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Author Topic: What's going on in your fort?  (Read 5969516 times)

Loud Whispers

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Re: What's going on in your fort?
« Reply #42525 on: July 27, 2015, 06:07:58 pm »

Spoiler (click to show/hide)
Were-mole Asob sits at the base of the Guard Tower, with nothing better to do Asob spends the days just cleaning up the blood and vomit of the Dwarves that once resided there with Asob. The Guards know not to open the lower hatch as the prisoners they send down don't come back and outside, the prisoners occasionally hear scratching within the walls on certain days. This all happened long ago when Asob and a few other Dwarves were attacked by a Were-mole, only a handful of Dwarves survived this attack with bite wounds - Asob killed all of them afterwards.
The Colony had been progressing along smoothly. The Serjeants and Guards have been growing more separate from the Prisoners, in addition to their standard issue hammers the weaponsmiths were ordered to begin forging crossbows for extra utility in policing duty. All that needed to be done was for a second farm to be secured before the Prison levels could be completely sealed off from the Guard levels. This required going outside, and was a joint effort between a few Guards and mostly Prisoners (though I suspect this was down to the larger population of Prisoners).
There were two Kobold thieves spotted, which were relatively harmless, and the were-mole.
Spoiler (click to show/hide)
The were-mole's return was ill news for the Fortress. It beset upon the Dwarves of the Lonely Rooms with savage tooth and claw. The Dwarves to their credit refused to run away, standing to fight and defend their comrades, but this merely meant that the number of Dwarves who would die would be amplified.
One Serjeant, one Guard and over a dozen Prisoners stood and fought the were-mole. The fight was long and savage, lasting throughout the entirety of two days. Several Dwarves were killed outright, limbs mangled beyond recognition and their blood all over the place. Others had limbs missing, or crawled about screaming in agony, incapable of passing out. Arguably the ones who had it worse were the ones who were bit but did not die immediately; I hope they all die or their futures will be spent in Lonely Rooms.
Of those Dwarves, the Dwarf that has it worst is this one particularly unfortunate Guard. She rushed to the aid of the Prisoners who were fighting the were-mole with nothing but their fists. She wielded a silver warhammer and a wooden shield, the Fortress was still in its early stages of armament.
She ran up to the were-mole, swung at it and bruised its lower body. It then sunk its teeth into her lower leg and began shaking her around like a ragdoll until she passed out from pain.
The were-mole then went back to killing prisoners.
After a day of bleeding out she regained consciousness. She was without uncertainty that she was infected, the great bloody teeth marks in her leg were proof her life was effectively over. The Guard became W.M.002-06, not quite a prisoner, not quite a Dwarf, and certainly no longer a guard. She gave up hope.
She attacked the were-mole, missing. The were-mole bit her in the head and began shaking until she passed out once more. It resumed the killing of prisoners and ripped off the hand of the Serjeant.
Eventually that day came to an end too. Everyone was passing out from pain or dying of their wounds. The were-mole was heavily injured, were it an ordinary mortal it would have died long ago. When it transformed, though its wounds healed the pain carried on - the human carried the pain of several hundred mortal wounds at once and passed out.

Spoiler (click to show/hide)

Only one Dwarf could move.

Spoiler (click to show/hide)

W.M.002-06 had her revenge and passed out from the pain.

I wanted to wall all of the Dwarves up who had been infected or fought the werebeast, which also would have sentenced the Serjeant and one Prisoner who had both survived (surviving being a generous term, as they had lost limbs, organs and skin) to death. Unfortunately the Dwarves insisted on recovering them and bringing them somewhere, I'm not sure where as I have not yet built a hospital. Wherever they end up though they will be locked in, and the survivors placed in Lonely Rooms.

Spoiler (click to show/hide)

A snapshot into the Panopticon of the Lonely Rooms. Prisoners from sections P02 have been wiped out and P04 have been all but wiped out by were-mole attacks. Only P0406 remains, and P0406 will likely be mercy-killed because of the amount of pain they're in and the severity of their wounds. Same goes for the Serjeant, though the Serjeant stands a better chance of recovery.

ImagoDeo

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Re: What's going on in your fort?
« Reply #42526 on: July 28, 2015, 02:46:02 am »

Some of the names of the books in Legends sound interesting. All of these were pulled from the history of Waterferries, a tower in a recently generated world.

"Only The Fool Mourns In The Beginning"
"The Empty People"
"Extinction The Easy Way"
"Climaxcouple: Common Practice"
"The Sea Will Tell Afterward"
"First The Group Of Councils, Then The World!"
"The Book Vermilion"
"Surely The Wind Mourns"

I'd read these. Seriously.
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SyrusLD

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Re: What's going on in your fort?
« Reply #42527 on: July 28, 2015, 06:05:45 am »

My Stress Test Subject #11 died of hunger after going insane at around 575'000 stress... didn't think that they'd actually experience hunger and normally this wouldn't happen with goblins, I guess, but I turned [NO_EAT] off for goblins to reduce their numbers during world gen. ;(
I really wanted to see what happens as he goes towards 1'000'000 stress, he was only at 586'655.

