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Author Topic: What's going on in your fort?  (Read 6191027 times)

AzTech2064

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Re: What's going on in your fort?
« Reply #39840 on: February 18, 2015, 01:50:03 pm »

anxiously awaiting the next dwarf caravan, than they got scared of the my mountain of corpses and leave the map... at least i think that that is the cause, since i got no announcement or whatever, they reach my entrance, and rushed away in all directions... and no i dont have any goblins/dragons/other iFUN! near my entrance^^
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TheFlame52

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Re: What's going on in your fort?
« Reply #39841 on: February 18, 2015, 01:54:34 pm »

Dwarf fortress just randomly froze... something !!FUN!! is coming. Or maybe it was just a random freeze, I guess.

KingBacon

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Re: What's going on in your fort?
« Reply #39842 on: February 18, 2015, 01:54:47 pm »

I have over 3,000 lead bars, so I'm building a giant lead pyramid to house my starting seven in the afterlife.

Spread out your lead bars using a stockpile with no bins. Flood the area with magma. Tada, molten lead for all your elven traders to enjoy (and by enjoy I mean retracting bridges to dump said elves.)

 
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TheFlame52

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Re: What's going on in your fort?
« Reply #39843 on: February 18, 2015, 01:59:46 pm »

Now that's great and all, but I don't get elves. I also don't get human anymore - about two years in a titan killed one of their caravans and now they don't come at all. Not even sieges.

Larix

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Re: What's going on in your fort?
« Reply #39844 on: February 18, 2015, 02:57:41 pm »

Well, the delayed-close blast door (using the self-shutting of floodgates when an obstacle is removed) can be boiled down to a signal-to-shut interval of _two_ game steps. That's probably build-order dependent, but a cart pushed by an immediately adjacent cart on the roller can leave the intervening tile open for one step, just enough for the floodgate to shut:

Code: [Select]
☼R
#M#
#╚#

R - roller with minecart on top
M - minecart in the tile of a floodgate which has been commanded to shut

for optimal performance, both carts must be on the southernmost edge of their respective tiles. They'll leave (attempt to leave) the tile the very instant they get any southward velocity. That's easiest to achieve by ordering the carts _pushed_ into position from the north. Put an auxiliary door directly south of the floodgate to stop the carts during the loading process, then (mechanically) open the door again to allow passage of the pushed cart in actual operation.
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TheFlame52

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Re: What's going on in your fort?
« Reply #39845 on: February 18, 2015, 03:05:23 pm »


QUICK
HOW LONG DOES A GDS LIVE

Skullsploder

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Re: What's going on in your fort?
« Reply #39846 on: February 18, 2015, 03:33:03 pm »


QUICK
HOW LONG DOES A GDS LIVE

TO DA WIKI
20-30 years
you're good.
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"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

Naryar

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Re: What's going on in your fort?
« Reply #39847 on: February 18, 2015, 03:43:07 pm »


QUICK
HOW LONG DOES A GDS LIVE

You must be a lucky bastard.

TheFlame52

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Re: What's going on in your fort?
« Reply #39848 on: February 18, 2015, 03:45:15 pm »

A lucky bastard indeed. I'm putting it in front of my fort on a chain to discourage anything that makes it inside the walls.

EDIT: I got a forgotten beast, this one in the one cavern that I don't have some sort of FB-neutralizing device in. It has webs so I'm leaving it alone. Then I got a pterosaur with poison dust - dust that causes terrible pain, unconsciousness, and rot. Fun. The cavern is sealed and it will hopefully fall for the FB trap.

EDIT2: It did. Did you know a baby giant echidna is called a puggle?

EDIT3: So many forgotten beasts. I got a second forgotten beast in the same cavern as the other webber - this one has webs too. Sauropod vs flatworm, FIGHT!

