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Author Topic: What's going on in your fort?  (Read 6191029 times)

Naryar

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Re: What's going on in your fort?
« Reply #39825 on: February 18, 2015, 10:16:40 am »

All this speaking of crundles...

If half the creatures in your caverns aren't crundles and if you do not have 15 of them at once on your map, then you can expect the game to fix that.

Then when you cage-trap all the exits in your caverns, your crundle problem will become a oh my fucking armok there are so many crundles all my cage traps are full and they are interrupting my dwarves trying to get them oh no not another troglodyte batch, i haven't even killed the third last batches of troglodytes

utunnels

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Re: What's going on in your fort?
« Reply #39826 on: February 18, 2015, 10:20:00 am »

That's because you killed everything in cavern one. So should I impregnate my giant jaguar or not?
Oh.
Now I have a new goal: kill everything on this map.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

TheFlame52

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Re: What's going on in your fort?
« Reply #39827 on: February 18, 2015, 10:21:44 am »

My weaponsmith/armorsmith finally finished the steel armor for my melee squad. The lowest quality armor is fine, and I'm okay with that. Now my military will have protection - not that most of them need it.

EDIT: The king and his entourage have arrived - but all I see is the outpost liaison, here to stay. No king, no legendary soldiers, nothing.
« Last Edit: February 18, 2015, 10:35:29 am by TheFlame52 »
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Huntthetroll

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Re: What's going on in your fort?
« Reply #39828 on: February 18, 2015, 11:05:38 am »

A legendary +5 clothier, with hundreds of masterworks to his name, was just taken by a secretive mood.  How much more skilled could he possibly get?

Edit:  The answer is "no more."  Apparently you don't get any skill boost if you're already legendary.
« Last Edit: February 18, 2015, 11:25:00 am by Huntthetroll »
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Button

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Re: What's going on in your fort?
« Reply #39829 on: February 18, 2015, 11:06:13 am »

That's because you killed everything in cavern one. So should I impregnate my giant jaguar or not?

doit
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

BesorgterZwerg

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Re: What's going on in your fort?
« Reply #39830 on: February 18, 2015, 11:18:51 am »



Region-pops says there are no more giant jaguars.

How can you check that?
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TheFlame52

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Re: What's going on in your fort?
« Reply #39831 on: February 18, 2015, 11:22:16 am »

DFhack.


But it looks like I'm going to have to do this again later, because they're both female.

Larix

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Re: What's going on in your fort?
« Reply #39832 on: February 18, 2015, 11:30:13 am »

While looking up stuff for a gameplay question, i found this:

Quote from: The wiki on floodgates
Any object, everything from swords to socks to stones to scorpion corpses, can jam the floodgate this way. Once the object is removed, however, the floodgate will grind shut by itself.

I had to try this out and it's true. A floodgate will "hold" a close signal and will _instantly_ close once an obstacle is removed. That allows a small uncomplicated "blast door" to shut a passage very quickly as reaction to an incoming "activate" signal like a creature-sensing pressure plate:

Code: [Select]

 R☼
 ║
#M#
#║#
#╚#

R - roller, driven through the gear assembly (☼) switched by the input signal. There's a minecart on top of the roller, until the roller receives power.

M - Minecart sitting in the tile of a floodgate. The floodgate has received a "close" signal and can't currently close because of the cart.

To the south, the track hook stops the cart by sending it into the wall.

Operation: if a signal is received, the gear engages, powering the roller. The cart on the roller is propelled south and collides with the cart sitting in the floodgate's tile. The roller-propelled cart stops on the tile just north of the floodgate, the cart in the gate starts moving and frees the tile, allowing the floodgate to shut. The gate closes the game step after the cart has left.

I tried this out with a suboptimal setup (too much distance from roller to gate) and got a signal-to-shut span of ten game steps. Building it like above could reduce time to five steps. Obviously, it can only be used to seal passages where you can set up rollers nearby and may leave a cart or roller assembly "outside" where it'd be exposed to enemies or collateral damage from, say, defensive magma flooding.
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BesorgterZwerg

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Re: What's going on in your fort?
« Reply #39833 on: February 18, 2015, 11:30:36 am »

Thanks, i can delete my fort now. No giant desert scorpions...  >:( But i got 19.000 USELESS crundles.
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KingBacon

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Re: What's going on in your fort?
« Reply #39834 on: February 18, 2015, 11:38:24 am »

So many stones to quantum stockpile, so few dorfs. I better get migrants this season. (I'm so used to having .34 and getting 50+ migrants in the first wave :P)
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    e    e   e    U   U     
, , , . , , , , , , , ; , , , , , ; , , , , , 
. . . . . . . e U e   . . 0╬0 
###x##############
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TheFlame52

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Re: What's going on in your fort?
« Reply #39835 on: February 18, 2015, 11:42:06 am »

I have over 3,000 lead bars, so I'm building a giant lead pyramid to house my starting seven in the afterlife.

Detros

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Re: What's going on in your fort?
« Reply #39836 on: February 18, 2015, 11:58:25 am »

I was just getting my fortress stabilised when spring came and a wave of 28 migrants came, tripling the population of my fort. I have no seeds to plant food so everyone is probably going to starve.
Get some Herbalists, collect berries, herbs and fruits. Use stepladders for fruit trees to get up the branches.
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TheFlame52

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Re: What's going on in your fort?
« Reply #39837 on: February 18, 2015, 12:30:50 pm »

An giant pterosaur with fire came, so I closed the gate. It was caught by the trap, let's see if it works on fire-breathers too. It looks like it will, IF ANY OF MY MARKSDWARVES HAD AMMO

EDIT: My weaponsmith came off break and made ammo. The beast was shot to death. I'm going to place a repeating spike trap in the place where the FBs always stand so I can kill them without marksdwarves, if I want to.

EDIT2: I caught a male jaguar! Not a giant one, so they can't have babies, but it's the thought that counts. My giant leopard gecko also gave birth to fully-grown babies, so I'm going to go raw-diving and give them a child caste.
« Last Edit: February 18, 2015, 01:14:39 pm by TheFlame52 »
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3x3

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Re: What's going on in your fort?
« Reply #39838 on: February 18, 2015, 01:13:20 pm »

Trapped some naked mole dogs and some troglodytes, and i don't know how to do with them. :(
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TheFlame52

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Re: What's going on in your fort?
« Reply #39839 on: February 18, 2015, 01:15:50 pm »

Train the naked mole dogs, they can be domesticated. The trogs are worthless, use them for target practice for your marksdwarves.
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