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Author Topic: What's going on in your fort?  (Read 6232937 times)

xaritscin

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Re: What's going on in your fort?
« Reply #38880 on: January 01, 2015, 11:38:06 pm »

constructed 4 more workshops for processing the adamantine, i have made some helms but there's still much to do TBH. if i can make full sets it will be enough, cause the FPS are becoming unbearable. i will have to produce at least for giving it to an adventurer or otherwise i will have spent all the adamantine.

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utunnels

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Re: What's going on in your fort?
« Reply #38881 on: January 02, 2015, 01:02:56 am »

The War Dog is sparring.

Never saw that before...
By the way the stray war dog was not assigned to anyone.
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Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Splint

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Re: What's going on in your fort?
« Reply #38882 on: January 02, 2015, 01:35:22 am »

I think they get dragged in sometimes if they get smacked by a charge here and there. Nothing bad though.

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #38883 on: January 02, 2015, 01:47:49 am »

Big advances today.
Including the metal production kicking off I have begun construction of a hospital as well as a great meeting hall adorned with silver statues.
The mines grow deeper and my 13 dwarves have been doing what I expect from 30.
My two dwarves in the military (going to be used for general defense incase something goes bad till an actual military is ready) have been given leave for new year (new year in game not IRL) and a party has begun at one of the stone tables in the great hall.
Have rearanged the entrance to become a choke point hallway past the trade depot, I'm also trying my hand at traps (specifically cave traps) for the first time.
Going to fill the length of the hall with staggered cage traps and might put a few outside away from the caravan path.
Dwarves can't set off their own cage traps can they?
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Splint

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Re: What's going on in your fort?
« Reply #38884 on: January 02, 2015, 01:50:48 am »

Only if they get webbed or knocked out on them I think.

utunnels

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Re: What's going on in your fort?
« Reply #38885 on: January 02, 2015, 01:57:59 am »

A marksdwarf won the election!
She has only 2 friends out of my 70 dorfs, and she "has a meager ability with social relationships, and iffy sense for music and meager creativity". But she's a master consoler, so I guess that was the reason why she won.

So far she has only mandated cabinets, not bad because I have plenty of empty bedrooms to fill.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #38886 on: January 02, 2015, 01:58:52 am »

Only if they get webbed or knocked out on them I think.
Ok, no web and fort is currently pretty safe so I think I'm good.


Also with hospitals, will any thread/fiber do for suturing cuts?
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Splint

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Re: What's going on in your fort?
« Reply #38887 on: January 02, 2015, 02:02:37 am »

Only if they get webbed or knocked out on them I think.
Ok, no web and fort is currently pretty safe so I think I'm good.


Also with hospitals, will any thread/fiber do for suturing cuts?

Disturbingly, yes. Even adamantine threads. Generally it'll be whatever's most expensive or barring that, whatever's available. Hair, yarn, silks, jute, whatever. Anything that says thread is fair game for injury treatment.

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #38888 on: January 02, 2015, 02:04:10 am »

Ok..... Good thing I don't have or ever have had adamantium and I don't much care for textile industry
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Splint

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Re: What's going on in your fort?
« Reply #38889 on: January 02, 2015, 02:06:41 am »

Ok..... Good thing I don't have or ever have had adamantium and I don't much care for textile industry

Well, you'll still need one to provide clothing and cloth to dress wounds, though depending on how you plan to go about things imports may be able to take care of that.

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #38890 on: January 02, 2015, 02:10:58 am »

Ya I usually import a bit of cloth every one a in awhile.

I don't like looks because I haven't figured out how to keep them from knitting all the thread into cloth....
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Splint

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Re: What's going on in your fort?
« Reply #38891 on: January 02, 2015, 02:15:25 am »

Go under the (o)rders, and then (W)orkshops, should be something there. Can disable autocollection of silk too if you want or need to.

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #38892 on: January 02, 2015, 02:18:38 am »

Go under the (o)rders, and then (W)orkshops, should be something there. Can disable autocollection of silk too if you want or need to.
Ok
Thanks for the help
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Larix

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Re: What's going on in your fort?
« Reply #38893 on: January 02, 2015, 04:04:46 am »

I got the cycle time for the un-split oscillation counter (i.e. where every pulse gives a distinct result instead of producing one "output" and one "empty" cycle in alternation) down to 27 steps. It got a _bit_ more complicated than the last one. Main problem is that you have to get the notional positions of carts on the tiles right, the engine _does_ keep track of "micro-coordinates", and if you started out "hugging the wall" to the east, the most minute further push east will run you into the wall or off the tile. Any collision stops a cart at the tile border and unless it falls down a level, it will keep this in-tile co-ordinate when it moves again. Consequently, any lateral speed it might be given should go _away_ from the wall. With that in mind, it worked, but it still is pretty tricky to get going.

The main point is that it's possible to count inputs at roughly four times the rate at which pressure plates operate.
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ptb_ptb

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Re: What's going on in your fort?
« Reply #38894 on: January 02, 2015, 04:17:28 am »

I don't like looks because I haven't figured out how to keep them from knitting all the thread into cloth....
You can also spin some hair at a farmers workshop. Hair from dead critters can be used to make thread, but the thread can never be made into cloth.
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