Strange things are going on in Ironrenowned. The name refers to our hunger for imported iron, obviously
In spring 140, ten years after starting the settlement, the king arrived. My first king ever, I usually play with much lower popcaps. According to the wiki there should have been guards, but there weren't. Just the king, his wife and the outpost liason whos need for fancy rooms caught me a bit by surprise, but legendary engravers can fix that quickly. 122 grownups, 60 kids (the fortress was started in the "breeding like rabbits" version)
In summer 140, a small goblin siege is quickly dispatched, but they killed a wood hauling peasant. One peasant. The wrong one it seems. The most glorious tantrum spiral I've seen ensues, from 180 happy or ecstatic dwarves to six stable ones, two or three more might make it.
In autumn 140, the dwarven caravan bypasses my site because an angry kid had destroyed the depot weeks ago. Or so the message said, some traders and their animals hang out at the edge of the map, a pile of dropped trade goods too. Time passes, traders there but mostly forgotten, we got coffins to make. "Urist McTrader, Weretortoise, has been found dead" *zoom to trader hangout* Sure enough, there is a werethingy corpse and the other traders have run off at last. And right at this spot "Urist McNeverseenthatname, Macedwarf, has been found dead too"x2... They either were caravan guards, or the missing royal guard. Why a weretrader waits on my map for the full moon to murder his companions I do not know. Or what/who killed it, nothing alive in this area as far as I know.
Migrants have arrived, meanwhile six healthy, sane, happy military dwarves are cleaning up while they settle in. Barring more weretraders, we'll survive.