It was a buckler, so there's no good in it anyways.
I'm starting to debate what I'll do with the cassowaries once I've mastered them. On one hand, my long term goal is to have my fortress living almost entirely off of pig cheese, wild boar cheese and various kinds of eggs (WELCOME TO CROWGRAVEL, HOPE YOU LIKE CHEESE OMELETS) so they would prove helpful in that end. On the other hand, cave crocodiles are such prolific egg layers that I doubt I even need multiple species of egg layers to maintain stable food stocks. On the other other hand, because I'm secretly a Hindu deity, I do need variety in my dwarfs' diet. On the other other other hand, I already have cave crocodiles, jabberers, cave dragons, giant cave sparrows and helmet snakes, all of which provide value modifiers while the cassowary does not. Furthermore, if I really do need more than 5 kinds of eggs for variety, then geese and/or turkeys would be better birds for the job.
This fucking white stork, man. After all these in-game years, he is still flying around on my map with his liver, spleen and left false ribs mangled beyond all recognition and his lower body cut open with a masterwork bone bolt stuck in him. Will I ever be rid of him?
Has anyone had the problem where they raise the population cap in the dinit file but it isn't reflected in game? I raised my population quite a while back and haven't gotten any migrants despite the massive amounts of wealth I've produced.