My Armorsmith is refusing to smith. Its vexing to the point of me contemplating his replacement. He keeps running around trying to pickup equipment; just odds and ends left over from an execution or an ambush or even the wagons that got murdereded a year and a half ago.
Putting him into a squad had no effect on his behavior unless I station him somewhere, and when I cancel that he goes back to not smithing armor.
Also I haven't found an easy source of magma-safe rock yet, so I'm going to go the cheap route and dig the forges right by a magma pipe. Of note, Im curious to see if I can get the LOS just right with my goblin dump, which I plan to use the same pipe for. Id like to see a smith run around in a tizzy because a melting goblin 'tries to crawl out of the pipe to kill them'. heheh. Ive been chaining them up by the entrance for later execution by the trader guard (or my own boys), but like a derphead the liason tried to kill one who still had a knife. Guess who won. Reminds me of that time the liason ruined my polar bear training by getting himself killed by one chained up . . .
---
Abandoned. Just not liking it, and the surprising lack of metal violates why I went in. I also very much prefer a straight up evil reanimation/horribledeath biome. Less micromanagement.
Id like to thank my MVP Nomon and her crazy fractured leg. To work all year as a Seabee (combat mechanic) with a fractured leg, to hobble around shooting at ogres and harpies, and the occasional Giant wolverine, to have a higher kill count than the commander and also be mentally harder.