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Author Topic: What's going on in your fort?  (Read 6199433 times)

cochramd

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Re: What's going on in your fort?
« Reply #43905 on: November 15, 2015, 04:29:41 pm »

I'm running at an FPS of 4 right now. Yes, 4. And I know it's mostly those blasted animals. I've ordered many culled, but alas, it does little good. The biggest offenders are dralthas, rutherers and cave crocodiles. There's so many of them, and worse they're mostly babies. They're not going to produce more of themselves for me to train and gain levels in, but I can't bring myself to slaughter them because I know I'll get more stuff if I hold out! Ugh. I think I'll just dump them onto the caravans. Do I need cages to trade away animals?
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Spehss _

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Re: What's going on in your fort?
« Reply #43906 on: November 15, 2015, 04:35:30 pm »

I'm running at an FPS of 4 right now. Yes, 4. And I know it's mostly those blasted animals. I've ordered many culled, but alas, it does little good. The biggest offenders are dralthas, rutherers and cave crocodiles. There's so many of them, and worse they're mostly babies. They're not going to produce more of themselves for me to train and gain levels in, but I can't bring myself to slaughter them because I know I'll get more stuff if I hold out! Ugh. I think I'll just dump them onto the caravans. Do I need cages to trade away animals?
If you have lots of babies you want to keep until they grow, cram them all in a cage near a butcher's shop to cut back on pathfinding until they come of age for -ahem- harvesting.
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cochramd

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Re: What's going on in your fort?
« Reply #43907 on: November 15, 2015, 04:39:29 pm »

If you have lots of babies you want to keep until they grow, cram them all in a cage near a butcher's shop to cut back on pathfinding until they come of age for -ahem- harvesting.
That won't work for grazers like dralthas, and I'm still left with the problem of no new animals being born. Nope, to the trade depot they go.
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Daris

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Re: What's going on in your fort?
« Reply #43908 on: November 15, 2015, 04:44:28 pm »

If you want to raise training levels quickly, don't tame the babies.  Let them grow up wild, then you can train them over and over and over as adults.  You can always breed more later to domesticate.
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cochramd

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Re: What's going on in your fort?
« Reply #43909 on: November 15, 2015, 04:58:34 pm »

Eh, I could do that for some animals. But Dralthas, which take 5 years to grow up? And Rutherers, which take 10? Nah. They gotta go.

FPS jumped back up to 9 now that I stopped mining.....and now the game crashed. Great. Putting the Rutherers in a cage as a temporary fix.

As an aside, I will never understand my dwarfs. Back in the very beginning, I mined out the entire first all-stone layer and plunked my mason shops on it. As expected, when I started mining the floor below the masons ran past all the stones on the first layer just to pick up the newest stones. More recently, I mined out the layer above magma, stopped mining, set up some mason shops, magma smelters, magma kilns and magma forges and let everyone get to work, thinking that they'd clear the floor of all rocks and ore so that I'd have plenty of room to store bars and blocks, as well as more ore. Nope, they decided to go for old rocks and ore. There's no winning with these guys, I tell you.
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FortunaDraken

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Re: What's going on in your fort?
« Reply #43910 on: November 16, 2015, 04:27:54 am »

That moment you lose all enthusiasm for a fort you were thoroughly enjoying because a freaking WEREELEPHANT rampaged through and kills 11 of your 60 adult dwarves, including 3 of the 5 macedwarves (iron armour, silver maces). Also I now have 4 wereelephants I need to lock up somewhere...including one of my doctors.

I like this site too much to ragequit but goddamnit it's just not fun when a single monster can kill everything despite decent armour and weapons, and it only took one blow from the recently woken military commander to kill it -_-


EDIT: Well I feel a bit more accomplished with life now c: I successfully dug a channel underground, channelled out the above river floor and got my miner the hell outta dodge to create a water source in my hospital. Now my doctors can stop running around outside getting possibly killed.

Also remembered to put a floodgate in! Since I wasn't sure whether or not water coming down into the channel would end up going up the open space at the end, since it's level with the river itself. I kind of forgot to do a diagonal section to negate water pressure and didn't know if water was that kind of realistic <-<
« Last Edit: November 16, 2015, 07:18:40 am by FortunaDraken »
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Pseudo

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Re: What's going on in your fort?
« Reply #43911 on: November 16, 2015, 01:58:07 pm »

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Demonic Gophers

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Re: What's going on in your fort?
« Reply #43912 on: November 16, 2015, 06:01:20 pm »

I just assigned family nicknames to my fort's children.  Thanks to early encouragement of potentially compatible citizens, I've got eight couples who are having kids.  I've also got Aslez and Aslez, who were married when they immigrated over two years ago, and have no obvious bars to fertility, but still have no children.  They both have thoughts from sleeping in their nice bedroom, and I haven't found anyone drained of blood, so they don't seem to be vampires.  I don't think I'm keeping them too busy for any private time.  I'm starting to wonder if one of them is secretly a short elf with dyed skin, and they can't reproduce because hybrids aren't implemented.
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Daris

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Re: What's going on in your fort?
« Reply #43913 on: November 16, 2015, 07:34:55 pm »

I dunno, four wereelephants sounds like the right kind of problem to have.
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Magnumcannon

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Re: What's going on in your fort?
« Reply #43914 on: November 16, 2015, 07:37:25 pm »

I dunno, four wereelephants sounds like the right kind of problem to have.
At least they're not weremammoths
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FortunaDraken

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Re: What's going on in your fort?
« Reply #43915 on: November 16, 2015, 07:43:26 pm »

I dunno, four wereelephants sounds like the right kind of problem to have.
At least they're not weremammoths
I dunno, wereelephants are kind of THE murder monster.

I have reduced the number of wereelephants to 2, because I forgot werebeasts hate each other. At least I don't have to bury the two skeletons locked in with my carpenter who doesn't give a damn about anything anymore. Working on making a silk farm to lock one of them in. Then all I'll need to do is find a GCS in this stupidly tall cavern I have.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

ZM5

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Re: What's going on in your fort?
« Reply #43916 on: November 17, 2015, 04:56:44 am »

My current human fort is a mish-mash of insanity and bad decisions.

Channeled a few layers underground to make a cistern, made a well above it.
As the water came from a river, it basically flooded endlessly into the cistern, manageably at first, but slowly flooding the entire room.

The humans still came into the room in order to drink, resulting in drowning for most of them.

This includes the 5 human children out of 5 total that migrated to my fort.

I have five dead children's rotting and partially skeletal bodies in my failed cistern.
« Last Edit: November 17, 2015, 09:14:01 am by ZM5 »
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Bastus

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Re: What's going on in your fort?
« Reply #43917 on: November 17, 2015, 07:28:56 am »

I am currently trying a single pick embark. The place I embarked on is terryfying, or at least the map said so.
The wildlife ranges from ostriches to camels. There are infernal dust clouds... which cause fever for a few ingame days and do nothing else.
The most terryfying on this embark are my migrants, they are either Peasant or have useless skills.  ::)
Going to report again when I know what makes this map terryfying.
But hey, at least the trees look cool in purple.
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Henry47

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Re: What's going on in your fort?
« Reply #43918 on: November 17, 2015, 07:33:06 am »

I recently attacked by a giantesses, the combat report was surprising short.
Spoiler (click to show/hide)
It seems that nothing in my world except web-shooters stands a chance against a legendary solider with steel weapons and armour.
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Pseudo

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Re: What's going on in your fort?
« Reply #43919 on: November 17, 2015, 07:17:01 pm »



Hmm... Would make a good trap. Assuming I can get it caged.
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