Well...damn it.
What now...
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Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Loud Whispers

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Re: What's going on in your fort?
« Reply #42528 on: July 28, 2015, 06:34:11 am »

My Stress Test Subject #11 died of hunger after going insane at around 575'000 stress... didn't think that they'd actually experience hunger and normally this wouldn't happen with goblins, I guess, but I turned [NO_EAT] off for goblins to reduce their numbers during world gen. ;(
I really wanted to see what happens as he goes towards 1'000'000 stress, he was only at 586'655.

Well...damn it.
What now...
Start again with even more goblins

MobRules

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Re: What's going on in your fort?
« Reply #42529 on: July 28, 2015, 08:05:38 am »

One of my three Dukes (the Engraver, who inherited his title elsewhere) has just convicted my ruling Duchess (the one appointed by the Mountainhome to rule our own Lekerush) of violating a production order. (Darn Miner/Doctor/Duchess didn't make him his millstones!)
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malimbar04

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Re: What's going on in your fort?
« Reply #42530 on: July 28, 2015, 11:45:48 am »

Cavedikes... oh Caveikes.

Werecavy learning curve continues. And population control is keeping population less than 20. newly learned:

- Locked doors do seem to prevent berserk werecavys from attacking anyone, but this may be due to werecavy laziness omre than anything else.
- toggling military activeness will stop any werecavy-related fighting after they turn back.
- Werecavy dwarves do NOT get captured by cage traps. Alas 
- Werecavys do indeed gain skills while a werecavy - mostly wrestling it seems. Though they can hold a weapon.
- new migrants are very useful for population maintenance.
- stone management is absolutely essential for proper coffin and stone slab creation.

Edit: it seems the overseers werecavy dream is now put on hold as the last dwarven werecavy dies. The citizens rejoice.

They both decided to "pickup equipment", right when they were about to turn. One killed the other, and then an emergency bridge pull atomized the other. Sigh.

On the bright side though - if I ever want to infect some, I have a werecavy goblin in a cage ready to go.
« Last Edit: July 28, 2015, 11:58:48 am by malimbar04 »
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SyrusLD

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Re: What's going on in your fort?
« Reply #42531 on: July 28, 2015, 12:45:26 pm »

My Stress Test Subject #11 died of hunger after going insane at around 575'000 stress... didn't think that they'd actually experience hunger and normally this wouldn't happen with goblins, I guess, but I turned [NO_EAT] off for goblins to reduce their numbers during world gen. ;(
I really wanted to see what happens as he goes towards 1'000'000 stress, he was only at 586'655.

Well...damn it.
What now...
Start again with even more goblins
One at a time, the rest is being fed to my cave dragon, even if I got a good supply of them coming in regularly. That dragon already got a name from all the killed goblins btw: "Sakzulzareth", Trumpetdeserts.
(Though I have two now! Caught a female one just a short time ago. Cave Dragon breeding, yay! Not like they will ever grow up to decent size in my fortress's life time...)


My absolutly scientificly motivated research is continuing though.
Test Subject #12 was a blood man, since he won't eat or drink...until I found out that they don't seem to experience any stress. Well, keeping those five I caught around just in case. Never know when a few blood men come in handy.

Test Subject #13 is my newest victim...olunteer! A female goblin spearwoman who already was at 15k stress before I chained her up in my remodeled garbage dump. She's already quite stressed doing really well done there, having reached 117'804 stress in quite a short time!
What I found interesting about her is that she is wearing a Mountain Titan Tooth Ring - really wonder where she got that one. Also wonder why my dwarves didn't take it from her when I ordered them to be stripped of everything they had with them. I doubt she killed that titan herself, buuut... hmmm... maybe I should look her up in legends! (EDIT: Yes, she did kill the titan herself.)


Also had a third hydra run into my cage traps. Butchered her after "training" her. Best way of getting the juicy meat I figured. Makes me wonder how that'll show up in legends...I should definatly look that up as well! (EDIT: Yep. They show up as having been slaughtered.)
« Last Edit: July 30, 2015, 10:07:01 am by SyrusLD »
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In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Haspen

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Re: What's going on in your fort?
« Reply #42532 on: July 28, 2015, 01:19:52 pm »

Short version:

An orc ambush party saw the rise and fall of murderous orcish hammer lord and death of eleven humans and twenty of my soldiers.

Long version:

When the human caravan was approaching my fortress, an ambush party of orcs sprung from between the trees of the local, forested hills. About six wrestlers, six bowmen and a curious pink unit. Soon I learned that it was the color of a Hammer Lord. Enemy elite units don't appear often so I was eager to deploy my army against the pink menace, who was armed in mediocre gear except maybe that *<<*Iron Mace*>>*, possibly some personal weapon.

Lo and behold, inferno began. The orcish hammerlord possessed hellish reflexes and speed, so while my soldiers were rushing toward the caravan, he and his buddies began murdering the hapless merchants and their guards. The bowmen potshotted at the humans, wounding and slowing them down, allowing the hammer lord, named Iwo Rkorrah, to catch up with them and...

