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Author Topic: What's going on in your fort?  (Read 6195541 times)

Kurara

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Re: What's going on in your fort?
« Reply #3690 on: June 17, 2010, 12:15:09 am »

Made a magma aqueduct of sorts for the annoying elven caravans.
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lanceleoghauni

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Re: What's going on in your fort?
« Reply #3691 on: June 17, 2010, 12:25:16 am »

Laid the First Magmaduct to the Base of Armok's Avatar.
« Last Edit: June 17, 2010, 01:43:05 am by lanceleoghauni »
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

Bryan Derksen

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Re: What's going on in your fort?
« Reply #3692 on: June 17, 2010, 01:20:31 am »

A siege, at last! My fort's been running for 10 years now with a grand total of perhaps three or four goblin thieves to this point. Fortunately I prepared well anyway - I've got a 40-strong military, half of which is fully kitted out in high-quality steel plate armor and steel axes and the other half of which is newer reserve recruits with just the axes and a few bits of armor (still being manufactured). The 20 fully-armored dwarfs are well experienced, having done much "individual training" and having mowed down a fair number of wild animals and forgotten beasts.

The goblins sent a single squad of macegobs, led by a guy on a giant toad. I call my civilians inside, set my elite 20 on guard in the courtyard and the reserve 20 just inside, and wait. And wait, and wait... the goblins aren't moving much. I've got 60 idlers now, this is getting intolerable. I decide to take a risk and send my 20 top troops to sally forth and wipe out the goblins at the edge of the map where they're milling about.

Not a single injury on my side. A quarter of the goblins were killed by the first dwarf to get there, running out ahead of the pack. I think I've finally re-mastered the military, such as it is. Though we'll see what happens if there are bowgobs next time... :)
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Deathworks

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Re: What's going on in your fort?
« Reply #3693 on: June 17, 2010, 01:26:41 am »

Hi!

Now that is weird. You may remember that girl in my fortress who remained 11 years old, even though her birthday should have passed? She now turned 12 and became a peasant - on Opal 12th, 1064, while her birthday is listed as Hematite 12th, 1052. I will have to keep an eye on whether this is a common oddity.

Well, I guess I should soon turn on invaders and turn off artifacts...

Deathworks
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leftycook

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Re: What's going on in your fort?
« Reply #3694 on: June 17, 2010, 03:18:43 am »

I am using dwarven science and engineering to build myself a giant palace aboveground made of ice and glass. I'm on a cold biome that stays frozen and icy most of the year, but thaws for about a third of summer. i have a brook, which I've connected to my fortress via underground tunnel. This allows me to dig into it (retaining the roof- no backdoor entries into my fort) for lots of ice. I build with it, and before I can say " I need some more ice" summer rolls around and refills the river for me.

Thanks, nature.
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Haspen

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Re: What's going on in your fort?
« Reply #3695 on: June 17, 2010, 04:13:33 am »

Tundra challenge 40d is going on. After fixing a problem I described in Facepalm thread (Forgot to bring a pick), I managed to make a small, humble fort sustained on Plump helmets...

...and then Azure Golems (modded, piercing strikes + cold damage) go inside and kill two guys: a hammerlady, a miner and bunch of war dogs.

But I survived. Then, imigrants came in the Spring...

...a vast number of three. Hunter/Marksdwarf, Armorsmith with a knack for iron, and additional Planter. Now it's summer and I'm churning out rock crafts to get an anvil from Humans caravan (I hope they will have one).

Also, I DO have water! I found out that there's a tiny, frozen stretch of a brook in the corner. No more than 20 tiles of ice. Any tips how to extract water from that? I don't have magma, mind you, only 8 dwarves and a pick, which I wouldn't like to lose in any accidents.
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ThtblovesDF

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Re: What's going on in your fort?
« Reply #3696 on: June 17, 2010, 07:00:10 am »

My biggest fort so far 120 dwarfys, no speed buffs or anything therelike... pretty sweet.
Also the biggest battle.

A siege arrives!

There are 7 squads, one forgotten beast and a troll squad just to round it out... I don't hav a direct block, so they could enter, but I prepared a set of dwarfen traps.


The hit one of my 3 kitten traps (kitten chained up, hidden behind cheap stone traps) and one squad goes in there, getting crippled nicly and I collapse the floor over the entrance, destroying the stairs so they stay there.

The rest of them moves in, I have my military (3 squads, 2x 9 dwarfs that are to stupid to equipt themself and all use wooden traning swords as there weapon, dual wielding them AND iron shields... >.> [so 2 wood swords and iron shields per dwarf, wtf]) and one of 4 which should be all admintine, but ignore my orders.

Anyway, they move in range, I stall them by releasing one of my animal bunkers (had stupidly much animals anyway) and they fight for a while with 5-6 war dogs, which get chooped up nicly... but it keeps them in place long enough for me to activate Amoks hammer (i had two of them, 10x10 floor collapse) and smacking them in the face with it.

All while another squad plows though a carpet of stone traps and one more fires away at a stray dwarf who went to fetch ore from the opposite side of the map.

I wait a few moments and release the "dump pile" for all my animals, so they don't pathfind.

60-ish crazed and scared animals charge out and into 30-ish goblins and monsters.

There is blood everywhere. Half of the gobos are still stunned from the hammer, some are squished (thank god i hit there forgotten beast with it). As they roll around in agony, fighting off dogs and kittens, mules and cows, two crossbow squads of the gobos and one bow squad  open fire. The map fills with arrows, animals get hit, whatever goblin and troll still stands gets hit, the animals actually close the distance...

