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Author Topic: What's going on in your fort?  (Read 6190042 times)

Lich180

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Re: What's going on in your fort?
« Reply #34815 on: June 06, 2014, 05:50:40 pm »

The necromancer siege already outside our gates in Clingtowers was bolstered by another neighboring tower, adding a few dozen more undead to the horde outside. Thankfully, we are totally sealed in, and have a section of cavern sealed as well to help provide wood for our forges. The recent migrant waves have been issued basic copper gear and told to start training, and when their children come of age ((every single one was 12 when they showed up)) they will join the troops in defense of our fort.

A small section of the fort was unable to be sealed up, since there was no bridge in place yet. That left our small supply of coke, about 10 units, outside where kobolds have been seen running off with it. Why they steal that, I have no idea.

We have to start a clothing industry soon, or issue armor to everyone soon. Decaying clothing is starting to pile up.

Update: as I was writing this, a forgotten beast showed up! A giant, one-eyed goat, bloated body and large mandibles, with yellow-green hair and poisonous vapors! Thankfully it showed up outside our sealed section of the caverns.
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Larix

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Re: What's going on in your fort?
« Reply #34816 on: June 06, 2014, 06:28:07 pm »

O.k., that's this line of design taken to its limit:

I had developed the ACP 45 from the Bofors, so took the low loader input speed of the latter as legacy, but of course that speed was the result of wanting to build it without rollers. It wasn't said that the "low" roller speed i was using was actually the upper speed limit for taking up water in the pond. So i rigged up a bare-bones speed tester, and found that the cart already picked up water when coming from a "high" speed roller; only "highest" is too fast to reload.

Time in the pond seems to be eight or nine steps when going through without other carts interfering. So the final design looks like this:

Code: [Select]
##F       ##F
.WW.      .╔═.
.▼▲#      .║╚#
#▲▲#      #╗╚#
#▲▲#      #╗╚#
#▲▲#      #╗╚#
#▲▲#      #╗╚#
.SE#      .╚╝#
.#..      .#..

E,W,S - Rollers pushing in those directions
F - Fortification

In the north, it's a 2x1 high-speed E->W roller. It pulls the cart off the shooting tile and moves it into the pond. Both rollers in the south are highest speed and only used to ease the priming of the gun.
Spoiler: babbling about rollers (click to show/hide)

I just stuffed four carts into the thing and called it a day. Carts keep jostling each other, so output is a bit irregular. Usually, it puts out eleven shots per a hundred turns, but sometimes, carts apparently fail to pick up water; i got a dozen or so rounds of eleven shots per hundred steps, once each twelve and ten - and once six (!). Median shooting period is nine steps. Due to the roller on the shooting tile, all shots are fired at an angle.

Video: http://mkv25.net/dfma/movie-2666-parabellumsubmachinewatergun

P.S. Whoops, forgot to install an off switch. Good thing i built this thing in a part of the map that i don't mind getting flooded and being utterly unusable.
« Last Edit: June 07, 2014, 01:43:58 am by Larix »
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Covenant Ringthane

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Re: What's going on in your fort?
« Reply #34817 on: June 07, 2014, 01:13:07 am »

I feel responsible for all the dwarves dying at the hands of necros, seeing as I linked that necro preset...

Still, more blood for the blood god.

Has anybody done a 257x257 necro-world yet? I'm a bit scared to do it myself (I usually get up 950-960 years in max-size worlds before it crashes). Imagine the amount of towers...
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Arx

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Re: What's going on in your fort?
« Reply #34818 on: June 07, 2014, 09:11:17 am »

DF2012 is Nearly Over, and I Still Don't Get Minecarts: Fort 2.

Iron ore of every type, everywhere, but no soil to hand. First migrant wave contained a child. Screw you too, mountainhomes.
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Spehss _

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Re: What's going on in your fort?
« Reply #34819 on: June 07, 2014, 09:57:01 am »

So while perusing the products of Hammerflickered's kitchen. I found some rather distinct biscuits.

This is practically just a ball of seeds packed into a Schwarzschild radius and labeled as a biscuit.
I thought biscuits could only have two ingredients. How did the dwarf cram so many seeds into two ingredients. How is one biscuit full of seeds worth so much? I don't even.
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FallenAngel

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Re: What's going on in your fort?
« Reply #34820 on: June 07, 2014, 10:19:59 am »

A migrant wave arrived, bringing us from 7 to 11. On the bright side, reconstructing the fallen race will be easier now.

Staalo

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Re: What's going on in your fort?
« Reply #34821 on: June 07, 2014, 11:05:06 am »

So while perusing the products of Hammerflickered's kitchen. I found some rather distinct biscuits.

