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Author Topic: What's going on in your fort?  (Read 6199662 times)

spazyak

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Re: What's going on in your fort?
« Reply #43950 on: November 21, 2015, 10:13:56 am »

so turns out an tin artifact mace with spikes is really good...I guess the spikes have something to do with it or something.
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Nep Nep

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Re: What's going on in your fort?
« Reply #43951 on: November 21, 2015, 12:59:38 pm »

The leading cause of deaths in my fortress are by Dwarves wanting to build random stuff and not getting the materials
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Torrenal

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Re: What's going on in your fort?
« Reply #43952 on: November 21, 2015, 02:04:41 pm »

Keep bone, shells, cloth, silk, leather, a bar of platinum, gold, a gold nugget, platinum/etc ready, and any pricey gems you can find (cut and raw), and  you're half way there to satisfying moody dwarves in ways that make pricey artifacts.
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TheFlame52

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Re: What's going on in your fort?
« Reply #43953 on: November 21, 2015, 02:30:09 pm »

Keep bone, shells, cloth, silk, leather, a bar of platinum, gold, a gold nugget, platinum/etc ready, and any pricey gems you can find (cut and raw), and  you're half way there to satisfying moody dwarves in ways that make pricey artifacts.
Yep. I usually do, except one time I accidentally cut all my gems and I almost lost a couple dwarves until I dug out some new tombs. I also lost an herbalist ~30 years ago because I didn't have shells. But now that I have tortoise brutes, that's not a problem!

spazyak

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Re: What's going on in your fort?
« Reply #43954 on: November 21, 2015, 05:17:17 pm »

well next artifact I have is a marmot bone flute with marmot leather and gold rings. on it is the image of ibuk (military leader) striking down a marmot
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miauw62

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Re: What's going on in your fort?
« Reply #43955 on: November 21, 2015, 05:22:30 pm »

Try getting two artifact copper maces with nothing interesting whatsoever.
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Daris

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Re: What's going on in your fort?
« Reply #43956 on: November 21, 2015, 07:04:57 pm »

Year 62.  Population 203.  Our seventh melee squad is in training, although it is only about half-full.  I've decided that, while having whole marksdwarf squads start simultaneously is best practice, the same does not hold for melee squads.  Thirty-nine of our citizens are children, and eighty-six are active military.

I originally thought that now would be a good time to start prospecting deeper into the earth, but then some things came up and I felt it would be better to have DF run in the background while I work on more important stuff.  So, not very much has happened lately.  I did, however, notice that I haven't seen any new above-ground critters recently, and realized that the goose and gander on my units screen is the same goose and gander that has been there for like 10 years.  They're stuck in a tree, immobile.  I suppose I could chop down the tree or something and make them move, and possibly kill them, but I kind of like not having random animals bothering me.  I've tamed the only useful animals on the map (alligators and rattlesnakes) and also the local stress-inducing trash bird (buzzards) so having no new wildlife to deal with is kind of nice.

The fort is currently in the process of generating a new wardrobe, and I got impatient and didn't want to wait for my GCS to revert to wildness.  So I installed a trained GCS in the silk farm instead, and made the pleasant discovery that it will attack a minotaur bait.  I had such poor luck with tame GCS in the silk farm in the past that I never bothered to test a tame one against a minotaur.  This will simply things somewhat.
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TheFlame52

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Re: What's going on in your fort?
« Reply #43957 on: November 21, 2015, 07:31:46 pm »

The fort is currently in the process of generating a new wardrobe, and I got impatient and didn't want to wait for my GCS to revert to wildness.  So I installed a trained GCS in the silk farm instead, and made the pleasant discovery that it will attack a minotaur bait.  I had such poor luck with tame GCS in the silk farm in the past that I never bothered to test a tame one against a minotaur.  This will simply things somewhat.
Well, shit. If it's that easy, what am I going to do with these eight wild GCS that I spent so much effort breeding?

Spehss _

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Re: What's going on in your fort?
« Reply #43958 on: November 21, 2015, 07:33:45 pm »

Well, shit. If it's that easy, what am I going to do with these eight wild GCS that I spent so much effort breeding?
Throw 'em in a pit and feed goblins to them?
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TheFlame52

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Re: What's going on in your fort?
« Reply #43959 on: November 21, 2015, 07:40:29 pm »

I've got far more interesting things to do that with. Like a dragon. Or nine rocs. Or any one of my 19 forgotten beasts. Or my new hydra, it's so much fun to watch them rip off 7 limbs at once.

Daris

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Re: What's going on in your fort?
« Reply #43960 on: November 21, 2015, 08:18:25 pm »

Some questions can only be answered through mindful meditation.  Has a dog the Buddha nature?  Why does the turtle cover its flesh with bone, when other beings cover their bone with flesh?  What do I do with eight wild GCSs?
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Immortal-D

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Re: What's going on in your fort?
« Reply #43961 on: November 21, 2015, 10:44:41 pm »

Some questions can only be answered through mindful meditation.  Has a dog the Buddha nature?  Why does the turtle cover its flesh with bone, when other beings cover their bone with flesh?  What do I do with eight wild GCSs?
Start selling tickets to the world's greatest conga-line.

Daris

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Re: What's going on in your fort?
« Reply #43962 on: November 21, 2015, 11:06:20 pm »

My meditations guided me more toward hitching them to a sleigh and going on the world's most creepy Christmas present delivery run.
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NJW2000

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Re: What's going on in your fort?
« Reply #43963 on: November 22, 2015, 05:14:53 am »

HFS?

Alternately, though this is uber-fiddly, slaughter some and get their venom on dwarven weapons.
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Henry47

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Re: What's going on in your fort?
« Reply #43964 on: November 22, 2015, 05:19:43 am »

One of my recently conscripted soldiers threw a tantrum, in the scuffle that followed a legendary Axe Lord beheaded! a low-level militia captain and then killed another axe-dwarf.
Spoiler (click to show/hide)
Another Legendary Axe Lord then proceeded to attack him, which eventually resulting in the Murderous Axe Lord being knocked out with his legs broken, but he was not killed as the other Axe Lords Axe was unable to damage him thorough his Steel Helm. The Chief Medical Dwarf then strolled into the barracks and started punching the disabled Axe Lord!. Eventually another dwarf came and started dragging the disabled dwarf to the hospital, but the Medical Dwarf and the other Axe Lord followed behind him and continued attacking the murderer in vain.

In another one of my barracks another fight broke out, which ended with a Spear Master being killed by an Axe Lord and a Sword Master, who seemed surprising pleased about this, with one of them getting the thought "was grimly satisfied at someone's death".
Spoiler (click to show/hide)
The Axe Lord from earlier stopped attacking the Disabled Axe Lord at this point, but the Chief Medical Dwarf kept punching him all the way into hospital, where he was joined by the Sword Lord who killed the Spear Lord and a random Dwarven Child who happened to be in the area at the time. They then kept punching the Unable to stand or grasp(and later blind) Dwarf for about a month(sometimes collapsing of exhaustion) until he died(i was running the game in the background at the time, but i looked into the characters involved kill lists when i noticed he was dead and found it was the child who did the killing.
Spoiler (click to show/hide)

Creepily enough that child had already killed another dwarf the previous year, and worse still this fight happened in the middle of a room full of soliders, heighting the stress of those who have to deal with far more stress in the first place.
This bodes Ill for the future of my fortress
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