Dwarfs spill out the entrance, each one angry about losing a pet or a friend and fly straight into trance, chopping and kicking away at the downed enemys infront of my gates.

I drop the water-bombs (just lots of water from the sky) and it pushes the enemy bow gobos around, distracting them at least and partly throwing them into a wave of wooden-stick wielding dwarfs.

They gain skill at a insane rate and block arrows with there dual shield-wielding.

Its a pure slaughter, for both sides.
I fear I might lose and set the meeting point outside.
A tame cougar, tame giant eagle and two bears rush into the battle, ignoring the 60 or so bodys of other pets and enemys, blood standing 3 screens high and start eating away on the gobo force. There is a remarkable pair of two trolls still standing, the biggest danger so far as they are unwounded and well equipted.
The gigant eagle takes ones eyes, the other troll punches it into a bear, killing both and the cougar takes a leg of that troll, gets killed, but managed to bring it to the ground so the other dwarfs can take care of it.


Honestly, if all the gobos would have been in one spot at this point, I would have lost... but thankfully a lot of them where off in groups of 1-3 hunting cows, dogs and other animals. I dispatch the squads, teaming up on each separated enemy group and so slowly taking them out.

The battle at Trustbanners was won. The walls shall forever tell its tale.


Pictures:
Spoiler (click to show/hide)

Captures gobos will be used for traning, planning on building a deep pit and magma moat now + wall, as first defence layer. Rebuilding hammers, all the good stuff.

*edit*

Making my hospital bigger. Also Utrist McChiefMedical is not looking very good at all... there will be lots of losses in the long run...
« Last Edit: June 17, 2010, 07:24:26 am by ThtblovesDF »
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Turambar

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Re: What's going on in your fort?
« Reply #3697 on: June 17, 2010, 10:01:34 am »

Got my mechanic churning out mechanisms, and my weaponsmith training up by making bolts.

I will be securing all of the chokepoints in my fort with crossbow traps, using only the exceptional mechanisms my level 6 mechanic produces, and that's after they pass through my knee-shattering silver hammer and mace traps at the front door  (and the serrated blade and axe blade traps that come after, I'm hoping that having their legs shattered will make them less capable of dodging)
« Last Edit: June 17, 2010, 10:07:50 am by Turambar »
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absynthe7

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Re: What's going on in your fort?
« Reply #3698 on: June 17, 2010, 10:34:27 am »

I got my first forgotten beast: a blob of fire. An unkillable blob of fire. I sicced my military on it, chopped off both wings immediately and "broke away the rest of the tissue" from the body dozens of times, but after fifteen minutes of thumping its fire breath eventually finished off my military. I save-scummed, as I just wanted to check if it was truly unkillable or not.

Would it be that much of an issue to put a head (or just some sort of vital part at all) on blobs? I can see why something made from a hard substance like bronze or stone would be nigh-unkillable, but blobs are usually weak and squishy and very vulnerable to weapons.

Blah. Time to figure out some sort of cave-in trap, I suppose.
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Eric Blank

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Re: What's going on in your fort?
« Reply #3699 on: June 17, 2010, 01:08:41 pm »

The elves just brought me a giant desert scorpion?!

You know what, instead of slaughtering them, I'm goign to buy all their animals and pray they bring more.

or not.
Apparently they hate metals now too.
« Last Edit: June 17, 2010, 01:16:58 pm by Eric Blank »
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lanceleoghauni

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Re: What's going on in your fort?
« Reply #3700 on: June 17, 2010, 02:04:03 pm »

Doing an inventory of all the goblin gear I luckily remembered fits my dwarves now, just before I ordered it all to be melted down. Ithink I have enough Iron to outfit a squad. Maybe.
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

shoowop

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Re: What's going on in your fort?
« Reply #3701 on: June 17, 2010, 02:06:38 pm »

trying to make the elves war with me.  I've offered them bins 3 caravans in a row, and then seized all their goods immediately after for good measure.

They still wont fight me :(
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Acanthus117

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Re: What's going on in your fort?
« Reply #3702 on: June 17, 2010, 02:07:52 pm »

Kill their merchants!
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Flaede

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Re: What's going on in your fort?
« Reply #3703 on: June 17, 2010, 02:54:51 pm »

I was wondering why I couldn't get some piles of clothing outside cleaned up (not even the SOOOCKS!). Then I realized:
the lone child survivor from The Mass-a-cree of '03 has bit by bit reclaimed every piece of clothing left from that migrant wave.

At the time it was a season long event. He had to run around from hastily created "meeting place" to the next, hiding behind the thick forest trees, and dodging the local wildlife, to boot. The only reason he made it was because he and the other migrants were leading the first ambush party a merry chase through similar tactics, and then all 10 of his friends/family bum rushed the second two ambush parties when they found it, giving him time to flee.

So now 3 years on, he has a huge collection of mementos. "This was papa's glove. This was sister's shoe. This was uncle Bomrek's iron high boot. This was auntie's Pig tail hood..." and so on.
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Terisuke

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Re: What's going on in your fort?
« Reply #3704 on: June 17, 2010, 03:03:29 pm »

...guh.

I have a goblin pikeman who decided that he can SWIM.  And he's camped out by important trap clusters, which I had to forbid to get rid of terrible pathing problems caused by wimpy dwarven civilians.  I can't get to the goblin, I can't shoot him with buggy marksdwarves, I can't convince him to climb out by digging ramps (for some reason, he's given up all hope of pathing out) and so I'm resigned to waiting until the freeze.  In mid-winter.  It is currently mid-summer.
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