This is practically just a ball of seeds packed into a Schwarzschild radius and labeled as a biscuit.
I thought biscuits could only have two ingredients. How did the dwarf cram so many seeds into two ingredients. How is one biscuit full of seeds worth so much? I don't even.

Whoa. This has to be the Planepacked of Dwarven cuisine. Any clue how you got them? Any special burrow arrangements with kitchens etc.?
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Spehss _

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Re: What's going on in your fort?
« Reply #34822 on: June 07, 2014, 12:44:41 pm »

Whoa. This has to be the Planepacked of Dwarven cuisine. Any clue how you got them? Any special burrow arrangements with kitchens etc.?
No idea how it happened. No burrows or anything. No stockpiles set to give to the kitchen, nothing but a big stockpile for storing ingredients located right next to the kitchen.

I guess maybe the dwarf got multiple stacks of one seed type and the game considered all the stacks to be a single ingredient while the dwarf was gathering materials, but upon getting cooked each stack of seeds were considered separate and resulted in lots of repetitions of "minced strawberry seeds" and "minced prickleberry seeds" in the description and boosting the value. This is purely speculation that I'm basing off of how the wiki describes cooking works, I wasn't watching the dwarf when he made it, I just found it in the stockpile for meals some time later.

Still doesn't explain why there's three different types of ingredients in a biscuit though. A biscuit should have two different types of ingredients, but here there's quarry bush leaves, prickelberry seeds, and strawberry seeds. I guess my cook dwarf is a wizard.
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flabort

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Re: What's going on in your fort?
« Reply #34823 on: June 07, 2014, 01:31:31 pm »

When cooking, iirc, a dwarf may grab a stack of already prepared ingredients (like a quarry bush leave/strawberry seed biscuit), and cook it with another ingredient. The other ingredient has to qualify for the minimum requirements for cooking, of course.
When ingredients are cooked together this way, it appears to create a single dish with all 3 ingredients.

I don't know whether your cook just repeated the proccess several times over, or if stacks of seeds somehow interact like you said, but it does explain the biscuits having 3 or more ingredients. I think I've seen one person reporting a biscuit with over 7 unique ingredients, once.
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MeMyselfAndI

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Re: What's going on in your fort?
« Reply #34824 on: June 07, 2014, 02:15:57 pm »

DF2012 is Nearly Over, and I Still Don't Get Minecarts: Fort 2.

Iron ore of every type, everywhere, but no soil to hand. First migrant wave contained a child. Screw you too, mountainhomes.
Who needs soil?

Eating is optional!

(Or, well, if eating isn't optional, "just" flood an area for your farms)

Also, minecarts are confusing, I agree.
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PDF urist master

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Re: What's going on in your fort?
« Reply #34825 on: June 07, 2014, 04:47:29 pm »

I revenge roasted a fire breathing wolf who roasted my favourite engraver with a dragon.
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TheFlame52

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Re: What's going on in your fort?
« Reply #34826 on: June 07, 2014, 05:08:36 pm »

I revenge roasted a fire breathing wolf who roasted my favourite engraver with a dragon.
I'm not even sure what to say about that.

FallenAngel

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Re: What's going on in your fort?
« Reply #34827 on: June 07, 2014, 05:14:10 pm »

My current fort in Necromancer Country is going fine.
No necromancers yet, and when they visit, WE ARE READY.
I also have someone making mechanisms non-stop so we can line the death hall to the fort with weapons.
EDIT: After having a few places engraved, I found out these things:
1. A risen named Kanil Lusterfurnace got killed by a fallen named Smenre Paperseas the Future Hammer of Winding in the year 711.
2. A flame monster named Strodno Sprinklenightmare got killed by a fallen named Abe Lensbristled the Quiet Bud in the year 338.
3. A jaguar named Milol Ceilingfaction killed a human named Quenir Fountainthrew in the year 606.
4. Apparently, a fire imp breaking the right rear leg of a wolf is a major event.
For clarification, I'm using a mix of my personal mod and Blood for Armok.
EDIT2: Both a goblin caravan and my race's caravan arrived. The fallens are not dead!

Zammer990

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Re: What's going on in your fort?
« Reply #34828 on: June 07, 2014, 07:13:53 pm »

Currently overseeing the 5th year Lelummistêm, "Wanedportals". The last outpost of dwarf kind on the continent. Wars with elves, goblins and kobolds on all sides, and the last 17 dwarves in existence. No trade, no more migrants, 5 fortress born children. Hopes are high, since everyone got over the hunter who went stark raving mad after not getting a replacement shoe in time, and proceeded to whinge about it and tantrum for a year and a half. The eldest of the children is 3, only 9 more years until they become useful.

Also, it's constantly raining human blood
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TheFlame52

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Re: What's going on in your fort?
« Reply #34829 on: June 07, 2014, 08:12:08 pm »

How do your Fallen and Risen fair against my demons?
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