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Author Topic: What's going on in your fort?  (Read 6217461 times)

Greiger

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Re: What's going on in your fort?
« Reply #315 on: November 26, 2009, 01:06:00 am »

First time with an ubertrap.  I never really liked relying on traps and never built them before.

It's just a simple affair, the entrance to the fort is an artificial valley heading under the walls of the aboveground fortification then going up a ramp into the fortress proper.  The fortress has a magma moat.  The trap is a simple pair of bauxite floodgates and mechanisms that permit the magma moat to flood into the entrance channel. Nothing fancy.

Elves showed up and after checking for useful animals in cages and finding none I wait for them to get into the channel and pull the lever.

FUCK.  Good trading partners (mod) arrived the moment I pulled the lever. These trading partners are the only reason I don't run out of meat that I need while playing a carnivore race. 

They drive their wagons through the puddles of magma and burning elf corpse and promptly light up like new years as the booze boils.  At least the liaison made it in alive, and it's still early in the fort's life so the fish and wildlife aren't completely depopulated yet, it won't mean starvation. I wonder if they're going to charge me more for groundhog meat next year...
« Last Edit: November 26, 2009, 01:09:23 am by Greiger »
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Grendus

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Re: What's going on in your fort?
« Reply #316 on: November 26, 2009, 01:40:05 am »

Alas, my ultra-rich site was not meant to be. That much awesome attracted the interests of a vile enemy - the trojan. I was suddenly inundated with error reports claiming I had dozens if not hundreds of loopholes and I needed to purchase anti-virus software immediately.

I wasn't born yesterday. Quick attacks make me suspicious and hard sells doubly so, it seemed like the anti-virus program was what was actually causing the problem. Sure enough, it was a rogue anti virus program called sysguard. Sysguard is vicious, it tends to lock up your computer, keeps you from running new programs claiming "they're infected", and constantly redirects you to it's website which tries to sell you it's product while spawning dozens of pop ups about failed programs, fake internet attacks, and occasionally redirecting your browser to porn. I managed to outsmart it, rebooting and then launching the task manager before it could initialize itself, then killed it before it was ready, and while there were many ways to kill it the easiest and most sure method required resetting my system to a hard point. The end result is that Windows forgot I had installed RelentlessAssault, and while I might be able to retrieve it, I'm not about to risk another bout with the damn trojan.

Soooo... looks like I'll be searching for another perfect fort. Sigh.

Edit: I may have spoken too soon. There's a file on my desktop with the same name as the folder my Relentless Assault folder before I renamed it with a bunch of raw and save files and Ranting Rodent's graphics pack. RA was the only version of DF I had Ranting Rodent installed on, all my other versions use the Mayday graphics pack, so one of the save files might be my fort. I'll have to test tomorrow.
« Last Edit: November 26, 2009, 01:48:15 am by Grendus »
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CaptainNitpick

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Re: What's going on in your fort?
« Reply #317 on: November 26, 2009, 07:59:04 am »

Alas, my ultra-rich site was not meant to be. That much awesome attracted the interests of a vile enemy - the trojan.

Urist McHauler cancels store item in stockpile: interrupted by giant wooden horse.
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Shurikane

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Re: What's going on in your fort?
« Reply #318 on: November 26, 2009, 08:20:28 am »

Today, I realized the magma wyrm is out-tanking my drowning chamber.


...God dammit.
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Sphalerite

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Re: What's going on in your fort?
« Reply #319 on: November 26, 2009, 11:14:46 am »

After successfully piercing the three Z-level deep aquifer, I began disassembling the mass of windmills, gearing, shafts, and scaffolding the project required.  A mass of children were happily taking apart some temporary floors when a skeletal giant eagle descended from the sky.  It killed two of the children and horribly maimed a third before the military was able to arrive and destroy it.

The horribly injured child was carried to bed ... and then immediately elected mayor.

