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Author Topic: What's going on in your fort?  (Read 6234834 times)

Lich180

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Re: What's going on in your fort?
« Reply #31950 on: December 15, 2013, 06:10:26 pm »

Been digging around in Legends to see what's up with my migrant waves. Seems that my civ is just very small, most of the wars / fights they've been in recently have been victories.

However, one of the dwarven necromancers we killed a few years ago that came back as a ghost apparently was the former general of The Shield of Dells, and left to pursue a career in necromancy. Guess we killed the former general of our civ, but since there is another one present, I guess it doesn't matter.
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Lielac

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Re: What's going on in your fort?
« Reply #31951 on: December 15, 2013, 10:26:02 pm »

OrbEagles
11th Timber, 209



MORE BUDDIES!!!!! :D

The only thing the goblins kill is my FPS.

Edit, 15th Timber:

'Ello, dwarves! You just missed the gobbies!

(Yes. Yes that siege did break in half a week.)
« Last Edit: December 15, 2013, 10:29:21 pm by Lielac »
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

charle88

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Re: What's going on in your fort?
« Reply #31952 on: December 15, 2013, 10:55:14 pm »

I got too greedy with some Adamantine that I recently uncovered and gave a horde demons a passage of escape.

Thus, after surviving for seven years, my first fortress fell.

Yet I managed to seal off the entrance before any demons could escape, so at least I was able to stop them from reaching the Overworld.

I definitely understand the "Losing is fun!" saying now.
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ImagoDeo

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Re: What's going on in your fort?
« Reply #31953 on: December 16, 2013, 03:24:41 am »

Hawkchanneled, 8th Hematite, 202

Our little outpost continues to amaze the mountainhome with reports of our exploits. (Or so the traders told us.) I suppose the hunters are the ones telling tall tales to every passing dwarven adventurer; I've no time for spinning yarns. Oh, that reminds me: I recently sent both of our miners, who were temporarily jobless, to collect some of the masses of silk I saw down in the caverns.



Tradeclashed gets stuck in them occasionally on his hunting trips to the caverns, which have grown more frequent since we appointed Gildstop to carve bone bolts instead of requiring Tradeclashed to do it himself. The whole hunting business is pretty lucrative; I only worry that one of us might run into a giant cave spider down below. Stoney Silveryrun, our mason/mechanic, is attending a party that our cook, Messy, organized - instead of making cage traps in the caves like I asked him to.

We received two small groups of migrants. The first held Tradeclashed and two of his friends who came along from the Mountainhome. The second was a group of six that showed up in the fall shortly before the caravan. Ferria and I put all six of them to work - everything from butchery to bookkeeping. Armok knows we needed a paper pusher around here! Finally I actually have someone to count how many iron breastplates we have.

The others seem reluctant to wear them, though, even though I told them they're technically militia now. I've decided to make all of our civilians wear iron plate armor since it doesn't wear out nearly as fast as the clothes they're currently wearing. I should know; I've been wearing this bronze armor for the last year, and it's not showing any signs of wear.

Ah well, I'll take more drastic measures later. For now, I'm content to sit back and spar with Ferria, my lovely lover.

I suppose it was inevitable that we would fall in love. After all, we're the only two military dwarves in this entire silly jungle right now. She's a better fighter than I am, but other than that we're pretty equally matched. I can't wait to see how matched we are in bed.



...enough of that, this is supposed to be an official logbook and not my private journal. I may just strike that from the record... yeah... anyhow, we've set a date for the wedding and we'll be the first married couple in Hawkchanneled. It'll be an occasion to remember! I'll have Messy cook us a meal for it, and Glazemurders will brew us some wine.

I'm looking forward to the next migrant wave. The outpost liaison said we should get ten or more dwarves from the mountainhome in the spring; it'll be none too soon! Hopefully some of them will have some prior military experience. I know it won't be long until the goblins start to look hungrily in our direction, and we need more hands to work at weaving, mining, masonry, and hauling. Oh, Armok, the hauling... boulders everywhere... we just haven't had the time to move them all!

