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Author Topic: What's going on in your fort?  (Read 6235462 times)

Eidre

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Re: What's going on in your fort?
« Reply #31995 on: December 23, 2013, 06:53:09 pm »

In the ongoing saga of my millenia-old low-boot-obsessed vampire monarch.
After his escape from his burrow following a Danger burrow activation during a siege (apparently the danger burrow overrode the vampire's personal burrow), he snuck down to the apartment level and drained 3 different citizens before I could get him arrested (601 days of confinement for multiple murder).  After chaining him up inside his royal suite and watching his repeated royal tantrums (somehow, he lost one of his steel boots on the way through and was unhappy about having his feet uncovered), he finally flipped out and went berserk while still chained up.

Now, our shoeless chained vampire king rages eternally, entombed within his golden quarters behind a closed golden drawbridge.

On the down side, since he's gone berserk and is now an enemy I doubt that he'll allow the fortress to survive if something wipes out the rest of the dwarves.  Also because I've gone for at least a year and two trades with the dwarven merchants without *any* immigrants arriving, so I'm probably not getting any more.

I'm also thinking that unsealing the king's quarters is likely to be a fun one in adventure mode.  Especially if he finds a way to break his chain.
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Eric Blank

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Re: What's going on in your fort?
« Reply #31996 on: December 24, 2013, 12:06:45 am »

To burst your bubble in a cruel and heartless manner: Creatures in the fortress will not remain behind whatever doors or drawbridges you locked them behind after abandoning. They will instead be spawned on the surface, or any part of the fortress with a direct, unobstructed access to the surface, if you arrive at the site as an adventurer or attempt to reclaim it. This includes forgotten beasts that otherwise would have been entombed in the caverns. Regardless of whether or not you ever actually visited the caverns.

But yeah, berserk dwarves don't count as a part of the population, so if everyone else dies your now-berserk vampire monarch won't prevent your fortress from crumbling to its end.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Lexx

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Re: What's going on in your fort?
« Reply #31997 on: December 24, 2013, 08:37:08 am »

Get a new pc. First thing to install is this game. Using standard game settings generated a very large world and founded Emmosus "Eastrooms".

A new enclave of the kingdom "The escorted hammer " calling themselves "The red glazes" founded it in 251. Lead by defacto militia commander Thob Rakustninur "Tombescorts"due to being the only founder with military experience. The wagon stopped on the edge of a plateau beside a mountain range base abutting a dense larch wild forest. Despite a few raging giant wolverines no initial wounds were incurred. A woodcutter that came with the group deconstructed the wagon and made himself a makeshift axe from fungiwood till the smithing is up and running. To that tune 30 units of tetrahedrite, cassiterite and an iron anvil were brought. With the plentiful logs at hand. Smelting furnaces were made a priority to be built and before springs end. Thobs equipment and a few picks were made. Ready for next seasons migrants to pick up in earnest and start excavation at long last. Because surely with word of a new settlement past the extremes of the Escorted hammers lands ripe with food and resources to exploit. New arrivals would not be far off.

Update: As summer was beginning. A flock of giant kea descended on the settlement. Stealing like the magpies they are Three pickaxes and some spare clothing formerly belonging to Thob. She got her revenge at least. Managing to bring down one of the flock. The expedition shall eat well on kea for the coming week! Thankfully we have spare bronze bars to make replacement pickaxes. To commemorate the kill. It's leather was turned into a cloak for her to wear.
« Last Edit: December 24, 2013, 09:05:02 am by Lexx »
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Sutremaine

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Re: What's going on in your fort?
« Reply #31998 on: December 24, 2013, 11:35:12 am »

Had a goblin ambush filled with marksgoblins. The staggered fortifications didn't work so well, although they might have cut down on the fire enough to reposition my military between the goblins and the dwarf they'd shot to the ground.

Some time passed, and I noticed that a dwarf had fallen victim to the bug where they're in a limbo between 'wounded enough to lie around waiting for a diagnosis', and 'not wounded enough to be taken care of by somebody else'.

So I've spent the last couple of days working on a DFHack script. Pain in the ass.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Oriolous

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Re: What's going on in your fort?
« Reply #31999 on: December 24, 2013, 02:45:05 pm »

I just became a barony for the first time! However, not even a month after my baroness was put into office, she went stark raving mad. For literally no reason. I have no idea what in Armok's name happened. XD
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itg

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Re: What's going on in your fort?
« Reply #32000 on: December 24, 2013, 05:25:41 pm »

Someone probably had a nicer bedroom than her. Nobles hate that.

wierd

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Re: What's going on in your fort?
« Reply #32001 on: December 24, 2013, 05:44:28 pm »

Indeed, once they get elevated to the noble class, they lose all sense of proportion and propriety.