The town liason has arrived.  He's standing in the hospital wing next to the mangled child mayor's bed, waiting for him to wake up so they can negotiate a trade agreement.
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smjjames

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Re: What's going on in your fort?
« Reply #320 on: November 26, 2009, 11:47:46 am »

How does a child get elected mayor? A child king is one thing, but I thought it was coded so that kids can't get elected mayor.
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Sphalerite

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Re: What's going on in your fort?
« Reply #321 on: November 26, 2009, 11:55:08 am »

Just checked the logs.  You're right, I missed the announcement that the child grew into a peasant right after being mangled, but right before being elected.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

A-chana

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Re: What's going on in your fort?
« Reply #322 on: November 26, 2009, 12:08:51 pm »

Just got my first goblin ambush today. Party of six, three wrestlers, three marksmen. I had a ton of champion wrestlers being cross-trained into weapons, and three marksdwarves, only one of which was prepared to fight.

It got Fun fast.

I killed all but one of the gobbos (a crossbowoman fled as a war dog ripped apart an ally), but lost three Champion wrestlers to the marksmen -- two got their throats shot out, one was pierced in the heart and lungs. My main crossbowdwarf got his arm broken while none of the other two ever showed up to help, and the war dog had gotten revenge by all but bisecting a goblin (he was the pet of the fort's first leader, who was the first to die. He was accompanying another Champion when said Champion took a bolt to the throat. He ripped off that Goblin's legs.).

Obviously, my military needs work. Loads of work. I have 75 dwarves now, and I need to be prepared for a siege.

On a slightly-less Fun note, I got my first marriage. Kind of weird that a newly-established couple got married before either of my two founder+founder pairs, but eh. Also, the fort is full of puppies.. I can't bring myself to slaughter them, though, mainly because I want war dogs. Any and all kittens are going into the meat grinder, though.
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geoduck

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Re: What's going on in your fort?
« Reply #323 on: November 26, 2009, 01:45:27 pm »

Also, the fort is full of puppies.. I can't bring myself to slaughter them, though, mainly because I want war dogs. Any and all kittens are going into the meat grinder, though.

Stuff all the puppies in a cage.
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Quantum Toast

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Re: What's going on in your fort?
« Reply #324 on: November 26, 2009, 02:52:05 pm »

Just checked the logs.  You're right, I missed the announcement that the child grew into a peasant right after being mangled, but right before being elected.
Dwarven puberty must be hell.
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smjjames

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Re: What's going on in your fort?
« Reply #325 on: November 26, 2009, 04:44:12 pm »

Just checked the logs.  You're right, I missed the announcement that the child grew into a peasant right after being mangled, but right before being elected.
Dwarven puberty must be hell.

Yea, thats one hell of a 12th birthday. Seems like all of the events happened on the same day.

Anyways, I've passed 100 pop and am starting to get a pop explosion from births, no sieges yet... I also set up a peremiter wall around the mountain I'm carving at.

In other news, I've started working on converting the squarish (its confined within the region tile apparently, one of those odd square edged mountains) into a.... something. I Already finished the stairwell, had to chop off the top couple of z levels since the stairwell wouldn't go any further than that. I'm planning on leaving the stairwell as the pure rock core while I use ramps to remove the surrounding stuff. I made a way so thatnobody would get stuck in the proccess. Also, I noticed that my peremiter fence (chalk wall really) is not quite square, but its not critical for this phase and can be fixed later. The reason why I wanted it square (aside from the fact that the mountain itself was square) is because I had a thought of doing a pyramid. Depending on what I'm doing, I may or may not fix the peremiter fence.

Edit: Heh, spoke too soon as not too long after I had posted (in game time, thanksgiving social stuff you know) a siege had arrived. It was a pathetic one as it was a small group (as sieges go) and they all killed themselves on my stonefall traps. I think there was only one survivor which my champions cleaned up. I'm not sure if any did run off, but AFAIK, there were no goblin survivors. Strangely though, a marksdwarf and a speardwarf showed up on Dwarf Therapist that weren't part of the immigration wave that came a short time later. They eventually dissapeared anyways....

The carving out of the rock stairwell continues....
« Last Edit: November 27, 2009, 03:32:11 pm by smjjames »
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Grendus

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Re: What's going on in your fort?
« Reply #326 on: November 27, 2009, 05:59:38 pm »

Just got my first goblin ambush today. Party of six, three wrestlers, three marksmen. I had a ton of champion wrestlers being cross-trained into weapons, and three marksdwarves, only one of which was prepared to fight.