Well, everything in good time.

Badass Pantcrypt, Expedition Leader of Hawkchanneled
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Lich180

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Re: What's going on in your fort?
« Reply #31954 on: December 16, 2013, 10:42:44 am »

The dead walk!

Marksdwarves to the ramparts, be sure to grab your ammo! Masons, wall off the entrance! Everyone else, inside the burrow! No sign of the necromancer at least, and all the zombies we kill stay down.

At least the masons finished the improved ramparts last month, got some fortifications carved, roof done, and doors installed as shutters. Marksdwarves have a great view of the landscape, and can stand right where they need to to see through the slits. All those cave croc bones came in handy from last year, the bonecarvers have been making bolts non-stop for a year so we have quite a large supply. New recruits came from the recent migrant waves (damn traders, thinking of living large here... here's a weapon, and some armor, get used to it).

Got ANOTHER artifact floodgate, this time from a carpenter. Made of tunnel tube, it makes a fine decoration for the dining room.
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smjjames

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Re: What's going on in your fort?
« Reply #31955 on: December 16, 2013, 02:41:44 pm »

Shortly after I had finished the newly designed entrance path and the mechanics were finishing up some traps, I got keas for the first time in this fort (previously the annoyances were either buzzards or vultures). Unlike the vultures or buzzards, the entire flock except for one had charged into the fort, causing chaos for a couple of minutes while the military dispatched them.

It turns out that apparently around the same time I got cancel spam from the keas, a hauler (who was also my mayor) somehow got into a confrontation with a camel which proceeded to kick in that dwarfs head. I didn't actually notice it until after the chaos had died down and I noticed some dwarfs hauling cages and a named camel was on the units list.

I have absolutely no involvement in this.... *walks away whistling*

Going to pit that named camel into the volcano (not going to bother taming it, which should work).

Not so sure about the new mayor who likes anvils, but then again, I can just smelt them back down and that dwarf is one of my clothiers.
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Eric Blank

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Re: What's going on in your fort?
« Reply #31956 on: December 16, 2013, 04:13:32 pm »

Taming the camel would not work; because it killed a member of your civ, it is now an enemy to the civilization. So once tamed it would go around killing dwarves, who would refuse to attack it.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ImagoDeo

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Re: What's going on in your fort?
« Reply #31957 on: December 16, 2013, 04:19:59 pm »

Hawkchanneled, 6th Malachite, 202

I figured I ought to record the following tale for the mountainhome's engravers to enshrine. I'll send a letter to King Endoktishis with the next caravan.

Tulon Lifewheels, a natural-born hammerdwarf if I've ever seen one, arrived in the last migrant wave, earlier this spring. Her strong will was the first thing I noticed: she demanded to take a position on my squad - the squad that, so far, has only consisted of myself and my dear Ferria. The nerve! All the same, I granted her request and we began to include her in our training sessions. Ms. Wheelmoth made her a masterpiece of an iron hammer, and sparring was going well when, four days ago, we got a report of blind cave ogres in the caverns below.

Are we not dwarves? I told Ferria and Tulon. They affirmed that we were; so we entered the underground, massacred the ogres, and were returning to our sparring when we were ambushed by a cave crocodile.

The bloody thing went after Tulon. She only got one shot off on it, bruising its leg, before it siezed her left arm - the one holding her warhammer - and tore it off. She stumbled back, blocked a swing of its tail, dodged another, and punched it in the foot before backing away, clutching the bloody stump that had been her arm. Ferria and I destroyed the crocodile - I killed it with a shot to the head - and we looked around for Tulon. We don't have any hospital to speak of, and only one surgeon, so I thought she was probably going to bleed out and die. The thought was a terrible one. She had so much promise.

