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Author Topic: What's going on in your fort?  (Read 6100487 times)

Spehss _

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Re: What's going on in your fort?
« Reply #34920 on: June 13, 2014, 12:18:23 pm »

Another migrant weaponsmith had a fey mood. They had a liking for steel and bastard swords, a modded in sword type I made that's basically a long sword with a couple bonus "two handed" attacks that have double the velocity of a typical sword swing, so this was set to be an awesome artifact. The only metal we had on hand was bronze, so I had to do some quick micromanaging.

Forbid all metal bars, locked the mooder in the forge, assigned a dwarf to cutting some amethysts while the miners were tasked with digging up some raw candy and assigned a strand extractor to extracting.

Some time later, we got a thing.
Spoiler (click to show/hide)
This sword is over 3 times as valuable as the entire 3 year old fort combined. I find the name fitting, as there's definitely going to be some turmoil arising now that we have this hell-iciously expensive thing.

I should probably get a couple sworddwarfs training then. I think I'll assign the weaponsmith to the new sword squad as the captain and assign him his sword. I already have a legendary weaponsmith, and all this guy was good for before he mooded was working the smelters. He has some decent stats too, and there's no one better than total nubs at swordsmanship anyway. Literally no dwarf on the site has any sword skill.
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MeMyselfAndI

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Re: What's going on in your fort?
« Reply #34921 on: June 13, 2014, 12:32:24 pm »

Edit: unrelated, but I seem to have pressed a button which has caused the menu to disappear. So far it hasn't hindered me to much but idk it feels really unsettling for some reason. If anyone knows what I'm likely to have accidentally pressed and how to fix it then I'd be very grateful

You pressed tab. There's several interface options, press tab repeatedly until you get to one you like.
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Melting Sky

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Re: What's going on in your fort?
« Reply #34922 on: June 13, 2014, 12:35:02 pm »

My fortress has grown old and like all old things it is getting rickety and slow so I bit the bullet and decided its time to look into and use various DFhack scripts to clean up the sea of blood and literally thousands of discarded worn out clothes that have accumulated. (Note to others: Cleaning up even a very large blood and gore mess doesn't seem to effect FPS much but destroying the old clothes is definitely a good idea when it comes to FPS.)

On a happy note my dwarves have uncovered and begun mining out an absolutely massive pillar of adamantine that stretches dozens of Z levels. It looks like there is enough to clad the entire military in it.   :o

Also, we are under siege by Goblins again but that's no surprise at all. Cooper Snarling has a penchant for attracting the Goblin hordes literally every season of the year. (Sadly, this may be the reason the immigrants are no longer showing up. The missing/dead list has gotten too long.) I think this time I will feed them to the dragon. It seems lonely. It's also been decided that all future goblin prisoners will be kept to create a large greeting party for the HFS. It will be pretty funny to drop a cage with about a 100 goblins onto their heads.
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Spehss _

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Re: What's going on in your fort?
« Reply #34923 on: June 13, 2014, 12:45:38 pm »

So after creating a fortress guard of two swordsdwarves, the captain --the dude who just made that sweet sword earlier-- went and punched a random doctor in the face until he died because of some failed mandate.

I'll probably have to reassign the two to a normal military squad. The potential fun of having some guardsdwarves enforcing the law on the rest of my fortress is tempting, but at the moment I don't think I want to have to handle that.
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WanderingKid

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Re: What's going on in your fort?
« Reply #34924 on: June 13, 2014, 02:37:19 pm »

I seriously hate this garbage. I can accomodate them and I can feed them. I just hate with a passion going from 12 to 39 and finding something to do for everyone. It just doesn't make sense and is the main reason to abandon a fortress, for me.

I am the exact opposite.  Until that migrant wave comes in I constantly feel like I'm short on dwarves, my labor pool is weak, and my military non-existent.  Different Strokes I guess, but those mass waves after the first two seasons are what really get my forts going.