It got Fun fast.

I killed all but one of the gobbos (a crossbowoman fled as a war dog ripped apart an ally), but lost three Champion wrestlers to the marksmen -- two got their throats shot out, one was pierced in the heart and lungs. My main crossbowdwarf got his arm broken while none of the other two ever showed up to help, and the war dog had gotten revenge by all but bisecting a goblin (he was the pet of the fort's first leader, who was the first to die. He was accompanying another Champion when said Champion took a bolt to the throat. He ripped off that Goblin's legs.).

Obviously, my military needs work. Loads of work. I have 75 dwarves now, and I need to be prepared for a siege.

On a slightly-less Fun note, I got my first marriage. Kind of weird that a newly-established couple got married before either of my two founder+founder pairs, but eh. Also, the fort is full of puppies.. I can't bring myself to slaughter them, though, mainly because I want war dogs. Any and all kittens are going into the meat grinder, though.

Sounds like you need better armor. Marksgobs are hell, more dwarves are killed or wounded by them than by all the melee class gobs combined. Legendary wrestler+legendary shield user + superdwarvenly agile helps a lot though, champions can dance through an entire squad of bowgob fire and only take light damage, rarely even a broken bone. Combined with high quality iron or steel gear, you'll be getting bored of goblins fast.


I'm severely unimpressed with Relentless Assault. I haven't even seen an ambush, and I know for a fact that both the kobolds and goblins can reach my fort as I've killed thieves. I accidentally undrafted my marksdwarves instead of activating their squads, so my fort is once again flooded with horse and muskox meat. I had them set as hunters to build up a bolt supply for training due to the lack of sieges, so they've been working hard. They're pretty good hunters now, can easily drop pretty much any large herbivore. Map isn't savage enough for predators though, so I won't be able to test them against real enemies until the kobolds and goblins grow a spine and siege. I swear every race could reach this spot, I checked on embark and the screen was full of red lines. Only thing I can think of is that the kobolds were apparently taken over by the ogres, most of their leaders are ogres, but that wouldn't explain the apathy.
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A-chana

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Re: What's going on in your fort?
« Reply #327 on: November 27, 2009, 07:55:34 pm »

Yeah, a good lot of them are running around with cruddy armor, if any at all. I'm probably going to make that my next project, along with catapult-building and multiple archery ranges. I'll have to see if I have any experienced Armorers -- half my decent ones either became Champions or were killed when a clothier went ax crazy.

On the subject of locking up puppies, I'll probably start on that once it seems every dog is breeding (the first litter I have should be growing up soon), although I have an idea -- say I draft someone with tons of pets (a horse and a dog, followed by one foal and four puppies). Could the pets be effective meat shields, or will they stay too far from the combat to be hit?
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darkflagrance

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Re: What's going on in your fort?
« Reply #328 on: November 27, 2009, 08:42:28 pm »

Yeah, a good lot of them are running around with cruddy armor, if any at all. I'm probably going to make that my next project, along with catapult-building and multiple archery ranges. I'll have to see if I have any experienced Armorers -- half my decent ones either became Champions or were killed when a clothier went ax crazy.

On the subject of locking up puppies, I'll probably start on that once it seems every dog is breeding (the first litter I have should be growing up soon), although I have an idea -- say I draft someone with tons of pets (a horse and a dog, followed by one foal and four puppies). Could the pets be effective meat shields, or will they stay too far from the combat to be hit?

If the dwarf doesn't run too far ahead, or is a marksdwarf, or is generally used as a guard, animals are useful; they also scout ambushes - however, if he loses all his pets at once, you'll lose him anyway to insanity.
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warhammer651

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Re: What's going on in your fort?
« Reply #329 on: November 27, 2009, 08:50:42 pm »

currently organizing a succession game on another forum with one of the Admins. our goal is to build a massive tower of glass and obsidian to the highest Z-level of the world. nobles get rooms near top with levers that activate trapdoors to the first floor. (not agreed on yet, but im gonna do it)



NEXT ON MYTHBUSTERS: HOW FAR CAN A NOBLE FALL BEFORE DYING!
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