K-POW! All I saw was bodies flying and being smashed into the ground. Iwo tore apart through the caravan. Two human pikemen tried to gang on him, only to have their brains smashed in. Pair of humans equipped in bows and arrows tried to shoot him, but he ran between the trees, reached the bowmen and soon they were turned into fine paste as well.

The caravan was broken and who could flee was tailing it to the borders of the playing field. My soldiers, one by one or in small groups, arrived at the gathering place, where they were to wait till rest of the army arrives and then they would deal with Iwo.

The problem was that Iwo was already running toward them.

The first four dwarves to arrive were relatively new recruits. They tried to gang on Iwo but he charged one of them and then bashed his skull before the three other dwarves could respond. He performed that trick numerous times with other dwarves.

More and more dwarves came after him, and he dodged, bashed skulls and innards into jam and then escaped unscathed to attack another few dwarves before they could mount of a resistance.

Twelve dwarves were dead before I ran out of nearby soldiers. It was then that Iwo ran across a small brook and began to wait, pacing around in one spot.

Meanwhile, I gathered the remainder of the soldiers and mixed pair of marksdwarves in (I had total of 6 crossbow dwarves but four were resting injuries from giants' siege few weeks back). Then I tossed that squad after Iwo.

Iwo prevailed! He began murdering my dwarves again, even finding a brief moment to flatten three war dogs that happened to be attached to one of the hammerdwarves. The count of dead dwarves was about 20 when the miracle happened.

Someone, either meleeing marksdwarf or a hammerdwarf, bashed Iwo's lower body and managed to hurt his stomach. The undestructible, lightning-fast orc now began to retch and vomit, slowing down considerably in the process. Then, he received a blow to his left hand and a bone broke. It was his downfall, and a pair of iron bolts launched by the marksdwarves sealed his fate.

Iwo Rkorrah the Walled Chamber of Anger was his full name, and he was Hammer Lord of the orcish peoples. He have slain eleven humans from the caravan, twenty dwarven soldiers of the fortress Zokunlor, and about ten various war-and-pack animals, before dwarven gods cursed his fate and allowed him to be killed.

His body have been enshrined in the same chamber were twenty dwarven coffins lie as well... while life in Zokunlor is trying to return to normal.
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spazyak

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Re: What's going on in your fort?
« Reply #42533 on: July 28, 2015, 01:22:05 pm »

Some of the names of the books in Legends sound interesting. All of these were pulled from the history of Waterferries, a tower in a recently generated world.

"Only The Fool Mourns In The Beginning"
"The Empty People"
"Extinction The Easy Way"
"Climaxcouple: Common Practice"
"The Sea Will Tell Afterward"
"First The Group Of Councils, Then The World!"
"The Book Vermilion"
"Surely The Wind Mourns"

I'd read these. Seriously.
climaxcouples sounds interesting
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Re: What's going on in your fort?
« Reply #42534 on: July 28, 2015, 02:08:59 pm »

Soon I learned that it was the color of a Hammer Lord. Enemy elite units don't appear often so I was eager to deploy my army against the pink menace, who was armed in mediocre gear except maybe that *<<*Iron Mace*>>*, possibly some personal weapon.

A hammer lord with a mace...?
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Haspen

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Re: What's going on in your fort?
« Reply #42535 on: July 28, 2015, 02:40:33 pm »

Heh, yeah, t'was a hammer.
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Iamblichos

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Re: What's going on in your fort?
« Reply #42536 on: July 28, 2015, 05:43:33 pm »

Careful plans were undone due to Urist being too lazy to pull a lever marked DOITNOWURGENTHOLYF**K.

Dacite web-spitting crocodile ran loose through the fort.  Everyone died.  The end.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

pisskop

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Re: What's going on in your fort?
« Reply #42537 on: July 28, 2015, 06:38:23 pm »

I may or may not have thought through telling my relative new recruits to go kill the trogs playing nintendo on the one tile wide bridge . . . none of them can swim at all, to the best of my knowledge.

fuuuuck, all of my metals :'(.  This fort didnt exactly have much to begin with.
« Last Edit: July 28, 2015, 06:41:26 pm by pisskop »
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MobRules

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Re: What's going on in your fort?
« Reply #42538 on: July 28, 2015, 08:32:01 pm »

FPS death was getting annoying, so I decided to make my first foray into the HFS.

Damn clowns slow down the FPS an order of magnitude more than things were previously... (The only reason it says "1 FPS" is because it's (barely) non-zero and the display doesn't do fractions. REally should be SPF...)
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Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

Calidovi

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Re: What's going on in your fort?
« Reply #42539 on: July 28, 2015, 08:56:02 pm »

FPS death was getting annoying, so I decided to make my first foray into the HFS.

Damn clowns slow down the FPS an order of magnitude more than things were previously... (The only reason it says "1 FPS" is because it's (barely) non-zero and the display doesn't do fractions. REally should be SPF...)

I don't think that a high SPF will do any good in blocking out the hellish flames /s
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