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Author Topic: What's going on in your fort?  (Read 6120205 times)

funnykoala

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Re: What's going on in your fort?
« Reply #42480 on: July 22, 2015, 11:03:47 pm »

i realeased the semi-megabeast on the goblins
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Bakaridjan

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Re: What's going on in your fort?
« Reply #42481 on: July 23, 2015, 10:10:46 am »

Got sick of waiting for the clowns to walk into the nice trap hallway that I prepared for them and sent my military in.

The Score:

Dwarves:   
47 Clowns, Give or Take (That's on top of another 41 already killed by marksdwarves and traps).

Clowns:
7 Legendary warriors fully decked out in Adamantine

What's left.
3 Legendary warriors fully decked out in Adamantine
5 Legendary marksdwarves
75 Clowns.

At least I got a few warriors out and the place all sealed back up again. I also managed to kill of most of the really bad clowns. There are only about 11 really scary ones left over. The rest are composed of ash etc. They also managed to take out the bottom 10 levels of my pumpstack, but I had it off so the other 140 levels are still in tact. Shouldn't be hard to fix.
« Last Edit: July 23, 2015, 10:22:56 am by Bakaridjan »
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spazyak

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Re: What's going on in your fort?
« Reply #42482 on: July 23, 2015, 10:13:34 am »

I have a troll sitting there one one of my beds in the dormitory, just sitting there. It even protected one of my dwarves from a Kobold. A Dwarf even sleeps in the same bed with it. I think this Troll is here protecting me! BEst part, none of my dwarves fight it or run away, even the war dog leaves it be.
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Calidovi

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Re: What's going on in your fort?
« Reply #42483 on: July 23, 2015, 10:20:28 am »

A Dwarf even sleeps in the same bed with it.

hohohohohoohhohohohohohohohohohohohoohoohohoohhooho

Have fun with short, mangy troll children. Assuming that their genetics are compatible, of course, but this is DF.
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spazyak

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Re: What's going on in your fort?
« Reply #42484 on: July 23, 2015, 10:30:59 am »

A Dwarf even sleeps in the same bed with it.

hohohohohoohhohohohohohohohohohohohoohoohohoohhooho

Have fun with short, mangy troll children. Assuming that their genetics are compatible, of course, but this is DF.
Another troll joined him...how are these things getting through the walls and traps!
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

NESgamer190

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Re: What's going on in your fort?
« Reply #42485 on: July 23, 2015, 02:39:34 pm »

...and so, Rocksiege got besieged by a wereelk, just as migrants arrived.  Things did not pan out too well.  The wereelk has claimed two of my dwarves, smashed the wagon (no huge loss), and bashed the trade depot.  I pray I won't lose my elven caravan due to the wereelk.  Job orders for mechanisms and wooden cages are going to be set posthaste to cage this fugitive wereelk.

On brighter news, the first cave layer was hit, and setup for operation magma scoop is underway.
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NeatHedgehog

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Re: What's going on in your fort?
« Reply #42486 on: July 23, 2015, 03:04:07 pm »

I pray I won't lose my elven caravan due to the wereelk.

Now this reminds me of something I had thought of earlier in the week. Since in 40.x the world actually runs in background now, if you have a were-creature and he attacks a caravan, infecting one or more of the merchants, could they now go back to their civ and potentially unleash the curse on their friends and family?

Would it be a viable, if convoluted, strategy to send back an invader with a were-curse on him so that subsequent invasion forces would transform, possibly turning on each other, and shedding all their weapons and armor so you can mop them up with ease?
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SimRobert2001

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Re: What's going on in your fort?
« Reply #42487 on: July 23, 2015, 04:06:56 pm »

"The Wereass has come! His dry sparse hair is extremely long."

What? :-X
The word "ass" also means donkey.

As funny as a set of walking buttcheeks is.
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Skribbblie

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Re: What's going on in your fort?
« Reply #42488 on: July 23, 2015, 05:08:57 pm »

One of my triggat citizens, a mason, encountered a Yeti while dismantling a trading post full of elven loot random wooden crap.

Much to my surprise, the Yeti ran away in terror, but the mason pursued and attempted to fight the Yeti in a way I call MINDGRAPPLING... which, in practice, is literally like biting something and shaking it around with a creature's eye instead of its teeth, except it's slightly faster, and much more blunt.

The Yeti would have nothing of it, and just kept running until my triggat collapsed in dizziness from cave adaptation, then wandered back. Not to finish the job he was given, but to attend a party. A party arranged by the mechanic, of course. It's always that damn mechanic...
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I'm not really sure that maiming someone and forcing them to live with a crippling disability for your amusement can really be considered "merciful." Just sayin'.
Dwarven mercy.

spazyak

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Re: What's going on in your fort?
« Reply #42489 on: July 23, 2015, 06:55:04 pm »

SO a giant olm wandered into my fort thanks to a whole in the cave layer all thaat none of my dwarves would fill, OH AND ANOTHER TROLL. This troll wrecked the kitchen so I sent three people at him with 3 axes, the recruit chopped his head off in one go. So I sent him after the Olm, the Olm killed him, he just pounded his arms, leg, and lower body to mush before being pout down by the outpost liaison. Oh and the original troll is dead, doing nothing s it got killed. Then a giant spider came through the hole in the wall just as it was being filled. My fort lasted half a year.
New fort is doing better.
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

malimbar04

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Re: What's going on in your fort?
« Reply #42490 on: July 24, 2015, 08:24:17 am »

attempt 2 at a partially horrifying biome failed. Cagedike just fell due to unforseen problems. The fall can be described in a checklist, I believe.