EDIT4: Region-pops says I have three more GDS waiting in the wings. I hope they show up so I can tame them and have baby GDS!
« Last Edit: February 18, 2015, 07:20:55 pm by TheFlame52 »
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KingBacon

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Re: What's going on in your fort?
« Reply #39849 on: February 18, 2015, 09:35:52 pm »

A lucky bastard indeed. I'm putting it in front of my fort on a chain to discourage anything that makes it inside the walls.

EDIT: I got a forgotten beast, this one in the one cavern that I don't have some sort of FB-neutralizing device in. It has webs so I'm leaving it alone. Then I got a pterosaur with poison dust - dust that causes terrible pain, unconsciousness, and rot. Fun. The cavern is sealed and it will hopefully fall for the FB trap.

EDIT2: It did. Did you know a baby giant echidna is called a puggle?

EDIT3: So many forgotten beasts. I got a second forgotten beast in the same cavern as the other webber - this one has webs too. Sauropod vs flatworm, FIGHT!

EDIT4: Region-pops says I have three more GDS waiting in the wings. I hope they show up so I can tame them and have baby GDS!

Do GDS have the breeder tag?
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #39850 on: February 18, 2015, 10:40:50 pm »

A lucky bastard indeed. I'm putting it in front of my fort on a chain to discourage anything that makes it inside the walls.

EDIT: I got a forgotten beast, this one in the one cavern that I don't have some sort of FB-neutralizing device in. It has webs so I'm leaving it alone. Then I got a pterosaur with poison dust - dust that causes terrible pain, unconsciousness, and rot. Fun. The cavern is sealed and it will hopefully fall for the FB trap.

EDIT2: It did. Did you know a baby giant echidna is called a puggle?

EDIT3: So many forgotten beasts. I got a second forgotten beast in the same cavern as the other webber - this one has webs too. Sauropod vs flatworm, FIGHT!

EDIT4: Region-pops says I have three more GDS waiting in the wings. I hope they show up so I can tame them and have baby GDS!

Did you know a puggle looks like a pokemon?

Spoiler (click to show/hide)

utunnels

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Re: What's going on in your fort?
« Reply #39851 on: February 18, 2015, 10:44:50 pm »

My fort has beening running for nearly 42 years.
I'm replacing axe blades and large discs with war hammers because the old traps produced too many crundle limbs.

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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Uzu Bash

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Re: What's going on in your fort?
« Reply #39852 on: February 19, 2015, 12:26:30 am »

I set up an outdoor joint training camp on the side of the plateau, where the slope is gentle that the worst possible accident won't kill everyone involved. It's been green with vomit ever since. It's always the old Hammerlords who puke all over the place, even though they live only 1 z-level under the surface. The recruits haven't had time to get cave-adapted, so they do fine out there. The guard unit isn't that new, but the captain was our founding farmer and most of the guards are also farmers or farm-related professions. I should build a catapult course outside, because the siege engineers don't get out nearly as often as the rest of the mechanic crew.
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utunnels

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Re: What's going on in your fort?
« Reply #39853 on: February 19, 2015, 01:00:31 am »

The Forgotten Beast Mothi has come!  A huge skinless viper.  It has a long, swinging trunk and it belches and croaks.  Beware its poisonous bite!

...
The militia commander hacks The Forgotten Beast in the trunk with her Bubnusdodok and the severed part sails off in an arc!
The Forgotten Beast charges at The militia commander!
The militia commander jumps away!
The militia commander hacks The Forgotten Beast in the neck with her Bubnusdodok and the severed part sails off in an arc!
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Urist McShire

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Re: What's going on in your fort?
« Reply #39854 on: February 19, 2015, 02:54:20 am »

The Monarch has arrived! It was the Queen, who had no skills, her husband King Consort (who was a butcher), and the Outpost Liason. No legendary warriors, no kids, no hangers-on.

I can't believe my queen marched through goblin-surrounding territory to get to the new Mountainhome in the middle of a temperate forest without even a single guard.
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