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Author Topic: What's going on in your fort?  (Read 6189821 times)

Splint

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Re: What's going on in your fort?
« Reply #35520 on: July 11, 2014, 06:40:47 am »

The sauropod's being put to excellent use feeding the massive population spike of some 40 dwarves from the last two migrant waves, and I've finally run out of rooms on the bottom residential level, so now beds and such are being placed in the left wing above the majority of the fueled forges (which I should probably dismantle so I can use the rooms for storage.)

Kreia's unit was a solid pick of generally belligerent dwarves with strong sense of obligation to the fortress/crown so they're doing nicely. The massive influx of new recruits actually overwhelmed supply of weapons for a couple weeks and damn sure outpaced any armor production that can be managed. I need to do some exploratory mining to find more tetrahedrite; copper will at least stop a good deal of biting injuries and some of the flimsier elf weapons (weapons made from hardwoods like mahogany or oak will probably manage to bruise a little.)

Marksdwarf Captain Timd's unit just got thier rang up, so that makes for 10 marksdwarves. And speaking of Timd, he mooded and is now likely going to produce a piece of furniture I can stuff in the future baron's bedroom to keep her from bitching about the mayor's sweet digs.

I am super eager to hear how the war is going and have never been so anxious for a home caravan before.

EDIT: It's going badly. Several nobles on the civ screen have become military dwarves indicating they've begun to fight the elves. Refugees are fleeing the outlands by the dozens or possibly hundreds, and the fortresses of Rimclouted and Swelterdikes have been conquered by an elven army lead by one Inale Praisemosses, though mercifully most of the residents managed to escape before the attack began. Two other armies that are ransacking the Diamond Hinterlands are lead by Nine Basinpages and Nemo Poemportal.

I really really want them to attack Spiritnets now so I can give them a serious wake-up call, and since I have 94 dwarves, they should come a knocking come next spring.

Oh! And of course the results of the mayoral elections of the groups known as The Persuasive Avalanche and The Creative Doors resulted in the incumbents being replaced.

EDIT II: Rather surprisingly, the liaison put in an order for splints, crutches, swords, maces, ammo, crossbows, food, and a few misc. items. It's like I'm being asked to help supply the war effort, even if it was random chance! :D

I've also counted a total of three barons/baronesses and a count having taken up arms as axe, sword, and two marksdwarves, and Queen Thikut is a hammerdwarf. I hope she goes Tholtig Cryptbrain on some elf bitches.

Wolfhunter107

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Re: What's going on in your fort?
« Reply #35521 on: July 11, 2014, 08:38:05 am »

Good luck with the war! Show the hippies how real dwarfs fight.
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So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

ImagoDeo

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Re: What's going on in your fort?
« Reply #35522 on: July 11, 2014, 09:43:31 am »



I haven't unpaused yet. I embarked to this volcano without knowing what I was getting into. This is perfect. I get accessible magma for forges and defense, easily-mined gold for early crafts, a sheer drop to sculpt into whatever fortress entrance I want, and even a bunch of trees way down to the left at the base of a 35-z cliff. Evenpaddles will be the stuff of legend!

...at least until Toady updates and I have to ditch the save.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

HunterBlackLuna

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Re: What's going on in your fort?
« Reply #35523 on: July 11, 2014, 09:48:17 am »

I'll look up the seed and edit it in here.

As for myself, I genned another, small-size world sheerly for my FPS, as my monster laptop was having issues with a fresh embark in a medium world and Toady said that might help, and it did. (also set 'Secrets in the world' to 0 to prevent Necros since currently the only Secret is Life and Death which means necros) Anyhow, I found a spot with loads of trees.

In fact, we stopped the cart on the highest hill on the map. It's absolutely lovely.
Spoiler (click to show/hide)
As soon as the miners removed the ramps, save for an entrance front and back, we were pretty secure. In fact, once I get some mechanisms built, we'll be able to seal up completely via drawbridges and build with some safety.

Honestly, if stone construction is slower, I feel as though wood building is faster. Admittedly, my dwarves don't have much more to do, but when I tell them to build a house they really get on it. As long as the logs don't block them. Clearing trees is kinda tough; on the one hand you can't build up with the damn trees in the way, but if you cut them down you kind of bombard your own dwarves and litter lots of items which somehow make dwarves freak out when trying to build houses.