- Well in hospital - check... oh shit aquifer. 
- Waterfall in hospital (spill into aquifer!) - check... low mist access rate. 
- Grates for waterfall - check... seems grates don't allow mist generation. 
- Grates for waterfall on lower level - check... shit, seems grates need wall support. 
- Removal of single grate on upper level for mist generation - check. Security hole (and risk of dropping into aquifer) noted, to be solved in future.
- Foritification on lower level to close security hole to outside - error, no access to important tile. 

...
- Floor being built to provide access to important tile - error, section of cavern has collapsed. Uknown number of dwarves now drowning in aquifer.
- access ramp granted to drowning dwarves - check... dwarves can't swim, die, become undead. 
- shut down statue garden - check 
- lock door - check 
- forbid corpses - check 
- forbid more corpses - check 
- forbid more corpses - check 
- lock door to hospital - check
- pull lever to lift bridge - error, no dwarf available 
- lock doors to prevent undead access to main fort - check 


inventory on all remaining dwarves: 
12 dwarves 
7 resting (in hospital, full access to several corpses and undead zone)
3 no job (in hospital)
1 sleeping (in bucher/storage room, full access to undead) 
1 baby (in hospital)

Edit: hey, 1 dwarf is actually safe! no access to farm, corpses, etc, but safe behind locked doors! sweet!
« Last Edit: July 24, 2015, 08:29:09 am by malimbar04 »
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Iamblichos

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Re: What's going on in your fort?
« Reply #42491 on: July 24, 2015, 09:39:48 am »

Just had a were-elk show up and slaughter the elven caravan.  I was sad... because now I've got all that wooden trash clogging up my trade depot  :P  Didn't lose a single dwarf, though.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

BesorgterZwerg

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Re: What's going on in your fort?
« Reply #42492 on: July 24, 2015, 09:57:28 am »

I underestimated a webspinning FB and it killed 16 military trained dwarves. Two lashers finally killed it. Of course then i had to get sieged by goblins on the surface and after a while another FB came visiting my cavern...had to completely wall myself in.

Tried to kill the FB with my trapped goblin undeads but the FB killed every one.



Having fun so far.
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PyroTechno

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Re: What's going on in your fort?
« Reply #42493 on: July 24, 2015, 10:15:39 am »

attempt 2 at a partially horrifying biome failed. Cagedike just fell due to unforseen problems. The fall can be described in a checklist, I believe.

- Well in hospital - check... oh shit aquifer. 
- Waterfall in hospital (spill into aquifer!) - check... low mist access rate. 
- Grates for waterfall - check... seems grates don't allow mist generation. 
- Grates for waterfall on lower level - check... shit, seems grates need wall support. 
- Removal of single grate on upper level for mist generation - check. Security hole (and risk of dropping into aquifer) noted, to be solved in future.
- Foritification on lower level to close security hole to outside - error, no access to important tile. 

...
- Floor being built to provide access to important tile - error, section of cavern has collapsed. Uknown number of dwarves now drowning in aquifer.
- access ramp granted to drowning dwarves - check... dwarves can't swim, die, become undead. 
- shut down statue garden - check 
- lock door - check 
- forbid corpses - check 
- forbid more corpses - check 
- forbid more corpses - check 
- lock door to hospital - check
- pull lever to lift bridge - error, no dwarf available 
- lock doors to prevent undead access to main fort - check 


inventory on all remaining dwarves: 
12 dwarves 
7 resting (in hospital, full access to several corpses and undead zone)
3 no job (in hospital)
1 sleeping (in bucher/storage room, full access to undead) 
1 baby (in hospital)

Edit: hey, 1 dwarf is actually safe! no access to farm, corpses, etc, but safe behind locked doors! sweet!

You must clearly make this last dwarf survive for as long as possible (have him retrieve a pickaxe and plump helmet spawn, and restart the fortress).
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Button

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Re: What's going on in your fort?
« Reply #42494 on: July 24, 2015, 11:28:06 am »

I underestimated a webspinning FB and it killed 16 military trained dwarves. Two lashers finally killed it. Of course then i had to get sieged by goblins on the surface and after a while another FB came visiting my cavern...had to completely wall myself in.

Tried to kill the FB with my trapped goblin undeads but the FB killed every one.



Having fun so far.

Bait it with artifact furniture and put it to work making silk for your weavers!
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back
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