I recently created a new world for .06, wanting to try out a new idea I had.
During generation, I noticed that the goblin lands were not really expanding, but it appeared that humans and elves were taking over the entire continent. I decided to check up on the Legends, because a world without goblins just isn't very fun.
By year 27, the elves had single-handedly destroyed the dwarves across 3 wars. It was just a slaughter. RIP, relevantly-named 'The Routed Fortress'.
The first thing I noticed was that despite having no desire for expansion and conquest, and having most of their dark pits overrun by the human civilization, the goblins had a nice, healthy population of about 10,000. (That's about average for my worlds.) Clearly, their demon lord 'Naughtygoads the Strangeness of Grief', with his 1,392 kills, was overwhelmed with regret and sought to atone for his kingdom's actions through peace and inner reflection.
But what about those humans? They appear to always be stirring up trouble with everyone and planting towns and villages everywhere, going to war, conquering people, and in general kicking butt from pole to pole. So I took a look at their civ next and what did I find?
Not humans. Okay, there were a whole 180 of them.
Led by several hundred goblins, some troll outcasts, and their new king -- the vampire lord cave fish man Ubal Dumpembraced.
I can't decide what I want to do first. Do I rebuilt 'The Routed Fortress' with fortress mode, or do I exact vengeance against the enormous elven population in adventure mode?