But then she poked her head around the corner. "Are you guys coming?" she said. "I'm getting some combat training together."

She had staunched the blood, picked up her warhammer in her right hand, and gone right on with her life as though nothing had happened.

For a moment I wondered if I had chosen the wrong lover.

Badass Pantcrypt, Expedition Leader of Hawkchanneled

Spoiler: The Fight (click to show/hide)
Spoiler: Tulon Lifewheels (click to show/hide)
« Last Edit: December 16, 2013, 10:15:30 pm by ImagoDeo »
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smjjames

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Re: What's going on in your fort?
« Reply #31958 on: December 16, 2013, 04:52:16 pm »

Taming the camel would not work; because it killed a member of your civ, it is now an enemy to the civilization. So once tamed it would go around killing dwarves, who would refuse to attack it.

Oh, I sort of decided that it didn't deserve to be tamed, or added to the food stores.
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ImagoDeo

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Re: What's going on in your fort?
« Reply #31959 on: December 17, 2013, 03:10:46 am »

Hawkchanneled, 28th Sandstone, 202

Ferria has also lost an arm.

Four civilians were ambushed and killed by blind cave ogres a few weeks ago, so we went below to annihilate the threat, which was accomplished with a minimum of loss. I'm so proud of her! Just like Tulon, she just picked her hammer back up and kept right on going.

We need to work on underground security, though. Pretty much any kind of creature can wander in there; a few months ago I had to order everyone to stay out of the caves for now since there was a giant cave spider in the area. Those things are deadly. I've seen how they web dwarves and inject their toxin - it's hard to stomach, even for a now-hardened military dwarf like myself.

I'm thinking a set of barricades across the main entryways in the caves. That, or more cage traps. I think the cage traps are a decent idea. I might switch some of our more useless dwarves from masonry and hauling over to mechanics, because our current bunch aren't doing their job very quickly. Admittedly, they do have a long way to walk, but that's just more reason to set more dwarves to the task.

I feel quite confident that we will be able to repulse any threat that comes in the next year or two. The group of speardwarves is training slowly, but Ferria and I have taught Tulon all that we know, and she is showing signs of a mastery of the hammer almost equal to my own, despite her missing arm. The three of us will be quite a force to reckon with, especially once we get the fortress sorted out and start smelting steel. I was forced to use the dining room as a temporary stone storage zone, since we didn't have one dug out and I was getting tired of having so many rocks lying around.

Well... we await the caravan eagerly. Gildstop has been wanting to show off all those totems he made from rutherer skulls and the like.

Until I have a better plan to secure the caves, I may just order everyone to leave them behind. It's not worth another cave ogre ambush, and we already have enough silk to last a lifetime. I can refocus our efforts into smelting steel and constructing aboveground fortifications...

Badass Pantcrypt, Expedition Leader of Hawkchanneled
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Lord_lemonpie

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Re: What's going on in your fort?
« Reply #31960 on: December 19, 2013, 08:41:38 am »

So a lot of people just post updates on their forts, so I thought why don't I? Here's my first attempt at a fort called Azivelar "Lashdreams" (I just realised this sounds so wrong o_0)

1st of Granite, 53, The age of Myths.
Dear Diary,

My name is Azore Aziarut, expedition leader, mechanic and animal trainer of Azivelar, a newly established dwarven outpost. I have just arrived at the site of our so called “mountainhome” , although I have no clue why this is called a mountainhome, because there is not even a single hill as far as the eye can see.

I and six other dwarfs arrived here with a pair of dogs and our wagon,pulled by a horse and a donkey. There are some trees situated here and there, a few boulders and shrubs are spread across the land. Our site is split in two by a little brook.

When we stopped our wagon, the first thing we noticed was a leopard, slowly approaching us. We all fled in panic, but the misunderstood creature just continued walking south, causing no further trouble. If we could just get our workshops up and running, I could start making mechanisms and maybe catch one, train it, and train it for war.

