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Author Topic: What's going on in your fort?  (Read 5972708 times)

Geallen

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Re: What's going on in your fort?
« Reply #42510 on: July 27, 2015, 12:23:34 am »

Oh god, all hell has broke loose on the surface. An goblin raid and a titan spawned almost at the same time. The goblins were easy, the cage traps got them but the Titan... Yea it was a fireball chucking beast. I got everyone inside and was trying to close my drawbridge so I could kill it by chucking bolts through my fortifications. Wasn't so lucky. I stopped the titan on the first bridge and only lost three warriors.

However the big problem now is that all the fire as caused the entire forest to be enveloped by it. SO now I'm going to have to sit through a few hours of space bar spamming as I keep getting zoomed to collapsed messages.

varnish

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Re: What's going on in your fort?
« Reply #42511 on: July 27, 2015, 12:30:08 am »

Message spam is one of the greatest dangers a fortress can face, I think.
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Geallen

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Re: What's going on in your fort?
« Reply #42512 on: July 27, 2015, 01:26:47 am »

Well fall came, and I actually had a path cleared for the dwarven caraven since most of the forest burnt down. Then all like 8 wagons insta disappear before they even got to my trading post. Wtf.

All I see right after is some water buffalo's running away. Is this a bug?

EDIT:Alright this is some sort of bug, all the equipment that the wagons had was dropped on the ground. Time to stack it in my quantum stockpile! I would've bought most of it anyways I'm loaded on silver crafts and cut gems. But not I feel horrible for gaining an advantage from this bug Q.Q
« Last Edit: July 27, 2015, 01:32:54 am by Geallen »
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ImagoDeo

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Re: What's going on in your fort?
« Reply #42513 on: July 27, 2015, 02:16:05 am »

Well fall came, and I actually had a path cleared for the dwarven caraven since most of the forest burnt down. Then all like 8 wagons insta disappear before they even got to my trading post. Wtf.

All I see right after is some water buffalo's running away. Is this a bug?

EDIT:Alright this is some sort of bug, all the equipment that the wagons had was dropped on the ground. Time to stack it in my quantum stockpile! I would've bought most of it anyways I'm loaded on silver crafts and cut gems. But not I feel horrible for gaining an advantage from this bug Q.Q

Don't. Most of what the caravan brought was probably useless garbage: barrels of blood, ridiculous amounts of food that no self-sufficient fortress really needs any more, sub-par armor and weaponry, wooden training shit, crafts, gems, anvils you'll probably just melt down, heavy metal cages that are no good compared to lighter wooden ones, random junk animals...

I don't usually buy most of the stuff the caravan brings. If I'm going all-out, completely all-out, I'll get all the food, everything metal/ore/coal, all the wood, and all the booze. Nothing else is really worth my time and most of it is just raw materials anyway.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Pirate Santa

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Re: What's going on in your fort?
« Reply #42514 on: July 27, 2015, 03:01:59 am »

Well fall came, and I actually had a path cleared for the dwarven caraven since most of the forest burnt down. Then all like 8 wagons insta disappear before they even got to my trading post. Wtf.

All I see right after is some water buffalo's running away. Is this a bug?

EDIT:Alright this is some sort of bug, all the equipment that the wagons had was dropped on the ground. Time to stack it in my quantum stockpile! I would've bought most of it anyways I'm loaded on silver crafts and cut gems. But not I feel horrible for gaining an advantage from this bug Q.Q

Something scared the caravans and they scuttled, check for corpses and combat logs.
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Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
it turns out Dog Bone Doctors aren't very good at doctoring.

soulsource

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Re: What's going on in your fort?
« Reply #42515 on: July 27, 2015, 03:05:30 am »

My fort close to a haunted forest is prospering. While still not everyone has a bedroom, at least I'm now producing my own (copper - I haven't found any iron or tin yet) armor and weapons.
Yesterday I had fun watching my "doctors" apply medical treatment on one of the soldiers, after some undead ravens attacked a migrant wave. While four of the migrants were slaughtered before the military arrived, the rest of them made it to safety. Only said axedwarf had to be carried to the hospital.
The hospital was pretty much under construction when he was brought there, with engravers smoothing floor and walls, and to call it underequipped would be an understatement, as there was neither thread (I was stupid enough not to disable auto-weave) nor soap. I was positively surprised to see the "doctors" patch him back up in nearly no time though, using cloth and quickly spun cow hair thread. Only, soap wasn't yet available when they cleaned his wounds, so there might be risk of infection.
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Quote from: Porkins Windu
Really, DF and Metal are practically the same. Drunkenness, Death, Depression, Depravity, Despondence, Demons, Dementia, Darkness. And thats just the D's!

