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Author Topic: What's going on in your fort?  (Read 6189851 times)

Tawa

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Re: What's going on in your fort?
« Reply #34665 on: May 25, 2014, 07:34:36 am »

Quote
The Waxy Torch

DARNIT WHY DO ARTIFACT NAMES ALWAYS SOUND LIKE INNUENDO

My legendary metalsmith became legendary due to creating a golden corkscrew.

DF likes Belgiuming with us.
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

Staalo

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Re: What's going on in your fort?
« Reply #34666 on: May 25, 2014, 11:00:13 am »

- A magma crab materialized right in the middle of my forges, spewing basalt and killing a furnace operator. All openings to magma were closed and to my knowledge there shouldn't have been any routes for the crab to get into fortress. Unless they can move through semi-molten rock. They can't, right? Right?

Are your magma forges covering the entrance to the magma sea (assuming you are using them) otherwise creatures from there can climb up through the gap with out a ramp to do so.

Yes, all openings to the magma reservoir were covered by blocking bits on forges and smelters. I forgot to install a magma-safe floodgate though, so the reservoir was open to the nearby magma pipe. That still shouldn't have been any problem.  To my knowledge the only route to magma was through SMR. Weird.
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Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

FallenAngel

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Re: What's going on in your fort?
« Reply #34667 on: May 25, 2014, 11:11:34 am »

My fort is both terrifying and haunted.
The first one according to the embark, the second due to what I've seen.
A tanner, who was with the original 7, became possessed.
I wonder what he makes.

Staalo

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Re: What's going on in your fort?
« Reply #34668 on: May 25, 2014, 11:33:21 am »

Quote
The Waxy Torch

DARNIT WHY DO ARTIFACT NAMES ALWAYS SOUND LIKE INNUENDO

I recently got two consecutive artifacts from two now-legendary leatherworkers:

- "The Memory of Fondling", a goat leather left mitten and
- "Purgeloves", a grizzly bear leather short skirt.

I should be paying more attention to what my dwarves do on their free time...

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Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

FallenAngel

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Re: What's going on in your fort?
« Reply #34669 on: May 25, 2014, 11:50:11 am »

The tanner made a kobold leather buckler. This is what happens when you let citizens butcher anything butcherable - kobold leather bucklers. Incidentally, it's called Cloistermeets the Notched Tactics.

Aslandus

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Re: What's going on in your fort?
« Reply #34670 on: May 25, 2014, 07:53:15 pm »

Quote
The Waxy Torch

DARNIT WHY DO ARTIFACT NAMES ALWAYS SOUND LIKE INNUENDO

I recently got two consecutive artifacts from two now-legendary leatherworkers:

- "The Memory of Fondling", a goat leather left mitten and
- "Purgeloves", a grizzly bear leather short skirt.

I should be paying more attention to what my dwarves do on their free time...
Recent dwarven baby boom?

Mr Space Cat

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Re: What's going on in your fort?
« Reply #34671 on: May 25, 2014, 08:01:00 pm »

Well, I recently embarked on a glacier. Got to summer, had successfully avoided dehydration spiral after finding I either forgot to embark with booze or the booze froze upon arrival and quickly crafted rock pots and brewed the plump helmets we had brought along.

Had dug out a hole in the ground to store all our stuff, and had the miners working on the slab of ice we were going to cave into our dug out reservoir to get some water for irrigating the planned  farms.

The miners were about three tiles away from caving in a 3 z-level high slab of ice, when suddenly the game crashed. And I hadn't saved at all. Well, there goes 2 hours of weekend time. Note to self, save more often.
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Dolwin

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Re: What's going on in your fort?
« Reply #34672 on: May 26, 2014, 02:53:03 am »

Axemoths has entered its fourth year of living in cavern 3.  The lack of weaponizable ores is causing quite the headache.  The caravan entrance is separate from the gobbo entrance, but we still need them not to be ambushed on the way to the entrance.  The humans should arrive soon and hopefully they will be carrying a ton of iron & steel goods to be smelted down.  5 FBs have been killed + 1 webber trapped for our silk industry.  2 sieges have been fended off by allowing a controlled amount of goblins into the fort via the barracks, then sealing up and wiping them out before repeating.  Cavern 2 is something like 40 levels high in a bizarre snake pattern.  It will take some serious mining to join it all up where its navigable.  Going to wait and gear up some more military before sending my miners out.
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PDF urist master

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Re: What's going on in your fort?
« Reply #34673 on: May 26, 2014, 07:32:48 am »

there's vampire in my fort. I don't know which one it is, but it sucked a ranger to death. got to check the thoughts and preferences of 146 dwarves
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Crimson

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Re: What's going on in your fort?
« Reply #34674 on: May 26, 2014, 07:49:14 am »

King has arrived along with two macedwarves, one speardwarf and one swordsdwarf. Then a few migrants came up next after I removed the cap (currently at 236 dwarves). Well, looks like its time to get that upright adamantine scimitar located somewhere underground.

Edit: Apparently, my dwarves are already cancelling their mining designations leading towards the upright adamantine scimitar even though they're still very far from getting to that Z-level where that weapon is in.
« Last Edit: May 26, 2014, 08:06:35 am by Crimson »
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Roach

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Re: What's going on in your fort?
« Reply #34675 on: May 26, 2014, 08:32:48 am »

got to check the thoughts and preferences of 146 dwarves

To speed things up, just try and assign a free bed to someone. Vamps never claim beds, so anyone who hasn't claimed a bed is a suspect (but not necessarily the vamp!) Should speed up your search a fair bit.
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How do I do it? Prune juice.

ImagoDeo

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Re: What's going on in your fort?
« Reply #34676 on: May 26, 2014, 12:43:38 pm »

After a two-month hiatus from DF, I have returned and promptly abandoned a fort less than a week old because an alligator tore apart two of my dwarves and the miner I sent after it left his pick behind to try to wrestle the damn thing.

I'm doing the single pick challenge, too, although not in as hard a location as a glacier with an aquifer or something. I did try that a few times... it never ended well.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

FallenAngel

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Re: What's going on in your fort?
« Reply #34677 on: May 26, 2014, 04:49:35 pm »

Fallen siege in the late summer of the FIRST YEAR of my fort.
Thankfully, they remained near the edge of the map long enough for my fort to close the silver bridge over our lava moat.
They're fliers, sure, but they don't act like that.

Trippin

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Re: What's going on in your fort?
« Reply #34678 on: May 26, 2014, 06:11:47 pm »

Its the third year at IronBite and we've just gotten rid of two vampires that had been plaguing the fortress for some time.

after an ambush had been taken care of, with 2 casualties, the marksdwarfs squad were relieved of orders and just milled around, all normal.... well one found himself in the woods , surrounded by 6 peachfaced lovebird men and proceeded to shoot one down, shoot another and ran out of ammo, then beat the other 4 to a slow, painful death with his +copper crossbow+...


I watched with much amusement... what should be done with him?
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I imagine that every fortress will eventually become a roiling mass of naked, muddy beardballs so fat they have to travel by rolling around.

FallenAngel

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Re: What's going on in your fort?
« Reply #34679 on: May 26, 2014, 06:47:35 pm »

Apparently, kidnappers made off with a polar bear and a kakapo we never had.
What.
This makes no sense whatsoever, actually.
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