Then they throw temper tantrums because somebody else in the fortress isn't living in a festering dungheap filled with vomit with unfinished stone floors, and a wooden bed that gives splinters and has lice in it.

Seriously, just smoothing the floors in the dormatories is often enough to make the higher nobility come unhinged. Let alone how they get into hissyfits with each other, when a lesser noble position's room is just a teensy bit too nice for their liking.

Happens to me all the time with the vampire bookkeeper/manager. Give him an office, so he can do his job-- then watch the baron come unglued. "Utterly traumatized by a lesser's petentious office arrangements" indeed. I'd like to know how the baron even KNOWS that the vampire's oubliette is too nice inside, given it has no doors or windows, and especially since I had the vampire himself do the damned engraving.

"I don't care that it is a horrible nightmare room with no doors or light! He's got an office and he's a peasant, and it has engraved floor tiles! The very idea is so terrible to me that I'm gonna have a psychotic episode! Uwaaaahh! Somebody call a waaambulance!"

I really hope toady fixes that someday.
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Lexx

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Re: What's going on in your fort?
« Reply #32002 on: December 24, 2013, 07:12:40 pm »

Eastrooms going from strength to strength. By the winter of 251 the camp numbered 16. By winter 252 it surged to 62! The wealth flowing from the settlements first forges and workshops drawing many a new dwarf looking for a new life to the settlement. The influx of labour not going unused. More picks were forged and nearly 10 miners were pressed into service. hewing extensive tunnel networks, tunnels and storage warehouse rooms for the fast growing sprawling camp now overtaking the plateau on the hillside.  As essential as new blood was though. The militia commander Thob began worrying about potential outsider threats besides Giant Keas. The ancient enemies of dwarven kind would sooner or later no doubt hear of a new dwarven holding springing up. And if they weren't fast enough to secure their holdings and move the camp underground into the work in progress underground settlement before their raiders came. The goblins could ransack and slaughter the settlement with little hassle.

To that end Thob inducted every able bodied dwarf with previous military experience into the militia. Forming a crossbow unit. A few hunters had also come in the migrant waves. All hunting duty was suspended and their hunting equipment redistributed among the unit to have at least some of them equipped should ambushers arrive. A few of the more experienced melee warriors were also inducted into Thobs own squad bringing them up to 7 melee fighters mostly armed and armoured in bronze/silver. With some expensively imported steel being used to make a few keenly sharp swords and axes for us among Thobs warriors. She would have preferred a stout, tall wall to let them rain death down upon their enemies. but the best they could do for now whilst the settlement was being worked on was to dig a ditch with a drawbridge allowing the only access to the spiral tunnel leading down to the under construction fort and it's entrance. At least with the assembled fighters they could hold the drawbridge against attackers and most of the citizens would be safe underground. Having already mined out farms in the soil layer. making at least part of their food production self contained from the outside world. Though the influx of newcomers meant food stocks that would have lasted many months now were drastically becoming barely enough for the short term.

Several Kea incursions were curbed and partially slain thanks to the expanded militia. Supplying the hungry mouths of the fort with much needed extra meat. And offering some target practice for the forts fledgling military. As autumn bled into winter there started regular attempts by mostly kobold also some goblin thieves. all repelled. Though a fw kobolds were slain outright. Their corpses left to bleach on the mountainsaide outside the fort moat as a lesson to would be thieves.

One marksdwarf went missing also during a giant kea incursion. Though it was not noted till nearly a week afterwards. Though the militia combed the enarby area the body was not found of the dwarf. Regretfully becoming the first casualty of Eastrooms. Another dwarf went into a mood and made a rock salt throne. Another went into a mood but could not find a suitable workshop. broken by madness they had to be put down by crossbow when they suddenly turned violent. That young male also becoming the forts second death. Thankfully stopped before he was able to seriously harm anyone.

And so winter settles in and labours are unending in the local populations efforts to move the last of the supplies underground as the forest and mountainside turn steadily white from snowfall and the small marshes freeze over solid for the winter. As unflinching as the stalwart dwarves trying to make it their erstwhile new home.
« Last Edit: December 24, 2013, 07:59:05 pm by Lexx »
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ed boy

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Re: What's going on in your fort?
« Reply #32003 on: December 24, 2013, 07:44:28 pm »

I started my first masterwork fort on a map that features my first experience with spontaneously resurrecting bodies. I've managed to survive by immediately digging into what will be my greenhouse and creating a walled-off access from the entrance staircase to a murky pool for water. The entrance door is unforbidden only when traders arrive.