Button

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Re: What's going on in your fort?
« Reply #42516 on: July 27, 2015, 10:52:30 am »

The Forgotten Beast in my first cavern layer won't take my bait. It's a webber, so I want to take it alive; and it's made of grime, so as soon as another FB shows up, it's toast. But it's ignoring my tasty destroyable doors, even when it comes within 20 tiles of them. :(

And while it lives, I can't fix my well. My well's design is pressure-dependent, but I was in a rush and carved a fortification on the diagonal without thinking about it. (I had a patient in the hospital in need of water, and all the water topside had frozen.) So in the current implementation, while water is accessible, it's a long trek down to the source, and the well right next to the hospital is dry.

I know how to fix it, but it'll require some work from the cavern side. But until this asshole either takes my bait or gets himself killed, my dwarves are going to be hauling water manually.
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I used to work on Modest Mod and Plant Fixes.

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ImagoDeo

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Re: What's going on in your fort?
« Reply #42517 on: July 27, 2015, 02:26:52 pm »

The Forgotten Beast in my first cavern layer won't take my bait. It's a webber, so I want to take it alive; and it's made of grime, so as soon as another FB shows up, it's toast. But it's ignoring my tasty destroyable doors, even when it comes within 20 tiles of them. :(

And while it lives, I can't fix my well. My well's design is pressure-dependent, but I was in a rush and carved a fortification on the diagonal without thinking about it. (I had a patient in the hospital in need of water, and all the water topside had frozen.) So in the current implementation, while water is accessible, it's a long trek down to the source, and the well right next to the hospital is dry.

I know how to fix it, but it'll require some work from the cavern side. But until this asshole either takes my bait or gets himself killed, my dwarves are going to be hauling water manually.

Doors won't do. It needs a living target. Give it a cat pastured on top of a hatch. Works every time for me.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Iamblichos

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Re: What's going on in your fort?
« Reply #42518 on: July 27, 2015, 02:39:42 pm »

The Forgotten Beast in my first cavern layer won't take my bait. It's a webber, so I want to take it alive; and it's made of grime, so as soon as another FB shows up, it's toast. But it's ignoring my tasty destroyable doors, even when it comes within 20 tiles of them. :(

And while it lives, I can't fix my well. My well's design is pressure-dependent, but I was in a rush and carved a fortification on the diagonal without thinking about it. (I had a patient in the hospital in need of water, and all the water topside had frozen.) So in the current implementation, while water is accessible, it's a long trek down to the source, and the well right next to the hospital is dry.

I know how to fix it, but it'll require some work from the cavern side. But until this asshole either takes my bait or gets himself killed, my dwarves are going to be hauling water manually.

Doors won't do. It needs a living target. Give it a cat pastured on top of a hatch. Works every time for me.

I've had good luck baiting them with workshops.  They seem to hate workshops especially much.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Bakaridjan

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Re: What's going on in your fort?
« Reply #42519 on: July 27, 2015, 02:53:26 pm »

Gaaah, I'm getting sloppy with an aging fort and after killing off 200 clowns in 3rd cavern layer with very little containment. I just let a werebeast slip into my fort and then I didn't catch one of the people he bit. When that dwarf turned he was killed fairly quickly by the Captain of the Guard. Why? Because somehow I had made my Captain of the Guard a miner and she was carrying around a steel pick. Thank Zon (fort's diety) that we didn't have any repeats of the great quern export fiasco of '31. She would have killed half the fort for trying to off-load our precious round rocks onto the elves.
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MobRules

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Re: What's going on in your fort?
« Reply #42520 on: July 27, 2015, 03:38:21 pm »

Gaaah, I'm getting sloppy with an aging fort and after killing off 200 clowns in 3rd cavern layer with very little containment. I just let a werebeast slip into my fort and then I didn't catch one of the people he bit. When that dwarf turned he was killed fairly quickly by the Captain of the Guard. Why? Because somehow I had made my Captain of the Guard a miner and she was carrying around a steel pick. Thank Zon (fort's diety) that we didn't have any repeats of the great quern export fiasco of '31. She would have killed half the fort for trying to off-load our precious round rocks onto the elves.

Sometimes two wrongs (werebeast in the fort, heavily armed Captain of the Guard) do make a right (dead werebeast).

