping Zulban, the diety of victory, war, death, blight and chaos. When his second son was born in the year 13, he even named him after the dark goddess.

In the year 14, Zon underwent a journey to the depths of the world, where he tamed the giant toads. Zulban answered his prayer, providing him with copper tablets that allowed him to become the first mortal to learn the dark arts of necromancy.

And there is plenty more to the story of Zon, Ulbin, and their (eventually) 13 children. I'm considering starting a thread for posts about my civs history. (The upshot is that that necromancer tower over yonder? It was founded by my civilization's first general. He still lives there with his wife, two of his children, the and widower of another of his children. My civilization's first king lives there as well. Necromancers all.) Some of their other children took very different paths, eventually dying of old age or other causes.

In contrast, my kingdom's second king was a doctor and a scholar who was the first to develop an important surgical technique.

Sounds like the beginning to a epic history/story thread. You should post other interesting facts.
Logged

Romeofalling

  • Bay Watcher
    • View Profile
    • The Art of Amul
Re: What's going on in your fort?
« Reply #44209 on: December 05, 2015, 01:28:25 pm »

Started a 250-year-old world in the new version, started a fort, then made a copy to go digging around in legends -- I wanted to learn about my civs gods so I could better plan for temple-building and such. I ended up spending hours following one family.
...

Yep. Sometimes I intend to play DF, and end up playing Legend Viewer all day instead.
Logged

Torrenal

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44210 on: December 05, 2015, 02:18:25 pm »

I've learned that ramps are complicated.

Starts with, I've got a fort on a flat plain with a river and the river freezes in winter.  To avoid any antics with flooding during freeze/thaw, I've gone ahead and build a 1Z level high wall surrounding my entrance with a ramp over the wall, then ramps down into my fort (cause stairs are dangerous, don'cha'know).

This looks approx like (with # as wall, ^/v as ramps, and a moody dwarf not claiming any workshops as @)
Code: [Select]
#####
#  v ^##^
#  v ^##^
# @v ^##^
#####

The spot one Z level under directly @ has been dug out, you enter going west, and exit going east.  What could be simpler?

Except it turns out that my moody dwarf can't access the ramp he's been standing nextg to.  Doh!  I'll adjust the design slightly to not leave any 'inescapable' ledges.
//Torrenal
« Last Edit: December 05, 2015, 02:19:57 pm by Torrenal »
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: What's going on in your fort?
« Reply #44211 on: December 05, 2015, 03:03:02 pm »

So apparently , despite the liaison was telling us every years that "the world is always the same" , things have actually happened at the mountainhomes, because



Oh well, going to have to improve those rooms standard i guess.
Logged

Camulus

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44212 on: December 05, 2015, 03:28:46 pm »

The Stern Doors is receiving it's first visitors...

Spoiler (click to show/hide)

One fort into the new release, my mind throbs with the familiar ecstasy of addiction.

Is it possible to determine what story a visiting dwarven dancer is telling?


Edit:Nevermind, I absentmindedly pressed enter on one of my dwarves and that magically opened a view activity screen.
« Last Edit: December 05, 2015, 03:54:11 pm by Camulus »
Logged

Speakafreak22

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44213 on: December 05, 2015, 03:30:06 pm »

Got a great fort going, almost up to 80 dwarves, all my industries are running well, tons of food. Haven't breached the caverns yet and a crundle keeps crashing my game "path fail: crundle,129,73,70 -> 143,83,68: Id #5965:Path Goal Seek Station:Station Head for Edge at 143,83,68". Not sure how to fix it.

Until I figure that out, I'm gonna start a new fort in a different world. I'll have to keep an eye out for flux stone and sand on this one, not having steel or glass was a little annoying.
Logged

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: What's going on in your fort?
« Reply #44214 on: December 05, 2015, 04:12:20 pm »

Got a great fort going, almost up to 80 dwarves, all my industries are running well, tons of food. Haven't breached the caverns yet and a crundle keeps crashing my game "path fail: crundle,129,73,70 -> 143,83,68: Id #5965:Path Goal Seek Station:Station Head for Edge at 143,83,68". Not sure how to fix it.

Until I figure that out, I'm gonna start a new fort in a different world. I'll have to keep an eye out for flux stone and sand on this one, not having steel or glass was a little annoying.

Path fail errors happen fairly frequently and usually don't crash the game. It's likely the actual cause of the crash is completely different and not being logged.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Speakafreak22

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44215 on: December 05, 2015, 04:26:14 pm »

Got a great fort going, almost up to 80 dwarves, all my industries are running well, tons of food. Haven't breached the caverns yet and a crundle keeps crashing my game "path fail: crundle,129,73,70 -> 143,83,68: Id #5965:Path Goal Seek Station:Station Head for Edge at 143,83,68". Not sure how to fix it.

Until I figure that out, I'm gonna start a new fort in a different world. I'll have to keep an eye out for flux stone and sand on this one, not having steel or glass was a little annoying.

Path fail errors happen fairly frequently and usually don't crash the game. It's likely the actual cause of the crash is completely different and not being logged.

Thanks, good to know. I'll start experimenting with it at some point if this new fort doesn't work out.

Just got my first siege. It's supposedly a goblin siege, it has the vile force announcement and the goblin civ just showed up on my civ list. Weird thing is, the only attackers are dwarves.
« Last Edit: December 05, 2015, 06:18:39 pm by Speakafreak22 »
Logged

askovdk

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44216 on: December 05, 2015, 06:31:16 pm »

The world is definitely alive.
I'm 1½ year into my first fort (slow computer and work), and suddenly have to make quality housing for the king and a baron, as they their fathers apparenlty got themselves killed.

Booksave (yes, with that name at random I guess I have to go for a legendary library):
http://mkv25.net/dfma/usermaps.php?fortressName=Booksave
(Not much to see yet, it is only the end of year 2).
« Last Edit: December 05, 2015, 06:34:02 pm by askovdk »
Logged
My HMoM forts :
 Kindletours - A flying silver city.
 Boardstrap - Thermal borehole HoMM5 style.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: What's going on in your fort?
« Reply #44217 on: December 05, 2015, 06:32:11 pm »

5th year of my fortress, a 2nd siege is happening. At last a battle !

Spoiler (click to show/hide)

And in memory of that great battle, a swordmaster bestowed a name to his sword
« Last Edit: December 05, 2015, 06:55:38 pm by Robsoie »
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: What's going on in your fort?
« Reply #44218 on: December 05, 2015, 07:05:46 pm »

Visiting Scholar...

Discuss Reproductive Behavior!

yeah, I'll bet you are..  :o 8)

FortunaDraken

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #44219 on: December 05, 2015, 08:27:24 pm »

For those having issues with armour, you have to set specific armour rather than just saying wear iron breastplate or whatever. Only way it works, that I've found.

I am having very few visitors in my new fort. Maybe being in badlands is bad for visitors XD
Logged
I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.
Pages: 1 ... 2946 2947 [2948] 2949 2950 ... 3839