GOBLINS, RIGHT ON SCHEDULE, RIGHT ON TARGET, RIGHT WHERE I WANT THEM.
Seriously, if you come onto the map in the same place two years in a row, come somewhere else the third year to confuse me. I have a legendary militia waiting right next to where you just came out. Dumbasses.
As the goblins enter the map, the military charges. My spearmaster went off to get provisions right before they came so he won't be getting there until the very end. Dammit, I wanted him to get kills. The odd man out this siege is a marksdwarf with a goblin name. A few bolts fly at my dwarves, but they all miss. One of my new macelords kills a pikegob with two hits, his first blood.
The spearman is in the middle of the goblin with no allies nearby, I hope he is okay. Skulls splat and bones crack as the militia commander and hammerlord charge into the front ranks, sending goblins reeling with broken bones and missing teeth. The speardwarf seems to be doing fine, but a lasher knocked him down and seems to be giving him a bit of trouble. And he's on the ground, unconscious, leg and hand broken, this looks like the end! The lasher finishes him off with a whip to the head! But Stinthad the macelord is having none of this and he goes into a martial trance, slamming his mace into the swordsgob next to him. He fights his way toward the speardwarf's body, but is accidentally bowled over by the militia commander. Whoops! They keep fighting, only slightly dazed.
The axedwarf is fighting well, sending limbs and head flying, when he gets hit in the neck from behind with a goblin mace! Luckily, the militia commander is right next to him and swiftly kills the macegob. The axedwarf passes out, but the fight is carried on past him. A troll bowls over the hammerlord, but he is back on is feet in a split second and caves in the troll's skull. One speargob, as vengeance for their fallen comrade, has his spine broken, then every bone in his body. Stinthad leaves the martial trance, but keeps killing all the same.
Suddenly, a squad of trolls appears and goes straight for the unconscious axedwarf! Three trolls put their hands all over him, one breaking his knee with a twist. His leather hood and thick skull foil their attempts at goring him. The dwarves charge for their injured companion, slaying every troll in their path. Just when it looks like the day is saved, the last troll punches the axedwarf in the head, causing his head to be mashed into the dirt below. The last trolls are slain. The siege is lifted. All but two dwarves walk away from the battlefield. I shouldn't have sent the recruits.