Or, werebeast rampage leads to tantrum spiral, leads to CotG rampage, leads to more tantrums, leads to...
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Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

Calidovi

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Re: What's going on in your fort?
« Reply #42521 on: July 27, 2015, 05:05:45 pm »

Finally breached my 1st layer cavern, nothing so far  :(.
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Button

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Re: What's going on in your fort?
« Reply #42522 on: July 27, 2015, 05:38:53 pm »

The Forgotten Beast in my first cavern layer won't take my bait. It's a webber, so I want to take it alive; and it's made of grime, so as soon as another FB shows up, it's toast. But it's ignoring my tasty destroyable doors, even when it comes within 20 tiles of them. :(

And while it lives, I can't fix my well. My well's design is pressure-dependent, but I was in a rush and carved a fortification on the diagonal without thinking about it. (I had a patient in the hospital in need of water, and all the water topside had frozen.) So in the current implementation, while water is accessible, it's a long trek down to the source, and the well right next to the hospital is dry.

I know how to fix it, but it'll require some work from the cavern side. But until this asshole either takes my bait or gets himself killed, my dwarves are going to be hauling water manually.

Doors won't do. It needs a living target. Give it a cat pastured on top of a hatch. Works every time for me.

There's a cat tied to a rope past the doors :-\
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Bakaridjan

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Re: What's going on in your fort?
« Reply #42523 on: July 27, 2015, 05:45:46 pm »

Gaaah, I'm getting sloppy with an aging fort and after killing off 200 clowns in 3rd cavern layer with very little containment. I just let a werebeast slip into my fort and then I didn't catch one of the people he bit. When that dwarf turned he was killed fairly quickly by the Captain of the Guard. Why? Because somehow I had made my Captain of the Guard a miner and she was carrying around a steel pick. Thank Zon (fort's diety) that we didn't have any repeats of the great quern export fiasco of '31. She would have killed half the fort for trying to off-load our precious round rocks onto the elves.

Sometimes two wrongs (werebeast in the fort, heavily armed Captain of the Guard) do make a right (dead werebeast).

Or, werebeast rampage leads to tantrum spiral, leads to CotG rampage, leads to more tantrums, leads to...

Yeah I dodged a few major bullets. With all the random crap in DF, sometime it has to work in your favor at some point. It gets even better because the CotG (now retired from that position with her pick) despite being bitten and shaken around by her head before slaying the werelizard never turned on the next full moon. I owe her a big one for first never "punishing" any of my dwarves and then for killing the werelizard and then for forgiving me for locking her in cell as soon as she got out of the hospital.
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SyrusLD

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Re: What's going on in your fort?
« Reply #42524 on: July 27, 2015, 06:01:36 pm »

Violentlash, my so-far longest running fortress, having existed for almost 28 years by now, has mostly had to deal with sieges. It hasn't brought forth any great constructions or such. But I've been doing some "research" into troglodyte and goblin mental states lately. (Stress-"research"...)


Stress Test Subject #11 (a goblin bowman caught in my garbage dump, among a few hundred goblin and troll corpses) has finally gnawed through the platinum bridge. I cannot explain in any other way how he managed to make the bridge below him disintegrate.
He has reached the "harrowed"-state and switches between stumbling around obliviously, giving into depression and throwing tantrums. (His stress level is at 571'139 at the time of writing this post.)

Considering that goblins are practically immortal, won't starve and that there should be no way for him to kill himself - unless he manages to destroy the magma inlet (raised iron bridge) or the door leading out of the garbage dump (forbidden green glass portal) -, experimentation on how extreme levels of stress affect goblins (and creatures overall) will continue. Further goblin siege remains will continously be added to his surrounding ... as will any other kind of garbage.

So,...I'm having fun torturing experimenting on a goblin prisoner.



Besides that I also managed to finally figure out a way for quickly emptying all the other goblin-filled cages I had without risking the lifes of my squishy dwarves.
A minecart-shotgun design, with a 10 z-level ramp, "dumping" the cages into a 5x5 room full of large serrated disc-weapon traps, which is connected to a small room where I station a war-trained cave dragon for the (naked) survivors, does the job of removing goblins/trolls from cages quite nicely without destroying the cages in the process; unlike my previous methode of just dumping them into magma.



I just wish I'd get some more interesting goblin sieges, all I get are goblins+trolls. Where are all those fearsome mounts I keep reading about?
Still not decided what big project to go for. I love watching the fortress work as it does though. Quite smooth for a 135 dwarf-fortress with tens of thousands of items.
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In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.
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