Masterpiece +«☼Fortress☼»+ Inkystains has survived to the first winter
Embarking with 1 pick and 1 axe, the dwarves haven't used anything with quality less than masterful, gem-encrusted wherever possible (though the decorations don't have to be masterful; and I probably won't encrust ammo).
Making it slightly easy on myself there's plenty of trees and a brook, and nothing evil, just goblins and a tower. Also used lots of skill points on embark.
The carpenter has been churning out barrels, beds and buckets and at the start of winter is legendary and producing plenty of masterful items. There's enough barrels to hold lots of booze, and while still sleeping in a dormitory, they admire how nice their 5 jade-encursted beds are.
The mason has been making blocks and building a wall around the surface crops and stockpiles, including a section of brook for water and fish. Now he's working on chairs, tables and doors, but has yet to produce anything up to scratch. Only 1 mechanism so far so no working bridge, hopefully will get 2 more by the end of winter so we can hide through the first attacks.
Food has been fish, berries, and seeds. I can't afford the wastage of throwing out every non-masterful meal and I'm not even sure how to prevent dwarves from eating them without massive micromanagement, so cooking is off for now.
The dwarven caravan showed up just in time to sell an anvil for the weaponsmith's mood - unfortunately a possession - but he did make an iron mace, so at least the fort has one proper weapon. The traders also took a huge pile of useless beds, barrels, buckets, rock pots, and mechanisms in exchange for cloth, leather and wood. And a cat, which should make some dwarves happier.
Iron smelting has begun down in the magma sea, so weapon and armour production can begin shortly to try to get a couple of dwarves equipped and sparring so they're ready for the first siege. Hopefully we can also make enough ☼bolts☼ to get a dwarf or 2 practising.
Lots of dwarves are set to farming and weaving a big plot of rope reeds, with a single clothesmaker levelling up by making caps. No idea how big an industry will be needed to keep every dwarf in masterful, gem-encrusted clothes, or if it's even possible with 200 dwarves. Also might need to breed lots of leather-bearing animals, so I haven't butchered any so far.
19 dwarves are content, complaining about the same old booze, vermin, and lack of chairs, and 3 are ecstatic. So far so good, but disaster could strike if the mechanic can't get a raising bridge up soon.