Also I just noticed the herd of Elephants that wandered within a few tiles of our ramp up to our hill. If they come up here we're basically dead, until the drawbridges are ready. Eek.
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ImagoDeo

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Re: What's going on in your fort?
« Reply #35524 on: July 11, 2014, 09:52:19 am »

As soon as the miners removed the ramps, save for an entrance front and back, we were pretty secure. In fact, once I get some mechanisms built, we'll be able to seal up completely via drawbridges and build with some safety.

Goblins, elves, and other invaders can climb now. You're not safe unless you have smooth walls in between you and whatever you're defending from.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Splint

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Re: What's going on in your fort?
« Reply #35525 on: July 11, 2014, 09:54:40 am »

As soon as the miners removed the ramps, save for an entrance front and back, we were pretty secure. In fact, once I get some mechanisms built, we'll be able to seal up completely via drawbridges and build with some safety.

Goblins, elves, and other invaders can climb now. You're not safe unless you have smooth walls in between you and whatever you're defending from.

Or a roof.

Arx

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Re: What's going on in your fort?
« Reply #35526 on: July 11, 2014, 10:05:46 am »

You have struck native gold!
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Splint

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Re: What's going on in your fort?
« Reply #35527 on: July 11, 2014, 10:07:33 am »

A further act of preemptive aggression to the eventual elven horde comes in the form of a 3-4 wide ditch with a mess of menacing wooden spikes near the entrance, not for use, but to look, well, menacing. Dogs have been posted for early warning of encroaching elfs, bears, what have you, and a large lump of gypsum/mudstone on the surface has been flattened, giving the enemy nowhere to hide, no high ground besides the fortress, and no way in with the roof access locked (tried to build a windmill since there's no river to power an artifact millstone; no dice.)

The first watermelon and strawberry crops have come in, supplementing the large quantity of plump helmets and meat-tallow (probably more deep fried meats and taros, which are some kind of tuber.) This is good because it means variety which means happy dorfs. Once sufficient armor is made as well, another melee squad will become active, and prepare to meet the knife-eared menace in battle.

Wolfhunter107

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Re: What's going on in your fort?
« Reply #35528 on: July 11, 2014, 10:20:42 am »

I found out that there are hippos in my embark. They aren't bothering me, but at some point I'm going to need to deal with them. Or leave them alone and the Gobbos deal with them for me... with maximum fatalities on their part.

EDIT: I looked at my pack animals and found that I have a breeding pair of water buffalo. Now I need to Build a secure pasture for them.
« Last Edit: July 11, 2014, 10:41:28 am by Wolfhunter107 »
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

stormyseasons

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Re: What's going on in your fort?
« Reply #35529 on: July 11, 2014, 10:23:12 am »

I started a new small map, after reading that it might help with the fps issues. Less than a ingame year, while the first autumn caravan was visiting, I got visited by a werelizard, within a 12 square range of my still constructed wagon where all the recent immigrants were chilling.

Chaos and flying body parts ensued until some dorf got an axe where the axe would be good just as the werelizard turned back. Unfortunately, the death and misery triggered a tantrum spiral I'm currently trying to outlast at the moment...

This is the most 'fun' DF has thrown at me recently! Heh.
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ArmokGoB

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Re: What's going on in your fort?
« Reply #35530 on: July 11, 2014, 10:34:07 am »

I got my first migrant wave. All dwarves marked as Hostile. They weren't aggressive, but they wouldn't do anything. I sent my military to attack them and my settlement crumbled to its end.
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Splint

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Re: What's going on in your fort?
« Reply #35531 on: July 11, 2014, 10:46:11 am »

Time for the newer bugfixed version. Lost a ton of work to a monitor hiccup and I'm too irritated to redo it all. If anyone wants the save though (it's .40.01 just so you know,) Just ask.

Hetairos

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Re: What's going on in your fort?
« Reply #35532 on: July 11, 2014, 10:58:45 am »

Marsh thistle and meadowsweet started blooming and the entire map is white and purple.

BFEL

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Re: What's going on in your fort?
« Reply #35533 on: July 11, 2014, 11:08:31 am »

My dwarves are being lazy and refusing to bring our booze and food inside to the stockpile. I also can't get the damn stonecrafter to memorialize the miner who died getting us access to magma (which my proficient armorer/weaponsmith can't use because we apparently have no magma safe stone. Dacite isn't magma safe apparently)
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #35534 on: July 11, 2014, 11:39:47 am »

Small Moments: My farmer spends all his time climbing trees and would rather do that than work. He only comes down when I send a woodcutter out threatening to chop it down.
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