Autumn 169, Whitemountains
It seems we captured all unicorns in this corner of the world. They don't breed in captivity and can't be tamed, so i wonder if i should perhaps release the three remaining or just process them as well.
The current smithing effort has been finished - 50 each nickel, nickel silver and zinc minecarts. Why? I just happen to need 150 metal minecarts. For reasons. And the only ores i have on site are garnierite and sphalerite, and nickel silver uses those two metals _and_ sits between their weights.
While i was digging out, engraving and designating, a mechanic got a mood, and even a non-possessive one. Neat, i carefully monitored his progress. Of course, he snatched the workshop and instantly ran to get a rhyolite boulder. No can do, buddy - i forbade the crummy stone and after some juggling with an ad-hoc garbage zone, got him to pick up one of the two raw adamantine boulders i kept in reserve. The result was "Basementmists", a raw adamantine mechanisms (sic), adorned with giant bat leather and gold and bearing an image of itself in black bronze. It's been installed in the meeting hall, to serve as master lever for whatever i can come up with. Just making and installing it boosted fortress value by almost four million - the item itself is worth a bit over one and a quarter million, and building it as a lever seems to have added double its value.
(75 dwarfs, 37 of them adult. Bigger work efforts tend to take a while, and no, there are no invaders allowed.)
PS: o yeah, and we have 82 traction benches. Our duchess just loves them and doesn't feel strongly about any other items.