9th of Granite, 53, The age of Myths.
Dear diary,

Today, our miner dug into an expansive cavern, deep underground. So far we have only found hematite ore, which is used to make iron. I hope we'll find some flux stone soon, so we can start the production of steel.

The first workshops are in place, and I ordered to construct a waterfall-room, powered by the local brook, because everydwarf likes good statues, beautiful engravings and waterfalls.


(You might wonder why the names are not dwarven: I used DFlangcreate to change the dwarven language into something based on Dutch, the human language to something based on Latin, the elven language based on something Indonesian and the goblin language based on ancient Mayan.)
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The Owl

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Re: What's going on in your fort?
« Reply #31961 on: December 19, 2013, 09:04:48 am »

Finally, after a lot of work, my first working drowning chamber is finished. Just drowned 30 goblins at once. I´m going to have fun with it. Maybe I´ll add some spiketraps so they can be stabbed while drowning.
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Der Metzger

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Re: What's going on in your fort?
« Reply #31962 on: December 19, 2013, 11:03:32 am »

The first year in Dwellerpit just passed. It ist going well since the beginning. No moods, just one death and no thiefs or snatchers. After winter started, the first big construction site was designated and is going well since then. Next project will be some rooms for my dwarfs. Maybe the Stockpile next and then some Farms. A closer look at Dwellerpit: http://mkv25.net/dfma/map-11948-dwellerpit.
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Warning! May contain bad Grammar!

English is not my native Language, so please don´t burn me alive for my bad Grammar! You are free to correct me.

Lich180

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Re: What's going on in your fort?
« Reply #31963 on: December 19, 2013, 11:56:21 am »

Had a few goblin prisoners to deal with, so I ordered them stripped of all their gear and taken to the military barracks to be released. If they could make it out, they were allowed to leave the map. None of them got 4 tiles away (while some body parts did, thanks to the axedwarves).

A few more moods, a jeweler made a really sweet perfect golden beryl and another jeweler made a rock crystal cabinet. The military is growing very attached to their weapons, naming them left and right. Broke a 100-unit siege by killing 9 units, 7 goblins and 2 trolls. The master didn't retreat, and was hacked to bits by the combined might of 50 dwarves.

Decided the inside courtyard of the fort was an ugly mess of workshops and stockpiles and random clutter, so I had a quantum stockpile workshop area made, using mine carts to sort and haul around goods to be worked. Everyone has been hauling crap around for most of the year, getting everything neat and tidy. After everything was removed from the courtyard, I had scaffolding built to dump buckets of water on the driest patches of rock, making them muddy enough to make a farm plot. Everything not covered by a farm plot is a seed stockpile, besides the walkways between the corners and center of the fort.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Most of the blood from previous years was covered up by the outer bracket-shaped rooms, which was part of the original ring-wall around the fort. Had the other built when we started running out of room for beds, and dwarves starting getting upset from sleeping on the floor. The masterwork silver statues are quite effective at keeping everyone walking where they should (and with copious amounts of traffic designations).

Everything is built of gabbro or silver, besides the beds of any type of wood we have laying about. Most of the wood is processed to ash or charcoal for soap and metalworking, and each year the caravans are told to bring as much lumber as they can haul. Got 157 logs of the elves, too bad we don't let them upstairs to see what we do with their precious trees. Eventually my OCD will take over and demand I make ALL the beds the same color (maybe of goblin cap or bloodthorn...)
« Last Edit: December 19, 2013, 11:58:27 am by Lich180 »
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Avis-Mergulus

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Re: What's going on in your fort?
« Reply #31964 on: December 19, 2013, 12:51:37 pm »

The captain of my melee squad (just three dwarves, but all legendaries) has just earned the title "The Snarling Queen of Harshness" after killing five goblins with a copper battle axe and kicking a cave crawler to death. She's a badass, and my dwarves have a surprisingly appropriate naming sense.
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”
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