Ok my first for4 in 40.14 in a serene plains with a stream and aquifer high savagery and high number of beasts low civs and sites, on an island in the middle of the sea.
The Embark screen warned me that I might have saltwater crocs show up.
I brought some dogs, a tomcat 4 sheep and 6 turkeys and started chopping trees, lots of trees, built a large stockade around my starting area covering most of an embark tile brewed booze made wooden bolts and sent my hunter out to do battle with the creatures, so far he's managed to kill one armadillo, and dented up a few unicorns, not a whole lot of food production there. I've built a few step ladders and designated huge gathering zones and have a large amount of fruits and assorted plants and such, even made some sunshine :-) sold it to the Dwarven caravan along with about 100 logs, trade some glass pots full of wine to the elven caravan for a few odds and ends, "no trees were killed to make this green glass, honest, I used coke from this coal that we brought with us". too bad I could not afford their cow, sheep's milk will tend to grow tiresome after long enough.
I removed the multiple births:RARE tag from my female caste and the first birth in the fortress is triplets giving me a total population of 19 , (2 children , 3 babies). The hard coded immigration waves are done. I'm prepared to make this a go even if I get no further immigration. In case supplies get short, the mountain civ raws were modded to allow us to eat anything and anyone, fitting for a Halloween fortress. Seeds are 300 per plant with 30,000 seeds cap, so I'll not be running out of seeds thank you.
The woodcutter managed to get his right foot smashed by a falling log, so I finally dug a small chamber and made a hospital , and some splints. Sheared the sheep and made a rope, cloth and threads and the dwarf is back to doing tasks. Two of my starting 7 just love helping others and have strong sense of duty, so I gave them all the doctoring skills at the start.
I have two z levels before he aquifer starts so I've got 3, 2X2 plots and 3, 2X3 plots created 7 bedrooms the beginnings of a barracks, (has 5 nest boxes in it) a tiny room for the bookkeeper's office and bigger ones for the manager and expedition leader, hospital has a well two chests full of plaster, thread and cloth, 3 beds and a table, the rope, table, and mechanism are made for the traction bench and the lye's been ordered for the soap making. still need to build the furniture for the dining room, 2nd well and a sleeping area for the ones without a bedroom.
The surface is studded with murky pools so I have less area than you might think, so far only the furnaces and metalworking workshop are underground. I'm currently draining one of the murky ponds perhaps I can grow sunberrys in a above ground plot.
I have all the labors enables on every dwarf with the exception of the hunting woodcutter, doctoring and fishing skills, with 1,2,1,and 1 dwarves getting those skills.