I'm surviving, but I keep getting cancellation spam from an adder skeleton that keeps reanimating. It usually gets stomped immediately by the pack animals that I came with, but I can't see how to kill it permenantly. After a year and a bit, a kobold thief got a lucky blow on one of my dwarves, severing his arm, which is now also continuously reanimating and causing more spam.

I'm terrified to start any sort of meat industry for fear of the hair/skin/other of the animals I slaughter reanimating in the middle of my fortress. Are there any animals that are 'safe' to slaughter?

Finally, I just got a new artifact, a talc door. Upon examining it, I noticed that it has an image of a beast called Icithi Seducedembraced settling in the field of incests.
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Sutremaine

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Re: What's going on in your fort?
« Reply #32004 on: December 24, 2013, 08:08:26 pm »

I'm terrified to start any sort of meat industry for fear of the hair/skin/other of the animals I slaughter reanimating in the middle of my fortress. Are there any animals that are 'safe' to slaughter?
Not really. Anything big enough to give more than a skull will give skin as well, and skin can reanimate. The smaller the animal, the fewer hauling jobs it will produce and the less dangerous the reanimated skin will be, but you're really better off buying in your leather and sticking to farming for clothing and food. For moods, you can keep a few small non-grazers around, or train as many dwarves as possible out of a potential bone-carving mood.

You can permantly kill the adder skeleton and the arm by dumping them in a pit with an atom smasher at the bottom. It might take a few tries to get them there, but once they're dumped you can pull the lever and crush them.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Tsuchigumo550

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Re: What's going on in your fort?
« Reply #32005 on: December 24, 2013, 09:00:05 pm »

Caught a goblin snatcher in a cage trap. What should I do with them? I'm considering having them as an ornament in the dining hall, or to be chained up in the royal, currently unoccupied tomb. Maybe I'll just chain them up outside, but there's no fun in it what with the lack of evil biomes. I could possibly test the minecart railgun if that ever gets finished...
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

PDF urist master

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Re: What's going on in your fort?
« Reply #32006 on: December 24, 2013, 10:23:14 pm »

execution by firing squad. or feed it to the crocodile pit.
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Tsuchigumo550

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Re: What's going on in your fort?
« Reply #32007 on: December 25, 2013, 01:09:31 pm »

I don't have a crocodile pit... yet. I could drop them in a llama pit, but I don't think they'll be as traumatized, or even injured, as the llamas would.

I have three now. This is getting absurd and I want my cages back... I don't feel safe using them or wrestling practice, though I could chain that one with the missing leg up in the barracks. That leaves the other two, and I could put one in the food hall and another in the legendary tomb (unfilled as of yet), but that's kinda boring.

My population doubled via immigrant spam recently, and one of the newbies went into a mood. He wants a shell, shining gems, and a rock. I have plenty of rocks, I'll start cutting gems soon, and I have a very busy fishery. I may wall him in if the situation remains poor, as he's literally been in the fort for about a week.

Metal production is about to see a major boost as I'm probably going to recruit half of the migrants.

Now the moody guy is muttering a name that isn't held by any dwarf in my fort. All he got was a single gem.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

BlackFlyme

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Re: What's going on in your fort?
« Reply #32008 on: December 25, 2013, 01:24:59 pm »

I don't have a crocodile pit... yet. I could drop them in a llama pit, but I don't think they'll be as traumatized, or even injured, as the llamas would.

I have three now. This is getting absurd and I want my cages back... I don't feel safe using them or wrestling practice, though I could chain that one with the missing leg up in the barracks. That leaves the other two, and I could put one in the food hall and another in the legendary tomb (unfilled as of yet), but that's kinda boring.

Don't mess with llamas. They may not have hooves, like other animals, but they are three times as large as a dwarf.



Then again, they can't be war-trained, so they will not be outright hostile to the goblins. Most non-trained animals run from hostiles, while war-trained animals are outright bloodthirsty.

Though chaining the goblins is not a bad idea, since the only way they'll retaliate if attacked is through counter-attacks. Plus once you get a cloth industry going, ropes won't be too hard to obtain.
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Tsuchigumo550

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Re: What's going on in your fort?
« Reply #32009 on: December 25, 2013, 01:49:54 pm »

I kinda want to use a minecart railgun I have set up, but I can't because I can't set up the route. A dwarf should ride the minecart, immediately putting it through a roller then down the "barrel". I don't know how to make it an acceptable route, or how to get dwarves to not constantly use the railgun, or how to assign a minecart to the railgun.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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