FallenAngel

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Re: What's going on in your fort?
« Reply #34925 on: June 13, 2014, 03:04:41 pm »

I find that only the first three waves are truly helpful. The first helps the workforce and gives a few skills you're lacking, the second is usually larger and may jumpstart the military and productivity, and the third gives helpful backups. The fourth and on, I can do without. Usually new jobs are covered by just-grown-to-adulthood people and everyone can survive well over 13 years at that point.

callisto8413

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Re: What's going on in your fort?
« Reply #34926 on: June 13, 2014, 03:12:12 pm »

Been peeking at my stock and noticed that about 90% of my meat, at this point, is either pig or dog, with some Forgotten Beast tossed in.  I have a lot of dogs and they are producing so many puppies per season the butchers are getting more raw meat from them than my small herd of pigs, sheep, goats, and birds combined!

The end result is, while we have a huge selection on the menu of prepared meals such as sheep tallow biscuits, chopped goat liver roast, and prepared wolf intestines biscuits and even such rare delights as sea nettle jellyfish stew and prepared rutherer eye stew most of the meals are dog or pig related. 

And of course, for those of you prefer a more rare dish....
Spoiler (click to show/hide)
Yummy.  Just wash it down with some sunshine!

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deepfreeze78

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Re: What's going on in your fort?
« Reply #34927 on: June 13, 2014, 03:12:48 pm »

I love the third migrant wave, cause it's so huge usually, one time I went from 11 to 43 just from the third migrant wave, because it fills up all the jobs I need. From that point, the only real use for migrants is more haulers, fisherdwarves, and military. I usually just leave anyone after that with their default labors, even if they're just legendary small animal dissectors, I couldn't really care less. They're more or less just extras in case of !!FUN!!.
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ribby

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Re: What's going on in your fort?
« Reply #34928 on: June 13, 2014, 03:37:40 pm »

Quote
You pressed tab. There's several interface options, press tab repeatedly until you get to one you like.
Quote
tab


cheers guys
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #34929 on: June 13, 2014, 05:44:22 pm »

Just make sure the forgotten beast biscuts aren't covered in forgotten beast extract.

I discovered that civilians who get conscripted while dumping a body, will continue to carry the body while conscripted.
So now I have options:
1) The militia can escort the zombie disposal squad
2) The militia can be the zombie disposal squad
Still, either method does not guarantee the safety or the happiness of said squad.

I wish this game had too 2 additional settings for terrifying areas:
- Minimum startdate for evil weather interactions
- Minimum number of ticks before reanimation

Live Edit:
And either method runs the risk of said militia encountering a were-chameleon while dumping the body.
As I have just found out. Horray  :D
« Last Edit: June 13, 2014, 05:48:05 pm by ZzarkLinux »
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callisto8413

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Re: What's going on in your fort?
« Reply #34930 on: June 13, 2014, 06:08:22 pm »

We were attacked today by goblins and trolls.  The trolls were easy to handle, with arrows and war dogs, but the goblins fired down onto the city from the mountain to our east, killing many subjects.  Even killing one kid in the process of making a artifact!  The main hospital is full, and the Pig Hospital has at least two wounded in it also.  The horror!  The horror! 

On the other hand, all but one troll was killed (the live one was captured and I plan to have its cage placed next to the cage with the bitter child snatcher).
All but one goblin was killed (the leader it seems escaped after a slight wound).  They did leave a ton of silver, iron, and copper which will be melted down and clothing which will be sold to...whoever is stupid enough to buy it.

So the Mega-project will start today.

1.  First, a wall will be built on the mountain - it will be there not to protect us from arrows, as goblins higher up on the slopes could still fire down onto us but to keep enemies off the dome!

2. Second, we will enclose the whole city in a giant dome!  Well, more of a roof.  Some of it is already enclosed to protect the workshops and the roofs of the buildings already count.  Only a few openings, for ramps, and doorways in some of the large buildings will allow soldiers to access the walls and the fortifications on them to fire down on any who dare approach us.  True, this defeats the purpose of making a Surface Class if I enclose them but most will still work outside the walls to fish, hunt, and collect wood and seeds.    I will put a few glass blocks in the dome to allow some light in.

Some statues will be up there, being on some of the buildings, so maybe I should place a roof over the roof to make a enclosed dome over the dome...hmmmm....

And I was getting bored so this will give me something to do and keep the Dwarfs busy while I wait till we can become the Capital. 

Also, I figured out that the dome would be a good place to set up some war machines.   But I remember they only fire at targets on their level...which seems weird. 



PS- A peasant went berserk.  She was a recruit in one of the military units - saw death and was wounded and lost her mother also.  Was wounded in the battle and throwing a tantrum in the bed in the hospital. When she was well enough to get up went nuts, killed another patient in the hospital.  The Stone Cutters, my elite force of archers, whose barracks are just across the hall stomped in and killed her in a volley of bolts before she could hurt or kill anybody else.  Half the hospital is now awash with  red blood.  The Chief Medical Dwarf was, lucky enough, unharmed and moves back and forth between the two hospitals working on the wounded.  Most should survive.
Outside of that, plus one fist fight in the jail when a planter got upset for some reason and hit a hauler (a child), it seems I have kept control of the post-battle situation.
I rarely have tantrum spirals - I am more than willing to shoot a crazy Dwarf down or lock them into their bedrooms to starve to death to save a Fortress. 
I love my Dwarfs but when they start causing trouble I put them down.
« Last Edit: June 13, 2014, 07:06:32 pm by callisto8413 »
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #34931 on: June 13, 2014, 07:25:54 pm »

Nice name for the archer squad. Sometimes you have to stop one dwarf to save the others. It's a tough decision. In the past, I sent a dwarf outside to "gather plants" to tantrum in peace. But one pathed back in, pathed into the sealing bridge, threw a tantrum, and destroyed the sealing bridge. So be careful.

In my current fort, I had to redo a few things...

This time, the squad went outside through a different door and encountered a were-elk. The beast bit off a lesser militia's arm, causing him to start tantruming. Everybody went inside and started hauling the were-elk corpse into the sealing chamber, while Armless "WereElk" Urist dwarf actually pathed around the outside of my fort during his tantrum and somehow didn't get killed by the thrips.
Meanwhile, a peon hauling the real Were-Elk actually did die, because it re-animated as a muscle-y Elf a kicked his arse. The militia arrived again and decapitated the Elk-Elf. So anyway Armless Urist stops tantrumming and comes inside. He is near the Elk-Elf again and it re-animates. Armless Urist fights the beast once more, and actually dies this time. Eventually, the mess is cleaned up and sealed away.

And that's the story of how an Elf Head, the Elf Toso, and a Dwarf"WereElk" zombies ended up in the same closet together.

EDIT: Somebody once said that there is "insane, death, and worse". I think this qualifies as "worse"
« Last Edit: June 13, 2014, 07:28:40 pm by ZzarkLinux »
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FallenAngel

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Re: What's going on in your fort?
« Reply #34932 on: June 13, 2014, 08:55:15 pm »

It's not worse, it's more Fun.
It's Fun to have Fun.
!!Fun!! is the most Fun of all Fun but may be detrimental to your health.

callisto8413

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Re: What's going on in your fort?
« Reply #34933 on: June 14, 2014, 07:17:57 am »

Had some Dwarfs getting all upset and cancelling jobs because of a Forgotten Beast they somehow saw through the walls.  Had to open one of the floodgates and send in two squads into the caves to kill it.  But before I killed it I had to kill another Forgotten Beast between them and the target Forgotten Beast.  They were the weak, lame kind of Forgotten Beasts that go down in seconds.

Also another goblin attack while a human caravan came to trade.  More wounded subjects and soldiers as arrows rained down on the city proper.  Funny, the kids seem to like being placed in the hospital.  Good food, nice beds, lots of visitors.  I guess most of them are not very happy to start with and their happiness just increases with the attention.  Even some of the adult Dwarfs seem to like it.  My Surface Class, those who live on the surface, must think going to a proper underground hospital is a treat. 

Lucky, while one human was hit by an arrow none were killed.

But one female Dwarf became melancholy, went cold stone sober, and died.  She lost her soldier husband in the battle and she just didn't wish to live.  Left the hospital after our staff patched her up and just slowly wandered about.  Died right in front of her two kids too in one of the storage rooms.

By the time the dome is finished my populace will be made up of scarred, hardened, but maybe happier, Dwarfs. 

Kind of weird how that works.
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Zaerosz

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Re: What's going on in your fort?
« Reply #34934 on: June 14, 2014, 07:54:38 am »

Does anyone know if HFS webs can be collected? I mean the opportunity has long passed now, what with my only survivor being a walled-in vampire, but still, someday I might be able to capture and farm the HFS.
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